The interesting thing about crafting in 1.07 is that you can get magical only affixes (+3skill tree gloves anyone?). This is countered by the fact that these affixes are ridiculously hard to get. You need to invest some serious time in leveling to get high enough to craft the best items. You’ll probably want to craft at clvl 78 (which is no mean feat in 1.07) and above regardless of what you are crafting to make sure you get at least 3 affixes (level 47 or above to make sure you get at least 2 affixes).
There is some debate about how crafting works. My own experiments indicate that input ilvl has nothing to do with it. It is unclear exactly what effect qlvl has on the possible affixes (it has some effect for sure as I have personally crafted an ilvl1 colossus blade with the cruel prefix using a lvl1 character) and even if the alvls of affixes are the same as in later versions (it will take someone far cleverer than I to dip into the code and check that).
The rest of this section is based on the assumption that the ilvl (of the crafted item) = 0.66*clvl and then the availability of affixes is the same as for magic items in 1.09 with that ilvl. I think that the alvls of 1.07 prefixes might be slightly different from later patches as items have been reported to have affixes that shouldn’t be available at their ilvl (eg a rare Ancient axe getting 40%IAS at ilvl=70 when it shouldn’t be available until ilvl=71). Therefore it may be better to have a couple of levels spare if possible. I have no idea how to find out if they have changed – if anyone does, please let me know.
You can only craft items up to an ilvl of 65 as the crafting formula follows the ilvl(of crafted item) = 0.66*clvl and as the maximum for these are 99, 0.66*99 = 65 (rounded down).).
The good news is that with the right items we can still get nearly all the affixes we are after this way. Note: You can never craft the popular 1.10 +2skills amulet in 1.07 because the ilvl is too high, however you can get +3 to a specific skill tree which may be more useful.
The most desirable magic only affixes that I can see are +3 to skill trees on amulets, Grandmasters on weapons and +3 to jav/bow/MA trees on gloves.
The good news is that all the highest elite weapons (except amazon class specific) have a high enough qlvl to get cruel and grandmasters at any ilvl. GG crafting hydra bows! The only useful affixes unavailable are the highest lightning, fire and min damage affixes. The maximum damage you can get is 580%ED with a perfect cruel, grandmasters and greater craft automod and up to 3 sockets from Larzuk/jewelers prefix.
The bad news is that you can’t greater craft gloves with the most desirable mods (+2, +3 skills, 20IAS are all not available at the ilvls that are available to us), however you can lesser craft heavy gloves from clvl (good luck!) 96 and above with +3skills and 20IAS. Of course you can craft +2 skill gloves much earlier, but as you can get them in later patches much more easily…… why bother? (unless of course you want to actually use them in 1.07.
The most desirable mods on amulets (IMHO) are in the table below with the clvl you need to get them. Please note though, that the FCR automod on a caster amulet and the FR/W on a blood amulet is 1% not 5-10% as it is in later versions. Even if you get a bugged version with stacked FCR, this would only give you ~7%FCR so the popular 20FCR amulets are impossible.
desired affix clvl required for this affix to spawn on a craft
10% FCR 8
40% single res 38
of luck (35%MF)* 40
bahamuts (+120 mana) 69
Teleport charges 73
of the whale (+100 life) 76
25% all res 84
+3 skill tree 91
You can also craft rings, and whislt you can get higher %MF and res affixes, you lose the best life leach affix and all mana leach affixes that you can get in later versions. Personally I’d craft other things ahead of rings, but you can get a great ring this way and if it gets bugged it can have 20%+ life leach. Not bad.
Here is a quote from Dnacra with all the recipies/auto stats for crafting in 1.07
Enabled crafting recipes
Uniques
Most of the great unique items are listed in the 1.07 guide, but some notable additions are:
Coldsteel Eye unique cutlass – has 50% Crushing Blow instead of Deadly strike
Jalal’s Mane unique totemic helm – has 25% Crushing Blow
Kelpie Snare unique Fuscina – slows target by 100% (not sure what this does but it sounds cool)
Pierre Tombale Couant unique partisan has +2necro skills instead of +3 barb
Dark Clan Crusher unique cudgel – has +1 barb skills instead of +2 druid
The Fetid Sprikler unique Holy Water Sprinkler – 3%ctc up to a lvl 10 decrepify*
Heart Carver unique rondel – no +skills, but +150%AR, fixed 200%ED
*increased levels of decrepify only add to the duration
Items that are great in 1.10+ but make you cry in 1.07 are
Skin of the Vipermagi unique serpentskin armor – no +skill (more MDR though)
Gull unique dagger – only 50%MF (still useful though)
Blade of Ali Baba unique Tulwar – only 35%MF (still useful though – can also be given to an Act2 merc)
Civerbs Cudgel – no Crushing Blow
The unique amazon weapons pretty much all suck.
Lidless Wall unique grim shield – no +skill or FCR
Thundergods unique War Belt – no +zon skills or lit absorb
Gore Rider unique war boots – no OW or CB
The class specific sets with funky partial bonuses although mavs belt is better and the gris shield can get automods.
Charms
A little more information on +damage charms from RTB
Ethereal weapons
Here is a table with how much damage 1.07 eth elite weapons would do in later patches together with speed, range and max number of sockets. Note: I’ve not included weapons that are not so useful for runewords. It is interesting to see that the ever popular zerker axe doesn’t have that much more average damage than a scourge which is a faster weapon.
1 handed
Axes
min max avg speed range soc
Small Crescent 57 135 96 10 2 4
Ettin 49 148 98.5 10 2 5
Warspike 45 108 76.5 -10 2 6
Beserker 36 159 97.5 0 3 6
Maces
Tyrant 48 130 89 0 2 3
Devil 64 119 91.5 10 2 3
Scourge 4 180 92 -10 3 5
Legendary 75 137 106 20 1 4
Swords
conquest 55 119 87 0 1 4
Cryptic 7 173 90 -10 2 4
mythical 60 112 86 0 2 3
Legend 30 126 78 -15 3 3
highland 33 139 86 -5 3 4
Balrog 22 168 95 0 3 4
Champ 36 121 78.5 -10 3 4
Cols 39 157 98 10 3 5
colB 37 146 91.5 5 3 6
2-handed
Swords
min max avg speed range soc
Legend 75 211 143 -15 3 3
Highland 100 216 158 -5 3 4
Balrog 82 265 173.5 0 3 4
ChampionS 106 186 146 -10 3 4
ColossusS 91 282 186.5 10 3 5
ColossusB 87 258 172.5 5 3 6
Axes
Feral 37 276 156.5 -15 3 4
Silver-Edged 93 247 170 0 3 5
Decap 73 308 190.5 10 3 5
ChampionA ** 211 149.5 -10 3 6
Glorious 90 279 184.5 10 4 6
Mauls
OgreM 115 238 176.5 10 2 6
Thunder 49 405 227 20 3 6
Polearms
OgreA 42 326 184 0 3 3
ColossusV 25 371 198 10 3 4
Thresher 18 317 167.5 -10 2 5
CrypticA 49 337 193 10 4 5
GPA 69 285 177 0 5 6
Gthresher 60 256 158 -10 5 6
Spears
Hyperion 52 267 159.5 -10 4 3
Stygian 43 324 183.5 0 4 4
Mancatcher 63 207 135 -20 5 5
Ghost 27 348 187.5 0 5 6
Warpike 49 400 224.5 20 5 6
Normal items
Some of the best (most sought after) items in 1.10+ aren’t as good in 1.07.
Monarch shields (popular for the Spirit runeword) can only get 3 sockets in 1.07. Circlet type helms can only get 1 socket – even if they have the jewelers prefix – so make sure you don’t socket your hard found Rose branded Diadem of Life everlasting, etc until you bring it forward for the chance for 2 sockets.
Paladin shields in 1.07 have a much lower base defense and unlike weapons their stats aren’t improved by bringing them forward to later patches, this makes 1.07 not such a good place to find paladin shields for 1.10+runewords. You’d be much better looking for these shields in 1.08 where they have their proper defensive values.
On the plus side, magic items can get up to 4 sockets from Larzuk, and crafted up to 3. I’m hoping for a Cruel Giant Thresher of Quickness with 4 sockets for an FC titan bear.
Also, 1.07 is a good place to get ilvl 99 charms for rerolling and amulets for crafting in later patches as any that pop from Nili’s temple or the throneroom will have an ilvl of 99.