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Meteor

From Diablo 4 Wiki

Meteor is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immobilizes (CC)
Mastery
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

meteor

Meteor

Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.

Mana Cost: 40

Enchantment Slot Effect

Lucky Hit: Up to an 8% chance for a Meteor to fall on enemies.

Damage: Fire

Lucky Hit Chance: 40%

Tags: Mastery, Pyromancy

Upgrades

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Enhanced Meteor

If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

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Mage's Meteor

Meteor falls 30% faster.

Upgrade Hub
Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.


Items that work with Meteor

The following items either:

  • Grant a bonus when using Meteor
  • Create a condition Meteor can exploit
  • Exploit a condition Meteor creates

Legendary Aspects

Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 24%[x]. Enemies damaged by Incinerate explode, Burning all surrounding enemies for 105 over 6 seconds. This effect occurs once per 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal 19%[x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Engulfing Flames
Offensive You deal 14%[x] increased Burning damage (DoT) to enemies below 50% Life. Additionally, you deal 68%[x] increased Burning damage (DoT) to enemies while they are affected by more Damage Over Time than their total Life.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 34% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of Shattered Stars
Offensive Meteorites fall around Meteor, dealing 19% of Meteor's damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for 0 damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Singed Extremities
Utility After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 44% for 4 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Earthen Wound
(Map)
Hawezar Sorcerer
Aspect of Three Curses
Offensive Increase the Critical Strike Damage of Meteor and Fireball by 24%[x]. Double this bonus against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Serpent's Lair
(Map)
Hawezar Sorcerer
Assimilation Aspect
Resource You have 8%[+] increased Dodge Chance. When you Dodge, Fortify for 4% of your Maximum Life.

Ring

N/A Extraction All
Elementalist's Aspect
Offensive Core Skills cast at or above 100 Mana gain a 24.0%[+] increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take 9% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have 20%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal 24%[x] increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 6.0% chance to restore 10 Mana.

Ring

Tomb of the Saints
(Map)
Kehjistan Sorcerer


Unique Items

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Flamescar

The burn may heal, but the pain is eternal.

Type: Ancestral Unique Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [94 - 117] Fire damage.


Affixes: (Item Power 925)
  • +[7.0 - 14.0]% Damage to Burning Enemies
  • [4.2 - 7.0]% Mana Cost Reduction
  • +[4.4 - 10.0]% Fire Lucky Hit Chance
  • +[4 - 5] to Incinerate
Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Unique Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
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Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Ancestral Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes: (Item Power 925)
    • +[18.5 - 39.5]% Basic Damage
    • +[4.4 - 10.0]% Attack Speed
    • +[10 - 18] All Stats
    • +[3.0 - 8.0]% Critical Strike Chance
    595234013.png

    Staff of Endless Rage

    "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

    Type: Ancestral Unique Staff
    Class: Sorcerer

    Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [40 - 60]%[x] increased damage.

    • +35.0% Damage to Crowd Controlled Enemies

    Affixes: (Item Power 925)
    • +[25.0 - 39.0]% Core Damage
    • +[33.0 - 47.0]% Damage to Close Enemies
    • +[21.0 - 35.0]% Fire Damage
    • +[1 - 2] to Inner Flames
    2778329159.png

    Starfall Coronet

    "The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!" - Crusader Hamilton

    Type: Ancestral Unique Helm
    Class: Sorcerer

    Description: Meteor now has 1 additional charge with a [11.0 - 6.0] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target.Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.


      Affixes: (Item Power 925)
      • +[2 - 3] to Meteor
      • [4.2 - 7.0]% Cooldown Reduction
      • +[9.5 - 16.5]% Lucky Hit Chance
      • +[403 - 873] Maximum Life
      1785912170.png

      Tal Rasha's Iridescent Loop

      "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan

      Type: Ancestral Unique Ring
      Class: Sorcerer

      Description: For each type of Elemental damage you deal, gain [10.0 - 15.0]%[x] increased damage for 4 seconds, up to [40.0 - 60.0]%[x] . Dealing Elemental damage refreshes all bonuses.

      • +10.0% Resistance to All Elements
      • +4.0% Resistance to All Elements

      Affixes: (Item Power 925)
      • +[19.0 - 26.0]% Non-Physical Damage
      • [5.0 - 12.0]% Resource Generation
      • +[3.2 - 6.0]% Lucky Hit Chance
      • [4.2 - 7.0]% Cooldown Reduction
      3468537876.png

      X'Fal's Corroded Signet

      Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.

      Type: Ancestral Unique Ring
      Class: All Classes

      Description: Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [1,350 - 1,650] damage of the same type to surrounding enemies.

      • +10.0% Resistance to All Elements
      • +10.0% Fire Resistance

      Affixes: (Item Power 925)
      • +[20 - 28] All Stats
      • +[14.0 - 28.0]% Damage Over Time
      • +[3.2 - 6.0]% Lucky Hit Chance
      • [4.2 - 7.0]% Cooldown Reduction


      Paragon Glyphs

      magicglyph.png

      Advantage

      Magic: Barbarian / Necromancer / Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
      40int.png

      Adept

      Rare: Sorcerer

      Bonus:

      • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

      Additional Bonus:

      Requirements: 40 Intelligence (in radius range)

      40int.png

      Control

      Rare: Necromancer / Sorcerer / Rogue

      Bonus:

      • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
      • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

      Additional Bonus:

      • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

      Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

      25dex.png

      Electrocute

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

      Additional Bonus:

      Requirements: 25 Dexterity (in radius range)

      40int.png

      Elementalist

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

      Additional Bonus:

      • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

      Requirements: 40 Intelligence (in radius range)

      40int.png

      Enchanter

      Rare: Sorcerer

      Bonus:

      • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

      Additional Bonus:

      • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

      Requirements: 40 Intelligence (in radius range)

      25dex.png

      Flamefeeder

      Rare: Sorcerer

      Bonus:

      • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

      Additional Bonus:

      • You deal x 10% increased direct damage to Burning (DoT) enemies.

      Requirements: 25 Dexterity (in radius range)

      25will.png

      Pyromaniac

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

      Additional Bonus:

      • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

      Requirements: 25 Willpower (in radius range)

      25will.png

      Torch

      Rare: Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

      Additional Bonus:

      • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

      Requirements: 25 Willpower (in radius range)


      Item Affixes

      The following Affixes are particularly useful with Meteor

      Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
      Ranks in Meteor
      [2 - 3]
      Ranks in All Mastery Skills
      [1 - 2]
      Pyromancy Skill Damage
      [10.5 - 17.5%]
      Fire Damage
      [10.5 - 17.5%]
      Fire Damage Over Time
      [12.5 - 19.5%]
      Damage Over Time
      [7.0 - 14.0%]
      Damage Over Time
      [14 - 28%]
      Damage to Burning Enemies
      [7- 14%]
      Damage to Burning Enemies
      [14 - 28%]
      Damage to Crowd Controlled Enemies
      [5 - 12%]
      Damage to Crowd Controlled Enemies
      [14 - 28%]
      Staff: Damage to Crowd Constrolled Enemies
      [35%]
      Crowd Control Duration
      [5 - 12%]
      Damage Reduction from Burning Enemies
      [5.0 - 12.0%]
      Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand


      Changes to Meteor

      Patch 1.2.0, October 17, 2023

      • Meteor - Effect radius increased by 10%.