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Smoke Grenade

From Diablo 4 Wiki

Smoke Grenade is an upgrade to Smoke Grenade, a Rogue skill from the Subterfuge Skill Tree. For full information on this skill visit the Smoke Grenade page.

Grants Player Exploits Condition
Dazes (CC) Vulnerable
Increased Dmg Slowed (CC)
Grenade Chilled (CC)
Subterfuge

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Smoke Grenade

Throw a smoky concoction at enemies that Dazes them for 4 seconds.

Damage: N/A
Tags: Subterfuge, Grenade

Upgrades

Upgrade Hub
Enhanced Smoke Grenade

Enemies affected by Smoke Grenade take x 25% increased damage from you.

Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

If an enemy is Vulnerable , Slowed (CC), or Chilled then Smoke Grenade will Daze (CC) them for 20%[x] longer.

Countering Smoke Grenade Upgrade

Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable .


Other Skills that work with Smoke Grenade

The following skills either:

  • Create a condition Smoke Grenade can exploit
  • Exploit a condition Smoke Grenade creates
Basic Tree
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Puncture

Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman Skill

Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Skill

Fundamental Invigorating Strike Upgrade

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.

Skill

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Forceful Arrow

Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman Skill

Core Tree
Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Skill

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Skill

Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Improved Flurry Upgrade

Improved Flurry

Flurry deals 20%[x] increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Skill

Upgrade Hub
Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Skill

Agility Tree
Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Skill

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Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.

Lucky Hit Chance: 25%
Damage: Physical Damage
Tags: Agility, Trap, Mobility Skill

Methodical Caltrops Upgrade

Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.

Skill

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Rapid Gambits

Your Evade Cooldown is reduced by 0.5 seconds when you Daze (CC) an enemy.

Damage: Physical Damage
Passive

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Trick Attacks

When you Critically Strike a Dazed enemy they are Knocked Down (CC) for 0.5 seconds.

Damage: Physical Damage
Passive

Subterfuge Tree
Upgrade Hub
Subverting Stealth

The skill that breaks Concealment makes enemies Vulnerable for 6 seconds.

Skill

Imbuement Tree
Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

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Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Enhanced Cold Imbuement Upgrade

Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

Key Passives Tree
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Momentum

Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Hit a Stunned (CC), Dazed, or Frozen (CC) enemy
Hit any enemy from behind
While at 3 stacks of Momentum you gain:
20% increased Damage Reduction
30%[x] increased Energy Regeneration
15%[+] increased Movement Speed

Damage: Physical Damage
Tags: Cutthroat Passive

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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 10%[x] of your Damage vs Crowd Controlled bonus.
Current Damage Increase: 0%[x]

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive


Items that work with Smoke Grenade

The following items either:

  • Grant a bonus when using Smoke Grenade
  • Create a condition Smoke Grenade can exploit
  • Exploit a condition Smoke Grenade creates

Legendary Aspects

Aspect of Explosive Verve
Utility Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain 9%[+] increased Movement Speed for 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Derelict Lodge
(Map)
Fractured Peaks Rogue
Aspect of Synergy
Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 34%[x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 9%[+] Dodge Chance for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Demon's Wake
(Map)
Scosglen Rogue
Cheat's Aspect
Defensive You take 9.0% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Luban's Rest
(Map)
Scosglen Rogue
Frostbitten Aspect
Utility Enemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal 9%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Ancestral Unique Helm
Class: Rogue

Description: You gain [15 - 25]%[x] increased Lucky Hit Chance against Crowd Controlled enemies.


    Affixes: (Item Power 925)
    • [7.0 - 14.0]% Damage Reduction from Close Enemies
    • [4.2 - 7.0]% Cooldown Reduction
    • +[5.0 - 12.0]% Crowd Control Duration
    • +[2 - 3] to Imbuement Skills
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    Eaglehorn

    "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements

    Type: Ancestral Unique Bow
    Class: Rogue

    Description: Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 casts of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals [50 - 70]%[x] more damage.

    • +40.0% Damage to Distant Enemies

    Affixes: (Item Power 925)
    • +[3.6 - 10.0]% Critical Strike Chance
    • +[21.0 - 35.0]% Physical Damage
    • +[25.0 - 39.0]% Vulnerable Damage
    • +[33.0 - 47.0]% Damage to Elites


    Changes to Smoke Grenade

    Patch 1.2.0, October 17, 2023

    Patch 1.1.0a, July 18, 2023

    Patch 1.0.3, June 27, 2023

    • Cooldown reduced from 15 to 13 seconds.,