'''Magic'''/'''Magical''' in [[Diablo II]] can mean one of the following:
==Damage: Magical==
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Elemental is a reference to a damage type. There is four types of elemental damage: [[Fire]], [[Cold]], [[Lightning]] and [[Poison]]. <br>
Other types of damage: [[physical]], [[magical]], [[holy]] and [[unholy]].
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| +1-8 Lightning Damage| +9% chance to find magical items
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{{Necromancer Skills}}This skill tree houses the [[Necromancer]]'s direct damage spells. These are not as powerful as those of the [[Sorceress]], and must b
...tacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past n
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{{Item navbox}}There are five main levels of '''item quality''' in terms of magical abilities: '''[[Normal]]''', '''[[Magic]]al''', '''[[Rare]]''', '''[[Set]]'
...They often usually special items though, with mods not possible to find on magical or rare items.
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* Shadow Disciplines are various magical boosts and bonuses of all types, along with some general purpose attack ski
* Traps are magical devices that emit various types of elemental damage.
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'''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills.
* [[Teeth]]: +7% Magic Damage Per Level
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...Act III NPC [[Natalya]]. In light of the resistance and reduction to magic damage this set bestows upon the wearer, it could be named after the [[Assassin|As
...> 118 Str required<br> 118 Dex required<br> 1 Range<br> 0 Weapon Speed<br> Damage Bonus: 50/50 Str/Dex<br> Clvl Req: 79<br> Item Level: 22
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| Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br>
| Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + Jewel<br> + [
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.... Curses do not do direct damage, but are cast on monsters to increase the damage they take, slow them, blind them, and so on. Using the right curse in the
{{:Amplify Damage}}
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'''Weapon:''' +9 to Maximum Damage<br>
'''Armor/Helm/Shield:''' 15% Damage Taken Goes to Mana<br>
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While belts provide some additional Armor Class, and also potential magical modifiers, their greatest benefit are the additional slots they provide for
| Magical Damage Taken Reduced by 10-15<br> Physical Damage Taken Reduced by 10-15%<br> +6-8% Life Stolen per Hit<br> +150-180% Enhanced Defe
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| Rarity: 700/1000<br> 6% Life Stolen per Hit<br> Damage Reduced by 2
| Rarity: 155.5/1000 <br> Attacker Takes Lightning Damage of 6<br> Fast Hit Recovery
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...very other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.
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| Magical Rod (any)<br> + Jewel<br> + [[Tir|Tir Rune]] (#3)<br> + Perfect Amethyst
| Magical Blunt Weapon<br> + 1 Jewel (any)<br> + [[Tir|Tir Rune]] (#3)<br> + Perfect
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| Magical Damage Taken Reduced by 3<br> Attacker Takes Damage Of 3<br> +50-75 to Attack Rating<br> +15-30% Better Chance Of Getting Magic
* '''v1.08''': Had Magical Damage Taken Reduced by 2, Attacker Takes Damage Of 3, +15% Better Chance Of Getting Magic Items.
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...ed Defense<br> +30% Increased Chance to Block<br> Attacker Takes Lightning Damage of 3<br> +10-15 Increased Durability
...Am/As/B: 67%<br> D/S/N: 62%<br> Weight: Medium<br> Speed: 5<br> 2-4 Smite Damage
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| Magical Light Plated Boots<br> or Battle Boots (Excep)<br> or Mirrored Boots (Elite
| Magical Small Shield<br> or Round Shield (Excep)<br> or Luna (Elite)<br> + Jewel (a
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...Amazon, with a bow in it, but as with all the item sets with a weapon, the damage is too low.
| Wearing 2 Items: 50% Better Chance of Getting Magical Items
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* [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this.
| 99-138 Defense<br> 48 Durability<br> 95 Str Required<br> 37-64 Kick Damage<br> Item Level: 50<br> Clvl req: 42
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