Zombie invasion Mafia game.

Status
Not open for further replies.
Re: Zombie invasion Mafia game.

@zhao: Do you think it would be safer for us to vote zarni instead of KI?

I believe Bad Ash is town because he is still collecting food for us.

But BA vouching for Ivan with Binoculars is a tough call, unless neutrals can also get items like you mentioned. Him losing that item is notable, but if he can have items, why lie about losing it instead of passing it around?

The BA+Ivan team is very unlikely, but Ivan being not town is possible to consider. However the Zarni case is strong and I feel it warrants a lynch.

I think anyone could be dirty at this point.

One incorrect lynch basically loses us the game. And it appears that ash and zhao have given up with their votes for me.

So the players confirming each other is meaningless, we should just lynch randomly like you want. And you're calling Sathoris a liar.

What makes you so sure it's 3v2? You've contributed nothing to the discussion or scumhunting and are using fear tactics to try to sway the discussion your way.

Zarniwoop said:
If you feel that BA/KI is a better option than zhao because he keeps flopping his vote (or his proposed vote) like a fish out of water, I guess I could be convinced.

First you say Kyjia and I are anti-town and now you are saying that you are willing to vote BA/KI? I thought you said it's a critical time since you claim it's one lynch away from loss, yet you are throwing your vote around like it's nothing! Where is your consistency?

There are no anamolies. I simply mis-remembered who posted something and you're using it to push your agenda. Well-played. Now, I'm certain that you're the bad guy. You'd never write something that empty of thought if you were actually trying to catch a mafia player.

You've address none of the points I've brought up against you. I never got on your case for you mistaking me for the cop, it was for other things that you posted.



 
Re: Zombie invasion Mafia game.

If you think we should vote zarni I'll go with it, I'd kinda want to avoid taking the risk, but after all BA+KI could just have claimed that BA got the binoculars back if their existence was a lie, although it would have been a suspicious occurrence.

Atm I'm leaning more towards TC removing them from play to mess with my head. :whistling:
 
Re: Zombie invasion Mafia game.

If you feel you want to give Zarni or others more time for discussion, you can consider a No Lynch, since we have no NK's. However like I said before, I think the Zarni lynch is a good choice, and Zarni probably won't add anything constructive the case against himself.
 
Re: Zombie invasion Mafia game.

No one has been lynched.

Night 10 stats:
Housing: N/A
Food: 1 (citizens require 5 food per day)
Morale: 62
Defense: 10
Zombie threat: N/A
Citizens: 5 (0 Soldiers, 1 Scout, 1 Scavengers, 1 Scientist, 0 Engineers, 2 Civilians)
Buildings: 1 House, 1 Police station
Finalized researches: None
Events:
Combat report: N/A

It is now NIGHTTIME. You may not post for the following 24 hours.
 
Re: Zombie invasion Mafia game.

Survivors log. Admiral Jacob S. Gregor
We found a human settlement a few weeks ago located a few hundred clicks north of our base. It took us a while to get some rescue there, but today, we finally made it. What we found was horrific. The defenses were all down, huge holes in their fences and blood and body parts all over the place. Inside the police station I found a note saying: “It wasn’t the zombies, our citizens turned on us and killed their own.”
The human race is yet again at risk of becoming extinct.


This is Admiral Jacob S Gregor of the USS Hammond. Broadcasting too any human that might hear this. We have food, fresh water and clean clothes aboard our ship. Anyone is welcomed to join us. The coordinates can be found 5 seconds after this transmission.



Zhao_Yue has been recruited into the cult alongside Zarniwoop and Krazeyivan.

The game has officially ended with the victory of the cult, consisting of Zarniwoop, Krazeyivan and Zhao_Yue. Congratulations.

Full information about the game will be posted in post #1(bolded parts are things hidden) and post #2 (actions, roles and mechanics)

Thoughts about the game:
The plan was to make a game that would be hard for everyone. After all, a zombie apocalypse scenario would be hard for anyone or anything to survive through. There were flaws in the mechanics, but as we all know, nothing goes as planned in a mafia game and no one can predict every move.
Apart from the 5 mod kills, extended days and the fact that the game ran for exactly one month, I hope you enjoyed playing as much as I did hosting. Any criticism, suggestions and complains are welcomed.

Thank you once again for playing and congratulations to the winners.

EDIT: The game document can be downloaded here.
EDIT2: Random statistic: through out the game, I have received 164 PMs.
 
Last edited:
Re: Zombie invasion Mafia game.

As the mafia we were weak, no godfather and the hitman was the only one with a chance to have a impact.
It was a fun game,we mafia felt bad for all the mod kills.
 
Re: Zombie invasion Mafia game.

We also had a backup hit man that was really powerless (me).

Though I did enjoy watching the town lynch themselves the first few days...
 
Re: Zombie invasion Mafia game.

Great ... I blame item trading, modkills, gorny, and myself.

I now conclude that my performance consists of a rather bad start, boring mid-game and a pitiful end, sorry town. :doh:


Ah well, congratulations cult.

Edit: I've wanted to do this all game ... so now I will.
 
Re: Zombie invasion Mafia game.

Gorny, did you out yourself on purpose with your fake-claim?
 
Re: Zombie invasion Mafia game.

Great ... I blame item trading, modkills, gorny, and myself.

I now conclude that my performance consists of a rather bad start, boring mid-game and a pitiful end, sorry town. :doh:


Ah well, congratulations cult.

Edit: I've wanted to do this all game ... so I will now.

Try again, it doesn't show as an edit :)


 
Re: Zombie invasion Mafia game.

No, I slipped up there and shouldn't have made the zombie reference at all...but no one seemed to pick up on it and follow through on it...dame with Noodle early on.
 
Re: Zombie invasion Mafia game.

Great ... I blame item trading, modkills, gorny, and myself.

I now conclude that my performance consists of a rather bad start, boring mid-game and a pitiful end, sorry town. :doh:


Ah well, congratulations cult.

Edit: I've wanted to do this all game ... so I will now.

Heh...as a mod you may no longer be able to leave edit tags behind. It depends on how your usergroups are set up.

I know for a while there I wasn't... then I was ...then wasn't again.



 
Re: Zombie invasion Mafia game.

Try again, it doesn't show as an edit :)
I'm well aware of that, to make the edit show up I need to specify a reason for the edit. But that doesn't change the fact that I did make one, or three, and now four. :rolleyes:

Edit nr5: Notice the wording at the end of my previous post and compare it with the quotes. I tend to almost always do such small adjustments ... clicking the edit button is a habit. [Edit 6] A good habit in most cases.



 
Re: Zombie invasion Mafia game.

I didn't mean to get modkilled but I went on a well earned holiday and I figured the game would've ended by then.

I did enjoy the game, but I'm afraid the mafia had no chance because they couldn't get inside the town and the town had no chance against the cult.
 
Re: Zombie invasion Mafia game.

I didn't mean to get modkilled but I went on a well earned holiday and I figured the game would've ended by then.

I did enjoy the game, but I'm afraid the mafia had no chance because they couldn't get inside the town and the town had no chance against the cult.

The town had no chance against the cult you say? The cult had a 75% chance of recruiting and could only do it on even days.


 
Status
Not open for further replies.
Back
Top