| '''Mana'''
| Cost to mana reserves
9 KB (1,267 words) - 16:01, 21 March 2009
| '''Mana'''
| Cost to mana reserves
18 KB (2,500 words) - 16:21, 21 March 2009
...rceress who specializes in [[Blizzard]] or [[Hydra]] will not need as much mana.
* Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
1,015 bytes (128 words) - 10:50, 30 October 2009
...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount.
...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
1 KB (254 words) - 13:34, 1 December 2010
...is vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion.
|header=Mana Cost
1 KB (124 words) - 00:59, 23 October 2009
'''Details:''': This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial dam
* Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow
1 KB (109 words) - 01:25, 23 October 2009
...centered on the sorceress, the concepts are true for all characters using mana.''
== How to affect the rate of mana regeneration ==
10 KB (1,563 words) - 04:20, 17 May 2009
|property= [[Regenerate Mana]] 20%
|property2= +15 to [[Mana]]
748 bytes (53 words) - 16:00, 14 July 2010
...Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10%.
375 bytes (55 words) - 04:18, 28 February 2010
'''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost<br />
'''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members.
1 KB (113 words) - 01:01, 5 September 2011
| Steals 2% life and 1% mana per hit
| Replenish life +2 and mana regen. 8%
3 KB (408 words) - 21:55, 6 September 2012
...as more poison skills than other classes, and it has mana regeneration and mana pool bonuses to boot. The life boost on kill only triggers on the Necromanc
Increase Maximum Mana 5%<br>
1 KB (153 words) - 20:30, 26 November 2022
...h and mana indefinitely without the use of potions or item-based lifesteal/mana drain.
...Cobra Strike, the mana drain is more than sufficient to replenish the 2-6 mana cost to charge, allowing the use of this skill to perpetuate itself.
2 KB (164 words) - 04:21, 21 February 2010
* Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them.
|header=Mana
1 KB (180 words) - 11:44, 30 October 2009
| +10 to Maximum Mana| +17 to Maximum Mana
2 KB (322 words) - 21:54, 6 September 2012
+100-150 To Mana (varies)<br>
15% Damage Taken Goes to Mana
641 bytes (86 words) - 12:22, 28 June 2013
...linds Target<br />'''Armor/Helm:''' +5% total Mana<br />'''Shields:''' +50 Mana<br />'''Ilvl/Clvl Required:''' 61
685 bytes (94 words) - 05:50, 7 March 2011
..."Find Potion". Formerly "Find Health Potion", this skill now finds health, mana, and rejuvenation potions. A corpse that has had Find Potion used on it ca
Potion odds are 60% Healing, 30% Mana, and 10% Rejuvenation.
2 KB (302 words) - 22:56, 14 March 2012
'''Weapon:''' +2 Mana Per Kill<br>
'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
2 KB (213 words) - 12:24, 27 July 2011
+33 to Mana<br>
15% Damage Taken Goes to Mana<br>
727 bytes (98 words) - 12:40, 28 June 2013