→Monster Resistances
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Monsters that are immune to spells take no damage from that type of element, and will not even be touched by it. A fire immune monster won't be hit by or notice fire damage of any type, will walk straight through a Firewall, etc. This can be used to your advantage in some cases; players can shoot lightning or fire into a room and draw out all the non-immune monsters, while the immune ones remain quiescent. | Monsters that are immune to spells take no damage from that type of element, and will not even be touched by it. A fire immune monster won't be hit by or notice fire damage of any type, will walk straight through a Firewall, etc. This can be used to your advantage in some cases; players can shoot lightning or fire into a room and draw out all the non-immune monsters, while the immune ones remain quiescent. | ||
[[Holy_Bolt|Holy Bolt]] will only damage Undead monsters, and Diablo himself. These monsters do not resist this spell in Diablo. In Hellfire, [[D1 Diablo|Diablo]] and [[Skullwing]] demons resist Holy Bolt. (At 75%, of course.) | [[D1_Spellbooks#Holy_Bolt|Holy Bolt]] will only damage Undead monsters, and Diablo himself. These monsters do not resist this spell in Diablo. In Hellfire, [[D1 Diablo|Diablo]] and [[Skullwing]] demons resist Holy Bolt. (At 75%, of course.) | ||
No monsters in Diablo have any resistance to physical damage, so melee weapons and arrows (not counting the elemental damage found on some weapons) will almost always deal 100% damage to their target. (Exceptions include weapons that deal 200% damage to Demons or Undead and the weapon bonuses/penalties on swords and blunts vs. undead and animals.) | No monsters in Diablo have any resistance to physical damage, so melee weapons and arrows (not counting the elemental damage found on some weapons) will almost always deal 100% damage to their target. (Exceptions include weapons that deal 200% damage to Demons or Undead and the weapon bonuses/penalties on swords and blunts vs. undead and animals.) | ||
