[blue]Grimiku: In patch 2.4.0 everyone can purchase up to 6 stash tabs with gold. However, starting with Season 5, players will also be able to earn an additional stash tab by completing specific objectives in the Season’s Journey (for a total of 7). In the next season in which they participate they’ll be able to earn another stash tab for a total of 8. Each season (starting with Season 5) offers the chance to earn 1 more stash tab until the maximum of 10 has been reached.
Grimiku: Yes, stash tabs opened up via Season’s Journey will also unlock them in non-season. Currently those additional tabs open up immediately, and do not require waiting till the end of the season to benefit non-season stash space.
During each season, the max you can have then during that season is going to be 7, regardless how many tabs you have managed to earn each season (to your total of 10) that would be available in non season, correct?
Grimiku: The first season where an additional stash tab is unlocked would result in 7 total tabs, but the next season where another is unlocked would have a total of 8. Once all 10 are unlocked then every season after would have access to all 10. [source]http://us.battle.net/d3/en/forum/topic/19649636026?page=3#55[/source][/blue]
I find the questions and the explanations clear as mud, but far as I can tell:
The main complaint, other than people pissed at only gaining 1 tab every 3 months, is that players who do not play seasonal get nothing. Once earned, the extra tab(s) are available to your non-seasonal characters as well, but you have to play seasonal to earn them. Seasonal players are already scheming how to sell tab earning rushes, and non-seasonal players are hoping to wait until a month into a season when one of their friends has built a char strong enough to easily rush them through the Season Journey.
What do you guys think? Any opinions beyond “moar tabs naow!” I have to say I’m surprised how grudgling they are doling out extra tabs. Back when Stash for Cash was introduced in China, I figured we’d see it the US/EU as soon as Blizzard saw that player feedback wasn’t totally hostile. Much less when the saw that most players actually wanted it. And yet here we are half a year later and it doesn’t seem like that much-desired system will ever enter non-Chinese markets?