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Beast In Ice

From Diablo 4 Wiki

The Beast in Ice is an endgame boss added to Diablo 4 for Season 2: Season of Blood.

Summoning Beast in Ice Requirements

To summon the Beast in Ice, players will need to craft a Glacial Fissure Nightmare Sigil at the Occultist. To craft the Sigil, the following is required:

  • Distilled Fear x9 (complete Nightmare Dungeons of Tier 30 or higher for these to drop)
  • Sigil Powder x250

Where is the Beast in Ice?

Located in the Glacial Fissure [Map].

Drops

Players can pick up the Skull Torch and Fell Steed Mount Trophies as drops.

Beast in Ice Loot Table

Specific unique items can be dropped by The Beast in Ice and the items are detailed in the tables below.

All Classes Uniques

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Frostburn

A touch so frigid it stops the heart and chills the very soul.

Type: Ancestral Unique Gloves
Class: All Classes

Description: Lucky Hit: Up to a [15 - 25]% chance to Freeze enemies for 2 seconds.


    Affixes: (Item Power 925)
    • +[3.0 - 8.0]% Critical Strike Chance
    • +[4.4 - 10.0]% Attack Speed
    • +[13.0 - 20.0]% Freeze Duration
    • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
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    Mother's Embrace

    "Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias

    Type: Ancestral Unique Ring
    Class: All Classes

    Description: If a All Classes_Skill_Tree#Core|Core Skill hits 4 or more enemies, [30 - 50]% of the Resource cost is refunded.

    • +10.0% Resistance to All Elements
    • +10.0% Shadow Resistance

    Affixes: (Item Power 925)
    • +[10 - 18] All Stats
    • +[3.2 - 6.0]% Lucky Hit Chance
    • +[14.0 - 21.0]% Critical Strike Damage
    • +[403 - 873] Maximum Life
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    Fists of Fate

    "Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin with which we purchase life." - Zurke

    Type: Ancestral Unique Gloves
    Class: All Classes

    Description: Your attacks randomly deal 1% to [200 - 300]% of their normal damage.


      Affixes: (Item Power 925)
      • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
      • Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Immobilize (CC) for 2 Seconds
      • Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Daze (CC) for 2 Seconds
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      Tassets of the Dawning Sky

      “May the Light of Father Inarius shine down upon all weary travelers of this holy land. Turn your face toward his radiance and find your strength renewed.” - Statue Inscription

      Type: Ancestral Unique Pants
      Class: All Classes

      Description: When you take damage from a Non-Physical damage type, you gain [8 - 12]%[+] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.


        Affixes: (Item Power 925)
        • +[5.4 - 11.0]% Resistance to All Elements
        • +[403 - 873] Maximum Life
        • +[10 - 18] All Stats
        • [5.0 - 12.0]% Impairment Reduction

        Barbarian Uniques

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        Fields of Crimson

        "We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on." - Daelyr, Crane Tribe warrior

        Type: Ancestral Unique Two-Handed Sword
        Class: Barbarian

        Description: While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [52 - 75] Bleeding damage over 6 seconds. Enemies standing in the pool take 30%[x] increased damage.

        • +35.0% Critical Strike Damage

        Affixes: (Item Power 925)
        • +[21.0 - 35.0]% Damage with Two-Handed Slashing Weapons
        • +[14.0 - 28.0]% Damage Over Time
        • +[28.0 - 42.0]% Critical Strike Damage
        • [14.0 - 28.0]% Rupture Cooldown Reduction
        301491024.png

        100,000 Steps

        "While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home." - A History of the Children of Bul-Kathos

        Type: Ancestral Unique Boots
        Class: Barbarian

        Description: After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 15 seconds.


        Affixes: (Item Power 925)
        • +[70 - 84] Dexterity
        • +[21.0 - 35.0]% Damage when Swapping Weapons
        • +[10.5 - 17.5]% Movement Speed
        • +[2 - 3] to Ground Stomp
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        Ancients' Oath

        "Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength." - Gerti, Oxen Tribe Forgemaster

        Type: Ancestral Unique Two-Handed Axe
        Class: Barbarian

        Description: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take [30 - 50]%[x] increased damage from you for 5 seconds.

        • +56.0% Damage to Healthy Enemies

        Affixes: (Item Power 925)
        • +[33.0 - 47.0]% Damage to Close Enemies
        • +[25.0 - 39.0]% Vulnerable Damage
        • +[14.0 - 28.0]% Damage while Berserking is Active
        • +[4 - 6] to Steel Grasp
        3125733839.png

        Battle Trance

        "The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear." - Captain Dervin

        Type: Ancestral Unique Amulet
        Class: Barbarian

        Description: Increase Frenzy's maximum stacks by 2.  While you have maximum Frenzy, your other Skills gain [35 - 45]%[+] increased Attack Speed.

        • +25.0% Resistance to All Elements

        Affixes: (Item Power 925)
        • [4.2 - 7.0]% Cooldown Reduction
        • [7.0 - 14.0]% Damage Reduction from Close Enemies
        • +[3 - 9] Maximum Fury
        • +[4 - 6] to Frenzy
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        Hellhammer

        The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.

        Type: Ancestral Unique Two-Handed Mace
        Class: Barbarian

        Description: Upheaval ignites the ground Burning enemies for an additional [225 - 300] damage over 4 seconds.

        • +105.0% Overpower Damage

        Affixes: (Item Power 925)
        • +[21.0 - 35.0]% Damage with Two-Handed Bludgeoning Weapons
        • +[3 - 4] to Upheaval
        • +[42.0 - 70.0]% Damage to Burning Enemies
        • [6.0 - 11.6]% Damage Reduction from Burning Enemies

        Druid Uniques

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        Waxing Gibbous

        The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.

        Type: Ancestral Unique Axe
        Class: Druid

        Description: Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 - 2.5] seconds.

        • +28.0% Damage to Healthy Enemies

        Affixes: (Item Power 925)
        • +[14.0 - 21.0]% Critical Strike Damage
        • +[16.5 - 23.5]% Damage to Close Enemies
        • +[21.0 - 35.0]% Damage to Injured Enemies
        • +[1 - 2] Spirit On Kill
        1903997113.png

        Hunter's Zenith

        "By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash

        Type: Ancestral Unique Ring
        Class: Druid

        Description: Gain a bonus when you kill with a Shapeshifting Skill:Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.Werebear: Your next Werewolf Skill will Heal you for [689 - 1,379] when damage is first dealt.

        • +10.0% Resistance to All Elements
        • +10.0% Lightning Resistance

        Affixes: (Item Power 925)
        35197504.png

        Waxing Gibbous

        The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.

        Type: Ancestral Unique Axe
        Class: Druid

        Description: Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 - 2.5] seconds.

        • +28.0% Damage to Healthy Enemies

        Affixes: (Item Power 925)
        • +[14.0 - 21.0]% Critical Strike Damage
        • +[16.5 - 23.5]% Damage to Close Enemies
        • +[21.0 - 35.0]% Damage to Injured Enemies
        • +[1 - 2] Spirit On Kill
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        Storm's Companion

        "The storm's rage is my own, brother. I call, and the skies roar in reply." - Vasily, to Bul-Kathos

        Type: Ancestral Unique Pants
        Class: Druid

        Description: Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.


          Affixes: (Item Power 925)
          • +[403 - 873] Maximum Life
          • +[28.0 - 49.0]% Companion Movement Speed
          • [3.1 - 7.3]% Damage Reduction
          • +[4 - 5] to Wolves

          Necromancer Uniques

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          Bloodless Scream

          "My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI

          Type: Ancestral Unique Two-Handed Scythe
          Class: Necromancer

          Description: Your Darkness Skills Chill enemies for up to 100% and deal [100 - 150]%[x] increased damage to Frozen (CC) enemies.Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [15 - 20] additional Essence against Frozen (CC) targets.

          • +228 Life On Kill

          Affixes: (Item Power 925)
          • +[21.0 - 35.0]% Darkness Damage
          • +[14.0 - 28.0]% Damage to Chilled Enemies
          • +[76 - 104] Intelligence
          • +[38.0 - 80.0]% Cold Resistance
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          Howl from Below

          "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav

          Type: Ancestral Unique Gloves
          Class: Necromancer

          Description: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40]%[x].


            Affixes: (Item Power 925)
            • +[5.4 - 11.0]% Lucky Hit Chance
            • +[10.5 - 17.5]% Corpse Attack Speed
            • Lucky Hit: Up to a +[7.0 - 14.0]% Chance to Stun (CC) for 2 Seconds
            • Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Fear for 2 Seconds
            2403703921.png

            Deathspeaker's Pendant

            Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.

            Type: Ancestral Unique Amulet
            Class: Necromancer

            Description: Blood Surge casts a mini nova on your Minions, dealing [40 - 56] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.

            • +25.0% Resistance to All Elements

            Affixes: (Item Power 925)
            • [9.5 - 16.5]% Essence Cost Reduction
            • +[21.0 - 35.0]% Summoning Damage
            • +[10.5 - 17.5]% Blood Damage
            • +[1 - 2] to Coalesced Blood
            1903997119.png

            Ring of Mendeln

            The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.

            Type: Ancestral Unique Ring
            Class: Necromancer

            Description: Every 6th attack from each Minion is empowered, exploding for [780 - 1,050] Physical damage.

            • +10.0% Resistance to All Elements
            • +10.0% Shadow Resistance

            Affixes: (Item Power 925)
            • +[3.2 - 6.0]% Lucky Hit Chance
            • +[7.0 - 14.0]% Minion Attack Speed
            • [17.5 - 31.5]% Maximum Minion Life
            • +[470 - 940] Thorns

            Rogue Uniques

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            Condemnation

            "I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

            Type: Ancestral Unique Dagger
            Class: Rogue

            Description: Your Rogue_Skill_Tree#Core|Core Skills deal [20 - 40]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

            • +20.0% Damage to Close Enemies

            Affixes: (Item Power 925)
            • +[4.4 - 10.0]% Basic Attack Speed
            • +[14.0 - 21.0]% Critical Strike Damage
            • +[10.5 - 17.5]% Damage with Dual-Wielded Weapons
            • +[12.5 - 19.5]% Core Damage
            3931493633.png

            Windforce

            "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

            Type: Ancestral Unique Bow
            Class: Rogue

            Description: Lucky Hit: Hits with this weapon have up to a [30 - 40]% chance to deal double damage and Knock Back the target.

            • +40.0% Damage to Distant Enemies

            Affixes: (Item Power 925)
            3931493632.png

            Eaglehorn

            "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements

            Type: Ancestral Unique Bow
            Class: Rogue

            Description: Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 casts of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals [50 - 70]%[x] more damage.

            • +40.0% Damage to Distant Enemies

            Affixes: (Item Power 925)
            • +[3.6 - 10.0]% Critical Strike Chance
            • +[21.0 - 35.0]% Physical Damage
            • +[25.0 - 39.0]% Vulnerable Damage
            • +[33.0 - 47.0]% Damage to Elites
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            Word of Hakan

            "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

            Type: Ancestral Unique Amulet
            Class: Rogue

            Description: Your Rain of Arrows is always Imbued with all Imbuements at once.

            • +25.0% Resistance to All Elements

            Affixes: (Item Power 925)
            • [14.0 - 21.0]% Rain of Arrows Cooldown Reduction
            • +[42.0 - 63.0]% Ultimate Damage
            • +[10.5 - 17.5]% Movement Speed
            • +[1 - 2] to Imbuement Skills

            Sorcerer Uniques

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            Staff of Lam Esen

            "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day." - Barrett's Book of Implements

            Type: Ancestral Unique Staff
            Class: Sorcerer

            Description: Your casts of Charged Bolts have a [40.0 - 60.0]% chance to be attracted to enemies and last 300% longer.

            • +35.0% Damage to Crowd Controlled Enemies

            Affixes: (Item Power 925)
            • +[21.0 - 35.0]% Lightning Damage
            • +[4 - 6] to Charged Bolts
            • +[28.0 - 42.0]% Critical Strike Damage
            • Lucky Hit: Up to a 5% Chance to Restore +[14.0 - 28.0]% Primary Resource
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            Esu's Heirloom

            "While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans." - Barrett's Book of Implements

            Type: Ancestral Unique Boots
            Class: Sorcerer

            Description: Your Critical Strike Chance is increased by [20 - 30]% of your Movement Speed bonus.Current Bonus: -[20.0 - 30.0]%


            Affixes: (Item Power 925)
            • +[10.5 - 17.5]% Movement Speed
            • +[14.0 - 28.0]% Movement Speed for 4 Seconds After Killing an Elite
            • [4.2 - 7.0]% Mana Cost Reduction
            • +[14.0 - 21.0]% Critical Strike Damage
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            Gloves of the Illuminator

            After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.

            Type: Ancestral Unique Gloves
            Class: Sorcerer

            Description: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [35 - 25]% less damage.


              Affixes: (Item Power 925)
              • +[3.0 - 8.0]% Critical Strike Chance
              • +[4.2 - 7.0]% Fireball Attack Speed
              • Lucky Hit: Up to a 5% Chance to Restore +[13.0 - 20.0]% Primary Resource
              • +[2 - 3] to Fireball
              2266174607.png

              The Oculus

              "The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight." - Master Eos

              Type: Ancestral Unique Wand
              Class: Sorcerer

              Description: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.


              Affixes: (Item Power 925)
              • +2 Maximum Evade Charges
              • Attacks Reduce Evade's Cooldown by [0.6 - 0.8] Seconds
              • +[17.5 - 31.5]% Damage
              • +[5 - 10] to Teleport