WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

Actually, and surprisingly, my friend gave me his Fool's Claws which are sick to the max.
Again, thanks for the information. Looks like I really don't have much to worry about then.

EDIT:
Hopefully someone reads this, but I thought about it, and it seems like having the Fool's mod in a wrist sword coupled with my Chaos Scissor Suwayyah would be a problem b/c I won't hit the 9 fbp for trap-laying even if I did WSM bug. What should I do?
 
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Re: WW Ghost Assassin Guide V2.0

Sorry for the double post, but I felt like even if I did edit my previous post, no one would respond.

Anways, opefully someone reads this, but I thought about it, and it seems like having the Fool's mod in a wrist sword coupled with my Chaos Scissor Suwayyah would be a problem b/c I won't hit the 9 fbp for trap-laying even if I did WSM bug. What should I do?

Also, in regards to total life, after quick calculations, it seems like I'll only have 3.3k life when I hit lvl 90 (after BO). Will this be a problem?
 
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Re: WW Ghost Assassin Guide V2.0

yep u might remember me from the trapper guide. i have a tendency to get bored of characters easily so i switched from a trapper to a ghost cuz ur ghost videos made playing a ghost look very fun.

well anyways, i opted for a fools greater talons of quickness with 2 ums and my dmg seemed really weak. i was using the venom oriented build with chaos+fools+maras+9shadow GCs and i did not do much dmg. so now im shopping for a fury claw right now.

the main questions are:

i put 20 extra points into dexterity total and im wondering if that was too much?? i had 79 dex with all my gear and charms and i needed 20 more to use my chaos suwayyah. now if i wanna use runic, im gonna need an additional 10 dex on top of the 20 i already put. am i putting too much points into dex??

fury runic claw has 40 ias. if i use a runic claw (-30WSM) and a suwayyah (0 WSM), i'd get -45 after WSM bugging. so if the primary claw already has 40ias, dont i already reach the 9 frame trap laying breakpoint and the extra IAS from other gear is not necessary?

and im going with treks instead of tri resist boots. is there any other way i can make up for the lost resistances?
 
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Re: WW Ghost Assassin Guide V2.0

yep u might remember me from the trapper guide. i have a tendency to get bored of characters easily so i switched from a trapper to a ghost cuz ur ghost videos made playing a ghost look very fun.

well anyways, i opted for a fools greater talons of quickness with 2 ums and my dmg seemed really weak. i was using the venom oriented build with chaos+fools+maras+9shadow GCs and i did not do much dmg. so now im shopping for a fury claw right now.

the main questions are:

i put 20 extra points into dexterity total and im wondering if that was too much?? i had 79 dex with all my gear and charms and i needed 20 more to use my chaos suwayyah. now if i wanna use runic, im gonna need an additional 10 dex on top of the 20 i already put. am i putting too much points into dex??

fury runic claw has 40 ias. if i use a runic claw (-30WSM) and a suwayyah (0 WSM), i'd get -45 after WSM bugging. so if the primary claw already has 40ias, dont i already reach the 9 frame trap laying breakpoint and the extra IAS from other gear is not necessary?

and im going with treks instead of tri resist boots. is there any other way i can make up for the lost resistances?
if you're trying to boost your claw physical damage, then use a feral fury. it'll bug to -30 WSM. if you want to use a runic/suwayyah combo, then yea you won't need any extra IAS. not that with a 9 shadow gc build, you probably won't see too much of a damage difference with fury. every 10 dex will be about 50 life lost in the end, so you'll have to figure out whether its worth it or not for youself.

the best way to make up for the lost res would be of course to go back to tri-res boots. you'll have to figure out what res options are within your own budget constraints. rings, circlet, and sc's are probably the usual places to make up for low res.

ghost damage is not spectacular, so you'll have to get used to it. the power comes from the stunning ability.



 
Re: WW Ghost Assassin Guide V2.0

ohhhhh i see. so if i use a feral fury, that'll cost me 20 more dex which is 100 life. -o-

thats a lot lmao. but using a fury/suwayyah combo, the 40ias from fury runeword and the 20 from highlords lets me hit the 9 frame trap laying speed regardless right?

and i havent bought the fury yet but should i try sticking with my fools claw? i think its more my own skills rather than my gear that im sucking. although my friend let me ww him once and he said my ww dmg is really weak compared to the other wwsins he's faced.
 
Re: WW Ghost Assassin Guide V2.0

ohhhhh i see. so if i use a feral fury, that'll cost me 20 more dex which is 100 life. -o-

thats a lot lmao. but using a fury/suwayyah combo, the 40ias from fury runeword and the 20 from highlords lets me hit the 9 frame trap laying speed regardless right?

and i havent bought the fury yet but should i try sticking with my fools claw? i think its more my own skills rather than my gear that im sucking. although my friend let me ww him once and he said my ww dmg is really weak compared to the other wwsins he's faced.
fury is a good claw to have to duel casters with anyway, so its a worthwhile investment. its only a few HR anyway. you can use a fury GT if you don't want to invest dex.



 
Re: WW Ghost Assassin Guide V2.0

well will the additional dmg from the feral claw be more beneficial than the extra vita points from the GT?

and u probably wont remmeber, but do you know how many extra stat points you put into dex?
 
Re: WW Ghost Assassin Guide V2.0

well will the additional dmg from the feral claw be more beneficial than the extra vita points from the GT?

and u probably wont remmeber, but do you know how many extra stat points you put into dex?
whether its worth it depends on how good you are with applying consecutive hits. if you're still learning to play, i wouldn't bother with the feral yet. i would recommend you try and stay over 3.8k life. at this point, i would probably not add the points, as i think you are just not used to using the ghost atm.

i added quite a bit to dex, but i'm using the physical ghost setup, so things are a little bit different.



 
Re: WW Ghost Assassin Guide V2.0

yeah i wanted to go for the physical build too cuz i kinda dont like the hit and run style.

yeah todays my 2nd day playing with ghost, probably pked with the ghost for less than 30 minutes total lol. i guess it'll come with practice but since i have the money to buy gear, i thought maybe i should buy all my gear and then practice with my permanent gear
 
Re: WW Ghost Assassin Guide V2.0

yeah i wanted to go for the physical build too cuz i kinda dont like the hit and run style.

yeah todays my 2nd day playing with ghost, probably pked with the ghost for less than 30 minutes total lol. i guess it'll come with practice but since i have the money to buy gear, i thought maybe i should buy all my gear and then practice with my permanent gear
both builds will play the same way. they'll just do more/less damage to different targets.



 
Re: WW Ghost Assassin Guide V2.0

Ok, so 3.3k life would be considered under-average then?
I did my calculations thoroughly. I would only invest 3 points into str (Enigma MP requires 55 str) and my torch and anni would give me an addition 32 points whichs equates to 55.
Next, for dex, with all my equip cumulated, I'll earn an addition 60 points; however, I need to add 38 points to reach 118 dex (for Scissor Suwayyah). So in total, I'm only sacrificing 39 points for non-vitality categories. No problems. Then ofcourse, the rest goes into vitality. Also, i have 7 Life Shadow Gcs that total up to 259 and 10 vita scs tha total up to 200.

So obviously, I'm not getting the ideal 3.7k or 4k is b/c I don't have 31 of the 3/20/20 which would give me over 620 hp.
 
Re: WW Ghost Assassin Guide V2.0

so the reason im failing is cuz i suck with ghost and not my gear right?
don't worry about it. it takes a while to get used to. most of the friends that i let onto my ghost couldn't even land a hit the first few times they played.

Ok, so 3.3k life would be considered under-average then?
I did my calculations thoroughly. I would only invest 3 points into str (Enigma MP requires 55 str) and my torch and anni would give me an addition 32 points whichs equates to 55.
Next, for dex, with all my equip cumulated, I'll earn an addition 60 points; however, I need to add 38 points to reach 118 dex (for Scissor Suwayyah). So in total, I'm only sacrificing 39 points for non-vitality categories. No problems. Then ofcourse, the rest goes into vitality. Also, i have 7 Life Shadow Gcs that total up to 259 and 10 vita scs tha total up to 200.

So obviously, I'm not getting the ideal 3.7k or 4k is b/c I don't have 31 of the 3/20/20 which would give me over 620 hp.
the first thing i would say would be to stick with GTs. you don't seem to be wsm bugging so SS won't hit the trap laying bp's anyway. if you are WSM bugging or want to stay with 0 wsm claws (not sure why you would if you aren't bugging), use normal suwayyahs. the average damage is just about the same, and the dex req is much less.

those 39 stat points going into dex are costing you ~200 life. you should hit 3.6-3.7k life without much trouble if you switch to GT's and get those last 2 lifer gcs.



 
Re: WW Ghost Assassin Guide V2.0

Oh, I am WSM bugging (or plan to atleast when I get there) the SS. Also, I'm using Fury Runic Talons so the Dex requirement is hardly lower than that of SS's. So, even if I did use GTs, I'd still have to invest a near equal amount of stat points into Dex.

Also, I forgot to add into my calculations that you gain 2 hp per level. So from 26-90, I'd gain 130 hp. Overall, I may nail atleast 3.5~ maybe or barely 3.6k.
 
Re: WW Ghost Assassin Guide V2.0

Oh, I am WSM bugging (or plan to atleast when I get there) the SS. Also, I'm using Fury Runic Talons so the Dex requirement is hardly lower than that of SS's. So, even if I did use GTs, I'd still have to invest a near equal amount of stat points into Dex.

Also, I forgot to add into my calculations that you gain 2 hp per level. So from 26-90, I'd gain 130 hp. Overall, I may nail atleast 3.5~ maybe or barely 3.6k.
in the end, its up to you; there's no magical threshold for life or damage.

you can calculate the increase in damage over time that your heavier claws give you and compare that with the life loss to see if its worth it to you.



 
Re: WW Ghost Assassin Guide V2.0

Sparing you my life's story, I have to ask a question regarding some confusion.

I have a 15%ed superior Suwayyah and a regular ol' Runic Talon. The skills on them are dandy and if I find better I'll upgrade but I feel satisfied (for now) with what I have.

OK! The problem I'm having is this: I'm confused as to what the suggested layout is. I managed to weasel quite a few runes for the possibility I should reroll my blades so I'm not shy to fix it if I'm wrong but I made the Suwayyah into Fury for my main-hand because, with WSM bugging, I can get to max frames without additional IAS beyond the blade itself. You say the mods won't work if it's the off-hand but after some VERY minor testing I didn't notice any difference when I switched it around.

So, should I keep the Suwayyah as Fury in my main-hand (glove side) with Chaos in the Runic Talon in my other hand? OR should I convert the Suwayyah to Chaos and slap the Fury Runic Talons in my off-hand? Wouldn't that make little use of Fury's beauty? I'm a bit at a loss. I'm still tweaking some of my charms so I don't expect to be amazing just yet but my damage, at 72, is about 1500/2500 with WW. I only have a torch, anni and 2 Shadow GCs so I'm imagining a chunk of damage comes from those other 7 and a nice bramble or something. STILL! I feel compelled to ask regarding my weapon set-up.

SUMMARY

I have a Fury Suwayyah and a Chaos Runic Talon with the Suwayyah in my glove side slot. Is this good or should I swap this around somehow (switch runeword positions or weapon positions)?
 
Re: WW Ghost Assassin Guide V2.0

Sparing you my life's story, I have to ask a question regarding some confusion.

I have a 15%ed superior Suwayyah and a regular ol' Runic Talon. The skills on them are dandy and if I find better I'll upgrade but I feel satisfied (for now) with what I have.

OK! The problem I'm having is this: I'm confused as to what the suggested layout is. I managed to weasel quite a few runes for the possibility I should reroll my blades so I'm not shy to fix it if I'm wrong but I made the Suwayyah into Fury for my main-hand because, with WSM bugging, I can get to max frames without additional IAS beyond the blade itself. You say the mods won't work if it's the off-hand but after some VERY minor testing I didn't notice any difference when I switched it around.

So, should I keep the Suwayyah as Fury in my main-hand (glove side) with Chaos in the Runic Talon in my other hand? OR should I convert the Suwayyah to Chaos and slap the Fury Runic Talons in my off-hand? Wouldn't that make little use of Fury's beauty? I'm a bit at a loss. I'm still tweaking some of my charms so I don't expect to be amazing just yet but my damage, at 72, is about 1500/2500 with WW. I only have a torch, anni and 2 Shadow GCs so I'm imagining a chunk of damage comes from those other 7 and a nice bramble or something. STILL! I feel compelled to ask regarding my weapon set-up.

SUMMARY

I have a Fury Suwayyah and a Chaos Runic Talon with the Suwayyah in my glove side slot. Is this good or should I swap this around somehow (switch runeword positions or weapon positions)?
chaos in suwayyah, fury in runic. chaos runeword has more ED%, so it makes more sense to put it in the bigger claw.

put the suwayyah over the gloves, runic over the boots, and lift and replace the suwayyah to WSM bug. wsm bugging makes the claw over the boot the primary claw, so you're still making use of "fury's beauty".



 
Re: WW Ghost Assassin Guide V2.0

chaos in suwayyah, fury in runic. chaos runeword has more ED%, so it makes more sense to put it in the bigger claw.

put the suwayyah over the gloves, runic over the boots, and lift and replace the suwayyah to WSM bug. wsm bugging makes the claw over the boot the primary claw, so you're still making use of "fury's beauty".

Roger that. Thanks :)


 
Re: WW Ghost Assassin Guide V2.0

Tyvm for this guide. I'm building this right now, and i have a question. When you say get 50% Dr with gear, could you explain it, to me, this is my first sin build.
 
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