WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

hi, i am seeking advice of which of the following three claws i should use to make fury for my ghost. all three of them are runic claws.

1.)+2venom

2.)+1venom,+2death sentry, +2cobra strike

3.)+2shadow master, +1blade shield, +1 mind blast

those are the skills on it, and as for skill that i dont have any +skill on it on my sin currently (either thru +skill from my other gear or actually have hard point into it) are death sentry and cobra strike.

so which of those three should i make a my fury. i know none of them are "godly" or anything of that nature. but is better than making fury in a plain one :P.

and one more note dont have any pt in light sentry, so if i do make it in second claw i could use death sentry, as a replacement for lighting sentry,which is very similar to lighting sentry.

thx in advance
 
Re: WW Ghost Assassin Guide V2.0

I think claw number two is good. You don't have to put points in shock trap, lightning trap then. Death sentry is great for corpse explosion. I never care about the damage of the actual trap, just the corpse explosion. With amplify damage or decriphy (spelling?) it is even more powerful.
 
Re: WW Ghost Assassin Guide V2.0

I think claw number two is good. You don't have to put points in shock trap, lightning trap then. Death sentry is great for corpse explosion. I never care about the damage of the actual trap, just the corpse explosion. With amplify damage or decriphy (spelling?) it is even more powerful.
ghost is purely a pvp build, so the corpse explosion will not a be a factor.

claw three is the only one that i really see being useful, but in the end, it won't really matter because you will have extra skill points (i assume you're using 9 shadow gcs), and will be able to put hard points into all of those utility skills.



 
Re: WW Ghost Assassin Guide V2.0

ghost is purely a pvp build, so the corpse explosion will not a be a factor.

claw three is the only one that i really see being useful, but in the end, it won't really matter because you will have extra skill points (i assume you're using 9 shadow gcs), and will be able to put hard points into all of those utility skills.

Ok, in that case I agree with your points.


 
Re: WW Ghost Assassin Guide V2.0

is me again :) , first off thanks for the input on the claws, tienje and indecisive. i did make the fury in claw number 3. anyway i need you guys opinion again.

here the thing i recently found a rare 20%fcr circlet with visionary mod and some crappy mods on it that i forgot. i am wondering should go ahead and waste a socket quest on it so i can throw in a ias jewel so i can use it on my ghost. i currently areealdy have a 2/20/2 sin circlet and a rare visionary circlet with +1sin skill, 14 resist all, 8% mana leech with a ias jewel already in it. i only use the rare visionary for when i want to go all out ww only. but with the new rare visionary helm i just got i can reach the fcr bp and still have extra ar from visionary. but the only problem is that it doesnt have any plus sin skill. so should go ahead, socket it and use it or should i just save my socket quest skill and wait for a miracle to happen and have +2sin skill,visionary, and 20%fcr circlet to drop :) or wait for a blue visionary circlet with 20fcr(which have chance to get 2os from socket quest.)

thx in advance
 
Re: WW Ghost Assassin Guide V2.0

stick with the helm with the +2 skills. visionary mod doesn't add too much to your AR, and seeing as you should be using a fools when you need AR, you'll have enough AR without visionary.
 
Re: WW Ghost Assassin Guide V2.0

finally got around to making a shadow. just saw your guide and i have all the basic skills max and have a fairly close build to yours. only thing im wondering is it worth it to max mindblast? there are extra points that im having trouble in deciding where to put them.

right now with 1 in mindblast i get like level 18 and 5.4 second stun or so and each point in mb only adds like .2 seconds to swirly. those extra few seconds worth the 20 points in it?
 
Re: WW Ghost Assassin Guide V2.0

another thing i was wondering does the -x% enemy defense from cloak of shadows work in pk?
 
Re: WW Ghost Assassin Guide V2.0

finally got around to making a shadow. just saw your guide and i have all the basic skills max and have a fairly close build to yours. only thing im wondering is it worth it to max mindblast? there are extra points that im having trouble in deciding where to put them.

right now with 1 in mindblast i get like level 18 and 5.4 second stun or so and each point in mb only adds like .2 seconds to swirly. those extra few seconds worth the 20 points in it?
maxing MB is essential to the ghost build, because it allows you to keep whirling for longer, and more importantly, it makes your shadow cast mb with a much greater frequency.

CoS -% defense is -% ED, but yes it does work in pvp. usually 1 point in it is enough.



 
Re: WW Ghost Assassin Guide V2.0

thanks for the info. i meant ghost not shadow in my op. i just now got to level 80 so regeared and am pking with some friends now, im so used to my bvc main its hard to get used to stunning this way but i guess i have to get used to it and get my hotkeys feeling natural before i decide if 20 points in mb is needed. i mean really now i have over 5 second swirly and can stunlock ok and get in plenty ww's. if theyre max block and live through that then they tele away to figure out a new plan. that 2 seconds from 20 skill points really seems wasted.

guess i wanted to ask someoene with alot of ghost experience is if its worth it and you said it was. guess ill have to try it and see for myself.
 
Re: WW Ghost Assassin Guide V2.0

well keep saying half of what i want to say each post and dont want to edit my last one. but i think the 20 points gives a little over 3 seconds to the stun swirly. and another thing i was wondering is why do you recommend a 2sin 20fcr 2soc instead of a 3 shadow 20fcr 2soc.

if your on uswest and want to chat and pk there my main account is punkrock and newer one with sin is punkrocker.
 
Re: WW Ghost Assassin Guide V2.0

when you're chasing casters, the extra MB's that your shadow casts when you max MB makes a huge difference. the issue boils down to the fact that just 20 extra points will not really be beneficial anywhere else. theres really nowhere else to put them.

the +2 sin and +3 shadow circlets can be substituted fairly regularly... i just like the +2 sin because it gives a little boost to wof and blade shield/fury, and dtalon/dclaw if you use them.
 
Re: WW Ghost Assassin Guide V2.0

Very nice guide :thumbup:
One question,i recently dusted a mule and discovered this crafted amulet

+2 Shadow Disciplines
15% Faster Cast rate
+19 Mana
Regenerate Mana 5%
32% Cold Res
11% Light Res
11% Poison Res
11% Fire Res

http://img152.imageshack.us/my.php?image=cammysu6.png


How would it be for a ghost ? And compared to Mara's ?
it'll work, but you'll have to make some changes to the other jewelry to make it match.

the benefits will be different from what you get from a maras, so the overall build will be stronger/weaker in different aspects. you'll have to figure out whether or not you want to use it over a maras for yourself. it'll depend mostly on what kind of fcr ring you could have afforded with the maras setup.



 
Re: WW Ghost Assassin Guide V2.0

The idea would be to have the ammy together with a fcr ring leaving the helm slot open to something along the lines of CoA (1-2 soc,Res,FHR,Damage red.)
 
Re: WW Ghost Assassin Guide V2.0

The idea would be to have the ammy together with a fcr ring leaving the helm slot open to something along the lines of CoA (1-2 soc,Res,FHR,Damage red.)
coa is usually used because the 2x sockets allow you to stack DR. ghosts naturally have a lot of DR/res from fade, and so the sockets from CoA are not all that useful. i'd much rather use a circlet or even a shako for a ghost.

if you're a hybrid build, then maybe you can use coa.



 
Re: WW Ghost Assassin Guide V2.0

Guess i'll stick to mara and a 2/20 circlet then.
Thanks for the replies :handthumb:
 
Re: WW Ghost Assassin Guide V2.0

This may of been asked already sorry, but how did you manage to get your AR to about 8k?
Personally my AR is breaking breaking 3.5k =\
 
Re: WW Ghost Assassin Guide V2.0

This may of been asked already sorry, but how did you manage to get your AR to about 8k?
Personally my AR is breaking breaking 3.5k =\

He uses 3/20/20s for his physical build. 3.5k is enough for most casters. Grab a good claw with the Fool's mod on it against higher defense characters.



 
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