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File:Quests-a5-q6-boss-achmel.jpg

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Quests-a5-q6-boss-achmel.jpg(800 × 600 pixels, file size: 75 KB, MIME type: image/jpeg)

The second of the five Super Uniques boss packs Baal spawns. They appear with a ton of skeleton mages skeletons in addition to the half dozen greater mummies and the Boss, who is always immune to poison and has a very fierce poison attack, which will quite often kill your mercs or minions as it keeps eating into them even after Achmel is dead. You usually need to dump several healing or rejuv potions on their picture, or take a trip to town to save them.

This screenshot is from normal difficulty. All five packs of Baal's minions are much like the Seal bosses in Act Four. There is the one boss monster and his minions each time, and the boss gets some preset properties that he always has on normal, and then adds one random property on Nightmare, and two on Hell along with at least one immunity. Achmel is always Poison Immune. The mobs all appear in about the same place, right where they are standing in this screenshot, so you can stack up Firewalls or Blizzard or Guardians or stick your minions right there as they are about to appear.

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current13:06, 29 February 2008Thumbnail for version as of 13:06, 29 February 2008800 × 600 (75 KB)Flux (talk | contribs)The second of the five Super Uniques boss packs Baal spawns. They appear with a ton of skeleton mages skeletons in addition to the half dozen greater mummies and the Boss, who is always immune to poison and has a very fierce poison attack, which will qui

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