Your worst item that you still keep!

d2lover

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Guide Author
Oct 8, 2019
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I gonna start with this one:

Code:
Rugged Ring
Ring
Required Level: 1
Fingerprint: 0x43a13da0
Item Level: 13
Version: Expansion 1.10+
+6 Maximum Stamina

I have already "10 stamina" rings without req, but at D2 I'm kinda a messy lol.

You can and are encouraged to post items with higher reqs ;)
 
This one is heads-and-shoulders above the plain +2% charms I was using..
Code:
Prefix 975 Small Charm of Fortune
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: Expansion
Item Level: 88
Fingerprint: 0x8edb882
+1 to Mana
2% Better Chance of Getting Magic Items

You need to take desperate measures to get 1.07 MF! :ROFLMAO:
 
I like to twink these onto new characters.
Code:
Glimmering Ring
Ring
Required Level: 1
Fingerprint: 0x23a9cb2
Item Level: 8
Version: Expansion 1.10+
+1 to Light Radius

Glimmering Amulet
Amulet
Required Level: 1
Fingerprint: 0xfbadc9ca
Item Level: 6
Version: Expansion 1.10+
+1 to Light Radius
They don't really affect the new character's combat abilities. However, they improve my ability to better view the sweet artwork in act 1's caves and dungeons. Also, I'm pretty sure they help wake up more monsters farther away to come attack the new hero, so that he or she can get early experience just a tad faster.
 
I'm not entirely sure where this came from.

It might have been one of Ormus' quest reward rings. I mean, who hasn't had this exchange with themselves upon returning the Gidbinn to him?

"This magic ring does me no good"
I open my inventory and take a look at what he gave me
"Well shit, that's because it sucks!"

Code:
Ghoul Loop
Ring
Required Level: 4
Fingerprint: 0xda366822
Item Level: 35
Version: Expansion 1.10+
+15 to Attack Rating
+2 to Strength
+2 to Light Radius
 
Code:
Minor Mana Potion
Version: Expansion 1.10+
Replenishes Mana 20%

Minor Mana Potion
Version: Expansion 1.10+
Replenishes Mana 20%


Only thing that makes these special in any way is thier source, Hell Difficulty Baal. Unfortunately, as simple items they have no ilvl, and the pertinent screenshots have been lost in the mists of time, so really only way I know that they are is because I keep them in thier own stash, as a memorial to the "best" drops I ever got from Baal...

ATMA Drop calc says 1:1582513 at /p3, while Tyrael's Might is 1:343156... so roughly 4.6x more rare than Tyreal's.

Have to use ATMA since GoMule doesn't list potions, and in 1.11, since its ATMA, but I do not believe the pertinent algorithm have been changed since then. Also at +0%mf, since I have changed that chars gear around several times since and have no idea what it was at time of drop. That just means comparison is actually far worse, since +%mf doesn't effect potion drops...

Yes, I am simultaneously annoyed and amused by these.
 
PB of self-repair, just for kicks.

I'm sure I had PB of Ages dropped for me a couple of times. Surprised I didn't keep any since I can't find it in my stashes.
 
Uh .. I remebered this thread while theorycrafting my 3fpa wolfbarb. Then I stumbled upon this in one of my socketables stash.

Code:
Military Pick
One Hand Damage: 7 - 11
Durability: 25 of 26
Required Strength: 49
Required Dexterity: 33
Fingerprint: 0xfeb2bdbe
Item Level: 67
Version: Expansion 1.10+
6 Sockets (0 used)

Plot twist - he will actually use this as his endgame equipment.
 
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Code:
Lizard's Small Charm of Dexterity 
Small Charm 
Required Level: 12 
Fingerprint: 0x9861f6a4 
Item Level: 85 
Version: Expansion 1.10+ 
+1 to Dexterity 
+1 to Mana

When I ran the 12 Days of Christmas Tourneys, one of the items to find was a +1/+1 small charm. Nobody found one in the tournament, don't know when I got this one.
 
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