WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

Hey tienje, there is a little discussion (term used lightly..) on jsp about ghosts vs necromancers. The discussion is on the necromancers (block or vit) chances against a ghost and what kind of win:lose the necro might achieve. I myself am thinking a necromancer might go 2:3 or maybe 3:5 against a ghost, assuming both are played well.

Whats your .02$?
 
Re: WW Ghost Assassin Guide V2.0

Hey tienje, there is a little discussion (term used lightly..) on jsp about ghosts vs necromancers. The discussion is on the necromancers (block or vit) chances against a ghost and what kind of win:lose the necro might achieve. I myself am thinking a necromancer might go 2:3 or maybe 3:5 against a ghost, assuming both are played well.

Whats your .02$?
i'd say vita nec has a 10% chance of winning, and block nec probably has something closer to 33%



 
Re: WW Ghost Assassin Guide V2.0

I have a quick question I have a lvl 91 ghost with max fax and 5 shadow gc's and with CTA i have a Fade lvl of 36. So with my nigma I only have 44% damg reduced. I was wondering if this is really a big deal and how do ghost's get 50% damg reduced with only 2 gc's? Im using the physcial set up that TienJe uses.
 
Re: WW Ghost Assassin Guide V2.0

I'd say it's ok.

You could socket Ber into your circ for 50 Dr with 2 skillers when youre WSM bugging.
 
Re: WW Ghost Assassin Guide V2.0

I alrdy socketed my circ with a shael but if I were to get some shadow gc with FHR that ould work thanks for the idea
 
Re: WW Ghost Assassin Guide V2.0

posted this question as a thread all of its own, but i think i might get more insight if i posted here. so, here it goes. i am plannin to upgrade my fury and chaos claw that currently on my ww ghost sin. so, i would like to know what would be the ideal +skill for me (base on my current equiment and such)to look for on the base claw to make fury and what would the ideal +skill to for on the base claw to make chaos. i did do a search on these thread before i posted this, and it seem most recommended skill is +venom. since, i already have a pair of prebuff claws in storage, i really dont need any claws with +venom, fade or any other skill that benefit from prebuff. so what would be the ideal +skill to look for if i dont need skill that i can use my prebuff claws to buff.

so what i have in mine would be (in order of importance imo) for the chaos claw are:
+mind blast
+blade shield (save at least one point and wont have to worry about this skill when i switch my fury to a fool claw since chaos will always be one of my equip claw)
+blade fury
+shadow mastery

and for the fury claw (in order of importance imo):
+mind blast
+dragon flight (reason why think is better to be in the fury claw is that i can switch out fury for a pair of fool claws against melee char who would hi-def and i think df is too slow against melee char, but somewhat usefully against caster and do save few good pts. plz corret me if i am wrng)
+blade shield (well i prefer to have this on my permanent claw(chaos) so i will always have this skill when switching secondary claws)
+blade fury (same case as blade shield; read above comment)
+shadow mastery

(no need +wepon block since with my current setup i already have 60% block without needing anymore +skill from claws)

so plz let me know what u think would be the ideal +skill to look for to make chaos and fury, in my sitituation any opinion would be greatly appreaited and if u can plz also tell me the reason why u think those skill are ideal.

thanks in advance.
 
Re: WW Ghost Assassin Guide V2.0

with the constraints you have set for the problem, there really arent many options. unless you have 2x +5/6 venom/fade prebuff claws, i would suggest getting +3 venom and fade on your two claws so you eliminate that trip to the stash. most people will hate you if you run to the stash to prebuff every duel.

if you don't want to do that, then stick with the utility one point wonders for your staff mod, like LS, DF, BF or BS. +CB is actually a decent option, as with the points from the claws, you can get another 1-2% block. given that you are using 9 shadow gcs, +MB and + SM should be your last options.
 
Re: WW Ghost Assassin Guide V2.0

thanks for the quick reply tienje, i do agree with u on have +venom and fade on the two claws, but my main reason for asking what other skill will be good on claws would be because finding a claw with venom and/or fade is pretty hard imo. if not, finding someone that is selling one is hard and its gonna be pretty expensive. that is why i currently choose the prebuff route even thou i hate long trip back and forth as a matter of fact i dont prebuff often :P. (in order word i am on a low budget :P)

one more question.in what situation would df me useful (havent dueled much with my ghost so dont have much experience with it) i know it is real slow.

by the why would should +mb and +sm be my last option i was thinking a stronger +sm or longer stun rate from mb would be pretty usefull in pvp. the reason i havent really mention much of the one point wonder is because just in case in the near future i find a nice claw with +fade and +venom , i would defently swipe my claw with that one. but if that happen and the claws i swipped out have the one pt wonders i wont have them any more once i swipped. (i hope i am not being to confusing :P). so i am really trying not to rely on getting the one pt wonders from my claws, with the exception of DF.
 
Re: WW Ghost Assassin Guide V2.0

thanks for the quick reply tienje, i do agree with u on have +venom and fade on the two claws, but my main reason for asking what other skill will be good on claws would be because finding a claw with venom and/or fade is pretty hard imo. if not, finding someone that is selling one is hard and its gonna be pretty expensive. that is why i currently choose the prebuff route even thou i hate long trip back and forth as a matter of fact i dont prebuff often :P. (in order word i am on a low budget :P)

one more question.in what situation would df me useful (havent dueled much with my ghost so dont have much experience with it) i know it is real slow.

by the why would should +mb and +sm be my last option i was thinking a stronger +sm or longer stun rate from mb would be pretty usefull in pvp. the reason i havent really mention much of the one point wonder is because just in case in the near future i find a nice claw with +fade and +venom , i would defently swipe my claw with that one. but if that happen and the claws i swipped out have the one pt wonders i wont have them any more once i swipped. (i hope i am not being to confusing :P). so i am really trying not to rely on getting the one pt wonders from my claws, with the exception of DF.
i've never really used DF in duels, but some people like it, so i leave it as an option. i like tele/ww/dclaw better in all cases, but you might want to use DF when you duel melee characters with a bramble/fort setup.

+MB and +SM should be the last options because they will already be very high level from all your equipment and charms, and so the benefit of getting a few extra points on your claw is very marginal.

if this whole issue is a budget issue, just stick with plains for now, and slowly work up to 3/3 venom/fade claws. the staff mods on your claw aren't all that important for a ghost.



 
Re: WW Ghost Assassin Guide V2.0

wow, quick reply, tienje, just wanted to say thanks, now i understand what i should try to get in the claws
 
Re: WW Ghost Assassin Guide V2.0

Hey I just obtained a 2sin/20fcr/2 os circlet...no clue what to put in the sockets? Playing a venom ghost. Haven't hit the 48 fhr bp (only treks) so do I use two shaels or ?
 
Re: WW Ghost Assassin Guide V2.0

atm I am using 2 greater talons since i haven't been able to obtain any +3 venom claws in a suywayah or feral claws. But if I were able to, any recommendations?
 
Re: WW Ghost Assassin Guide V2.0

so much depends on what the rest of your setup looks like. just look through the guide and use your best judgement.
 
Re: WW Ghost Assassin Guide V2.0

I'm confused, how are you hitting the 65% Fcr breakpoint with the recommneded gear setup for physical? I see trangs (20 fcr), circlet (20 Fcr), and ring (10 fcr). What I am missing? Thanks in advance, nice guide btw :grin:
 
Re: WW Ghost Assassin Guide V2.0

quick question: if i made my chaos in a runic talon, how much ias would i need in my other claw to reach 9 frame trap laying speed without having ias on any of my other gear?
 
Re: WW Ghost Assassin Guide V2.0

ias from the secondary claw doesn't get applied to trap laying. the bps are all listed in the guide.
 
Re: WW Ghost Assassin Guide V2.0

yea i actually have read thru the guide before. so just to confirm i understand it properly, let say my chaos claw is a runic talon, which has -30wsm and let say my secondary claw has -20wsm. this would make my AWSM -25. so i would need need a totally 52% ias to reach 9 frame trap speed correct. since chaos comes with 35%ias i would need at least 17%ias on my secondary claw. am i correct? thanks in advance
 
Re: WW Ghost Assassin Guide V2.0

gar.
ias from the secondary claw doesn't get applied to trap laying.
you'll have to get the 17% from somewhere else.

most likely, you'll want to put the chaos as secondary and put a 40%ias claw (like a fury) as primary, so you only need a 15%ias jewel to reach the bp.



 
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