WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

uh...ber my shako...Ive only done that once in my years of D2, back when I was making some V/T or sorts heh...I thought I need to put an IAS jewel in the helm?

Ive got most of my end stuff by now, and just picked up some rare runics with +2sin,30ias, fools, +3MB, etc...very sweet huh...too bad there isnt ED, but it was a decent trade...I see most experienced sins UM it right...dang...it sure is expensive to tweak gear for PvP...

So I would like to ask you experienced players, in you opinion which form of a ghost did you find more effective? the physical or venom based one? Im thinking of building the chaos weapon around the above rare runics, and eventually use cta+spirit on switch(when Ive saved up enough for it:whistling:)
i don't think you can afford to make a physical ghost with your current budget



 
Re: WW Ghost Assassin Guide V2.0

uh ok...Ive yet to acquire 9xshadow lifers, 20/20 anni, etc, etc...but its always a works in progress isn't it?

TienJe, since this is your guide, which direction(physical vs. venom) do you prefer by far?
I am guessing the main difference would be in the "base" claws right?
 
Re: WW Ghost Assassin Guide V2.0

uh ok...Ive yet to acquire 9xshadow lifers, 20/20 anni, etc, etc...but its always a works in progress isn't it?

TienJe, since this is your guide, which direction(physical vs. venom) do you prefer by far?
I am guessing the main difference would be in the "base" claws right?
physical ghosts require an inventory of 3/20/20's (among other things), which will cost you quite the pretty penny. if you're building something as a work in progress, stick with the venom build, since it'll be more effective than a physical ghost given the same cost.

i personally think physical ghosts are better than venom ones, but they require quite a large investment before they'll be more effective.



 
Re: WW Ghost Assassin Guide V2.0

I haven't read the entire thread, but I am sure this has been covered but what do people think about using jade talon? would I be right assume 2x +3 shadow skills / +venom claws and a 3 shadow ammy are the norm for precast
 
Re: WW Ghost Assassin Guide V2.0

jade talon:
1. doesn't hit ww bp's
2. makes hitting trap laying bp very tough
3. not a good claw for damage
4. ghosts have enough res already
 
Re: WW Ghost Assassin Guide V2.0

is it truue that any source of elemental damage (like 1-55 of circlet) will bug the critical/deadly strike?
 
Re: WW Ghost Assassin Guide V2.0

Hey, just a couple questions on fury, I looked around and couldn't really find an answer. I know that ITD doesn't work in PVP, but does the -25% enemy defense? Also, is the 20% AR bonus additive or multiplicative -- It doesn't seem like it would do too much for AR since claw mastery already tacks on such a huge percentage. Thanks in advance!
 
Re: WW Ghost Assassin Guide V2.0

Nice guide! Im planing on making a ghost after this guide, i got a question:
I dont have a 2sin/20 fcr circlet BUT i have a 20 FCR 29 str 55 life all rez 15 circlet, and a 2 sin 20 dex, 30 life, light rez 30, 5 % bonus atack rating
Will any of these be better than Shako or other helms that you said besides 2sin/20 fcr circlet ?
 
Re: WW Ghost Assassin Guide V2.0

You can indeed use them, but to hit the 65% break point, you'll still need a fcr ring and at least 15% fcr on your amulet ;)
 
Re: WW Ghost Assassin Guide V2.0

But i still got a question, Fool's modded claw-wth is this? a rare claw or what? And if i make Chaos in a eth claw it will become indestructible right?
 
Re: WW Ghost Assassin Guide V2.0

"Fools" is a magical property giving ar and damage per level. It spawns on rare, and magical items. Magical ones with the suffix "of quickness (40 IAS) are shoppable from Anya in Hell, so they aren't exactly impossible to grab. They come in handy for the massive ar boost (roughly more ar than one Angelic ring when you're high enough)


Chaos in an Eth Claw will NOT become indestructible. TienJe had such a claw, but it was Zod bugged from long ago.
 
Re: WW Ghost Assassin Guide V2.0

Wow ty for the info, i was so confused when i saw he's vid with the eth indestructible chaos

ONE LAST QUESTION: Is it good to make a chaos in a superior scisors suwayah with 2 to venom, 7 ED ?
 
Re: WW Ghost Assassin Guide V2.0

"Fools" is a magical property giving ar and damage per level. It spawns on rare, and magical items. Magical ones with the suffix "of quickness (40 IAS) are shoppable from Anya in Hell, so they aren't exactly impossible to grab. They come in handy for the massive ar boost (roughly more ar than one Angelic ring when you're high enough)


Chaos in an Eth Claw will NOT become indestructible. TienJe had such a claw, but it was Zod bugged from long ago.
nice to have someone else help field questions :wink:
does a swayyah(35ias) and feral claw(40ias) hit 4frame ww?
yes... but you won't hit 9 frame trapping unless you WSM bug



 
Re: WW Ghost Assassin Guide V2.0

Sorry but 1 more question.
Does synergy to fire traps come from hard skill pts put into woi or fb? or do +skill pts from items also give synergy?

cause I'm not sure if i should put 1 pt into woi for synergy to wof..

thanks
 
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