Prior to the release of Diablo IV, a total of 14 classes have been playable. Many of the classes have appeared in more than one game or expansion with the Barbarian appearing in every version of Diablo if you include the Diablo 1 Hellfire expansion.
For details on the Diablo IV classes follow these links:
- Bard (D1)
- Barbarian (D1)
- Barbarian (D2)
- Necromancer (D2)
- Druid (D2)
- Barbarian (D3)
- Demon Hunter
- Monk (D3)
- Witch Doctor
- Necromancer (D3)
The Rogue’s specialty is mastery of the bow and dexterity is key to their abilities but they are also seen as casters with lightning and fire at their disposal. Rogues made a return to the Diablo franchise in Diablo 2 as NPCs in Act One.
- The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an “inner-sight” that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.
- The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.
- Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.
The Sorcerer is Diablo 1’s main caster with players placing the majority of skill points into magic and often opting to play the class as a glass-cannon.
Although practitioners of the mystic arts are scarce within the often superstitious and religious lands of the West, many magi have made the pilgrimage from the Far East to see for themselves what horrors lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of the Vizjerei, one of the eldest and most dominant mage-clans of the East, has sent many of its acolytes to observe the dark events unfolding in Khanduras first hand.
- The Vizjerei, known for their brightly colored Turinash, or spirit-robes, have taken a keen interest in both gathering knowledge of demons and seeing them slain. The Vizjerei elders hope that their acolytes will learn the secrets of the dark evil that they sense growing in the West and can destroy it. The possibility of discovering long-lost tomes of magical knowledge within the confines of the labyrinth has also captured the interest of many wandering Sorcerers.
- Most magic in Khanduras is in the form of enchanted items and elixirs. The Eastern Sorcerers have developed a greater understanding of spellcasting than the other classes, and while a Vizjerei neonate knows only the simplest of spells to start, he can expect to rapidly grow in power as he discovers new incantations. All Sorcerers possess the ability to recharge spell staves by drawing power from their surroundings and channeling them through the staff.
The melee class and brute in the first Diablo game but in this first game the Warrior could learn the same spells as other characters and also utilise bows. That said. melee combat is his specialty.
- The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric´s army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray.
- Dark rumours of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the earth.
- Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth.
- The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn of repair their own weapons and armour, although their skill is no match for the talent of a true blacksmith.
The Hellfire expansion was not a product of Blizzard itself but was created by Synergistic Software and publisher Sierra. Blizzard never really saw it as an official Diablo expansion although many fans of the first game enjoyed it.
The Bard class was not actually playable out the box and was seen as a hidden character. The class could only be unlocked by enabled by the Command.txt file. The character was an unfinished character and used the visuals of the Rogue. The Bard’s main bonus was the ability to dual wield weapons which could hit three targets at once when in use.
There is no official lore for the Bard as this was a hidden character. For details on how to unlock this class, read our instructions.
The Monk was the only official character to be added to the Hellfire expansion. This monk is not to be confused with the Diablo 3 monk as the two are unrelated. That said, his weapon of choice was a staff and could hit three targets at once with some speed if the staff was fast enough.
- Monks of the Brotherhood of the Bough are a rare sight. It is said that they come from a desolate wilderness, where their people were forced to flee after being conquered by an invading horde. Because of their great defeat, these people vowed to master the arts of combat. Lacking resources such as iron, they learned to use their bare hands and simple wooden staves as deadly weapons, and do not depend on metal armor to provide protection in battle. Instead, they rely upon speed and concentration. In their harsh native clime, they have been forced to find food and other essentials in the most unlikely of places. Over time, this careful searching has honed their visual perception to an almost supernatural level.
- It is rumored that a dark sickness has fallen upon the homeland of the Monks, and many of their people have died. The Brotherhood of the Bough has sought to unearth the foulness, to no avail. Desperate for answers, lone Monks have ventured to distant lands, searching for regions suffering a similar affliction. Tales of the evils besetting Tristram will have already attracted the attention of the Brotherhood.
- The Monk is extremely skilled in hand-to-hand combat, and is a master of the staff, which he can use to strike many opponents with a single blow. However, he is not well trained with bladed or projectile weapons, and is not used to wearing heavy armor. Foes of weak or moderate ability tend to fail easily before him, but tougher enemies may provide him with a considerable challenge. All Monks have the ability to find items easily because of their exceptional eyesight.
Like the Bard, the Barbarian in Hellfire was another hidden character only this time using the Warrior graphics. In typical Barbarian fashion, he was a master of axes and two-handed weapons. One of the main differences with the class was that they can not add any points to their magic attribute and they do not gain any mana points for leveling up. Equipment is what provides their magic and mana.
Again, as this was a secret character not meant to be released, there was no official lore released for the Hellfire Barbarian. Blizzard North was not pleased that the class was left in the game as they had plans for a barbarian class in Diablo 2.
For details on how to unlock this class, read our instructions
The Amazon class made its first and only Diablo franchise appearance in Diablo 2. This class is a master of ranged attack with bows, javelin, and spears. The Amazon also relies on passive magic to apply critical strikes or penetration effects as well as poison, cold and lightning. She was a popular choice among players due to her versatility.
This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the bow rivals that of the Rogues, the Amazon is also adept in the use of spears and other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.
The Barbarian makes his second appearance in the Diablo franchise and was set to become a regular class in upcoming games. As you’d expect, he’s a master of melee and physical combat with high damage and hit points. The Barbarian was also now able to share abilities with others thanks to the addition of Warcries.
At this point, the Barbarian’s background has not changed, and they come from powerful nomadic tribes. This gets fleshed out later with the release of the Diablo 3 Barbarian but what the game tells us is that the Barbarian’s were protecting a source of great power within the mountain of Arreat. Protecting this power has preserved and shaped their way of life. More details on the Barboran lore can be found in the Diablo IV Barbarian section
The Necromancer is the highly popular mage/summoning class in Diablo 2. Utilising the power of the dark arts, the Necromancer can call forth fallen enemies to do his bidding. The Necromancer also utilised curses to weaken his enemies and poison and bone spells to cause damage.
The priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.
The Necromancer will appear again in the Diablo 3 Lord of Destruction expansion as he proved so popular with players.
Diablo features another melee specialist, the Paladin. With Holy magic coursing through his veins gifted by the High Heavens, these fighters uphold the cause of Virtue and Light. Whether it be utilising his Blessed Hammer or his magic defensive and offensive auras. players enjoyed the class due to the variety of builds such as the Hammerdin (focusing on Blessed Hammer), Auradin (focusing on auras), Dragon Paladin (focusing on Holy Fire), and more.
The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of [Zakarum], the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
The Paladin does not appear in any other Diablo games with the closest class being the Crusader in the Diablo 3 Reaper of souls expansion.
The Sorceress is the true mage in Diablo 2 hailing from the female mage clan of
A rebellious woman who has wrested the secrets of magic use from the male-dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this weakness with fierce combative magic for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, and sometimes seems capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.
Diablo 2: Lord of Destruction
This secretive and mysterious class allowed players to harness the martial arts while delving into traps and trickery.
A new class of weapons was added to Diablo 2: Lord of Destruction to cater for the addition of the Assassin, claws, which could be used as dual-wielding weapons or on their own. Trap devices also played an important part in the class’s arsenal allowing the class to drop remote or projectile devices with elemental damage. She also utilised telekinetic abilities (Shadow Disciplines) to push back or even confuse enemies.
Thewas formed after the survived the tragedy brought on by and . Their purpose was to watch for rogue magi that may become corrupted by the forces of Evil. To be effective at this task they were trained in abilities that were not conducive to Demonic corruption. Living as rumour and myth to the general population, even other magi knew very little about this mysterious order. Their reputation was shrouded in mystery and the simple fear of their retribution almost ensured steadfast vigilance against corruption amongst those who knew they were real.
For the first time in the series, the Druid entered the world of Sanctuary. This shape-shifting elemental caster harnessed the power of nature, elemental, and prime magic. By transforming into a wolf or bear, the Druid could pack a punch while casting elemental skills. Although these were less powerful than ones used by the Sorceress. The Druid could also summon wolves and even vines to illustrate his ties to nature.
The Druid will be appearing in Diablo IV with some familiar skills making a return along with the ability to shapeshift and summon while controlling the elements of fire, earth and wind. Background information the Druid can be found in the Diablo IV Druid section.
The Barbarian was back again in Diablo 3 packing his/her usual punch with a focus on melee combat. The Diablo 3 Barbarian started out much like the Diablo 2 Barbarian with three skill trees but over time the class changed with the removal of skill trees from the game.
Barbarian’s Skills in Diablo 3 built the resource Fury which was built up in the orb during combat. Using Fury generating skills was vital in the early game but over time Fury generators became less important.
The Diablo 3 Barbarian was originally going to be the exact same male Barbarian we saw in Diablo 2 but this caused problems with dialogue and plotlines so the idea was scrapped.
Diablo ‘3 main ranged attack class with a spcialisation in bows and crossbows. The Demon Hunter also took some elements of the Diablo 3 Assassin with the ability to utilise traps and evasive skills. The Demon Hunter also came with a dual resource system which included Hatred (offensive attack resource), and Discipline (defensive maneuvres/traps).
They call themselves the demon hunters, a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters number in the hundreds and make their home in the Dreadlands so that they can live and train without the interference of any nation that would worry over having such a fearsome group camped within its borders (though at any time over half are dispatched across the world like this girl, seeking hellspawn). There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons’ power as a weapon. But their mission and their power are not all that bind them together.
Diablo 3’s Monk class is more of a traditional monk than we saw in Diablo: hellfire with a real focus on martial arts, a true melee fighter. The class places an emphasis on speed, combo attacks and auras making him/her a little more diverse than the brutish barbarian class in Diablo 3. The Monk’s weapons on choice included fist weapons and Staves.
Monks of the Sahptev faith train their bodies and minds so that they may become the foremost holy warriors of the land of Ivgorod. Within the cloisters of the Patriarchs, the monks endure harsh trials both physical and spiritual, proving their devotion and attaining unmatched focus.
Daily ritualistic cleansings help monks purify their spirits and overcome the corruption that gnaws at the hearts of all men. In the pursuit of martial perfection, they also hone their legendary balance and clarity, skills that allow them to master both unarmed combat and a diverse array of weapons.
After a lifetime of preparation, anointed monks are permitted to leave their monasteries’ halls to serve the decrees of the Patriarchs. The emblem on their foreheads marks them as survivors, achievers, and pillars of their society.
Monks embody the will of Ivgorod’s one thousand and one gods in every step and every strike.
The Witch Doctor was Blizzard’s answer to the Diablo 2 Necromancer when the Diablo 3 classes were revealed. This spellcaster deals in elemental magic, nature magic, necromancy and alchemy. Like the Diablo 2 Necromancer, the Witch Doctor could also summon pets to aid him/her in combat. There were three items types specific to the class, mojos held in the off-hand, ceremonial knives, and voodoo masks.
Only a select few men and women among the umbaru tribes can ascend to the hallowed role of witch doctor, for they must possess both a history of battle and a talent for communing with spirits. The latter ability belongs solely to those born with the touch of the Unformed Land – the invisible realm where the umbaru believe the spirits of the dead dwell once they have left Sanctuary behind.
When a man dies, witch doctors feel what they suspect is the breath of life leaving his cooling body. And, when calamity or genocide sends hundreds to their graves at once, witch doctors can sense their trembling and shrieking from beyond.
Witch doctors cannot cover their ears to the voices of the spirits. As the sounds of disquiet grow louder, their choice is made. They must restore the balance between their world and the Unformed Land, or watch the torment of generations past for the rest of their lives… and forever after.
This true spellcaster deals in arcane and elemental magic to do his/her bidding via a devastating array of offensive spells. The Diablo 3 Wizard differs from the Diablo 1 Sorceror and Diablo 2 Sorceress with more emphasis on defensive skills at later levels.
Think of the Wizard is a fast-action, fast-casting, primarily-ranged attacker and not a glass cannon like the Wizard in Diablo 1.
Magic-users hail from academies throughout Sanctuary – from Xiansai to Caldeum – bearing monikers like “sorcerer” and “mage,” but those who would refer to themselves with the derogatory epithet “wizard” are as similar to their fellow spellcasters as a lion is to a kitten. Wizards and sorcerers both wield the hidden mysteries of the arcane; there, the commonalities end.
Wizards are known for a number of qualities: not only rebelliousness and flair, but also disdain for the endless lessons and prattling about caution and safety that echo from academic schools of magic. Wizards’ superior attitudes seem to stem from their natural talent – their ability to wrestle the ambient force of magic into submission and direct it to their ends by will and instinct. Any accidents that might occur due to their lack of finesse are unfortunate…but that rarely stops wizards from indulging in their unstable power.
If they can only master their double-edged gift and avoid destroying themselves, these upstart arcane prodigies may be able to finally reach the destiny that they see on the horizon.
Diablo 3: Reaper of Souls
The Reaper of Souls expansion brought Act and a new class, the Crusader. These holy warriors are an offshoot of the Diablo 2 Paladin. The Crusaders, Paladins, and Templar are all from different branches of the Zakarum faith. The Crusader’s primary resource was Wrath which built p with attacks and different gear. Class-specific weapons included shields and flails.
The leaders of the harmonious Zakarum religion once strove to imprison Mephisto, Lord of Hatred, beneath Travincal temple, preventing him from ever twisting the hearts of humanity again.
It was not the first time Zakarum had lapsed; 200 years prior, the cleric Akkhan noticed corruption at the heart of his faith, and sent his acolytes on a far-ranging quest to cleanse it. Akkhan’s “crusaders” were young recruits, chosen for honor and goodness, trained in weaponry and flesh-scouring magics, though their most important quality was unwavering devotion to duty.
Today, the crusaders’ focused quest for purity has broadened. Flimsy “containment” gives evil many opportunities to thrive, and wandering crusaders – often master and apprentice pairs – regularly strike down Sanctuary’s demons. Some fight out of righteousness; others in the hopes that their victories may make corrupt Zakarum whole again. When a crusader’s master dies, their student takes up their weapons and their identity…and the crusade continues, even beyond death.
Released as a standalone character addition pack, the Necromancer was back by popular demand in Diablo 3. Fans of the Diablo 2 Necromancer were disappointed he was omitted from the original Diablo 3 class line-up and this pack was a way to make amends. All the staples were included such as reanimating the dead and raising skeletons to aid in combat along with curses.
The Priests of Rathma—also known as Necromancers—live and die by a simple philosophy: that the eternal struggle between light and darkness is never-ending, and that Sanctuary is threatened by both sides of that war. Only by preserving the balance and keeping those opposing forces at bay, one can hope to make the world a better place.
Members of this order are unique , and often reviled for their use of death magic. Though such power is often abused in Sanctuary, the Priests of Rathma strive to use it to preserve to the Balance they hold sacred.
When they do venture out from their home deep within the jungles of Kehjistan, roving Priests of Rathma do whatever it takes to safeguard their world from ruin.