We are waiting for some indication from Blizzard that the much talked about Diablo 2 remaster is in development. Today Max Schaefer and Matt Uelmen who worked on the original at Blizzard North talk about what they would like to see in a Diablo 2 remaster from Blizzard.
We already know from previous conversations with David Brevik that creating a Diablo 2 remaster would not be easy. This is reiterated by Max Schaefer in this quick interview with IGN. Max added:
First of all, I think it’s probably impossible to really capture it… It wasn’t even a true 3D game, everything was rendered sprites and so to really capture the exact feel of what happens when you click in a 3D environment is going to be challenging at best.
As Max points out, the game would have to be recreated in a new game engine. While that’s possible, what would be harder to capture would be the original’s atmosphere and “feel” with a new engine. Uelmen highlighted the gore and violence was also a factor with the original game. That alone would be important to making a remaster feel authentic.
You can watch the full interview below.