Quests-a5-q6-boss-bartuc.jpg (800 × 600 pixels, file size: 65 KB, MIME type: image/jpeg)
The third of the five Super Uniques boss packs Baal spawns. These are High Council monsters, seen only in Act Three other than here. Bartuc is always Lightning-Enchanted, so beware him on Nightmare and Hell where he can spawn with Multi-shot as well, becoming a dreaded MSLE who is always immune to Lightning as well, so no quick Static deaths. You should back up quickly here, and usually kiss your minions goodbye.
This screenshot is from normal difficulty. All five packs of Baal's minions are much like the Seal bosses in Act Four. There is the one boss monster and his minions each time, and the boss gets some preset properties that he always has on normal, and then adds one random property on Nightmare, and two on Hell along with at least one immunity. The mobs all appear in about the same place, right where they are standing in this screenshot, so you can stack up Firewalls or Blizzard or Guardians or stick your minions right there as they are about to appear.
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current | 13:08, 29 February 2008 | 800 × 600 (65 KB) | Flux (talk | contribs) | The third of the five Super Uniques boss packs Baal spawns. These are High Council monsters, seen only in Act Three other than here. Bartuc is always Lightning-Enchanted, so beware him on Nightmare and Hell where he can spawn with Multi-shot as well, be |
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