Your worst item that you still keep!

d2lover

Well-known member
Jun 24, 2020
762
387
63
I gonna start with this one:

Code:
Rugged Ring
Ring
Required Level: 1
Fingerprint: 0x43a13da0
Item Level: 13
Version: Expansion 1.10+
+6 Maximum Stamina

I have already "10 stamina" rings without req, but at D2 I'm kinda a messy lol.

You can and are encouraged to post items with higher reqs ;)
 

d2lover

Well-known member
Jun 24, 2020
762
387
63
Hehe, I keep all those 3%frw small charms in 1.07 for rackrunning.
But I already have more than is efficient. (I keep 4*4 free+cube to pick up goodies )
 

Swamigoon

Well-known member
Apr 18, 2020
300
840
93
I like to twink these onto new characters.
Code:
Glimmering Ring
Ring
Required Level: 1
Fingerprint: 0x23a9cb2
Item Level: 8
Version: Expansion 1.10+
+1 to Light Radius

Glimmering Amulet
Amulet
Required Level: 1
Fingerprint: 0xfbadc9ca
Item Level: 6
Version: Expansion 1.10+
+1 to Light Radius
They don't really affect the new character's combat abilities. However, they improve my ability to better view the sweet artwork in act 1's caves and dungeons. Also, I'm pretty sure they help wake up more monsters farther away to come attack the new hero, so that he or she can get early experience just a tad faster.
 

TopHatCat64

Active member
May 27, 2020
144
161
43
I'm not entirely sure where this came from.

It might have been one of Ormus' quest reward rings. I mean, who hasn't had this exchange with themselves upon returning the Gidbinn to him?

"This magic ring does me no good"
I open my inventory and take a look at what he gave me
"Well shit, that's because it sucks!"

Code:
Ghoul Loop
Ring
Required Level: 4
Fingerprint: 0xda366822
Item Level: 35
Version: Expansion 1.10+
+15 to Attack Rating
+2 to Strength
+2 to Light Radius
 

zemaj

Active member
Mar 17, 2020
233
178
43
Earth
Code:
Minor Mana Potion
Version: Expansion 1.10+
Replenishes Mana 20%

Minor Mana Potion
Version: Expansion 1.10+
Replenishes Mana 20%


Only thing that makes these special in any way is thier source, Hell Difficulty Baal. Unfortunately, as simple items they have no ilvl, and the pertinent screenshots have been lost in the mists of time, so really only way I know that they are is because I keep them in thier own stash, as a memorial to the "best" drops I ever got from Baal...

ATMA Drop calc says 1:1582513 at /p3, while Tyrael's Might is 1:343156... so roughly 4.6x more rare than Tyreal's.

Have to use ATMA since GoMule doesn't list potions, and in 1.11, since its ATMA, but I do not believe the pertinent algorithm have been changed since then. Also at +0%mf, since I have changed that chars gear around several times since and have no idea what it was at time of drop. That just means comparison is actually far worse, since +%mf doesn't effect potion drops...

Yes, I am simultaneously annoyed and amused by these.
 

skiffcz

Active member
May 14, 2020
108
171
43
Uh .. I remebered this thread while theorycrafting my 3fpa wolfbarb. Then I stumbled upon this in one of my socketables stash.

Code:
Military Pick
One Hand Damage: 7 - 11
Durability: 25 of 26
Required Strength: 49
Required Dexterity: 33
Fingerprint: 0xfeb2bdbe
Item Level: 67
Version: Expansion 1.10+
6 Sockets (0 used)

Plot twist - he will actually use this as his endgame equipment.
 
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maxicek

Moderator
Dec 24, 2019
813
893
93
Code:
Lizard's Small Charm of Dexterity 
Small Charm 
Required Level: 12 
Fingerprint: 0x9861f6a4 
Item Level: 85 
Version: Expansion 1.10+ 
+1 to Dexterity 
+1 to Mana

When I ran the 12 Days of Christmas Tourneys, one of the items to find was a +1/+1 small charm. Nobody found one in the tournament, don't know when I got this one.
 
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