WSM Bug Question

thefrag

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Apr 24, 2005
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WSM Bug Question

If I had a Chaos GT and a Fool's Suwwaya, would I be able to WSM Bug my claws, while still having fools glove side for the attack rating? The suwwaya has 40 IAS on it, so would I be able to um it, and 15/15 my helm and achieve my ideal trap laying IAS the same as using two GT's?

Thanks for any input, to be honest, I've never used the bug before, but I might have to given available claws. TY.
 
Re: WSM Bug Question

#1. No.

#2. No.


For WSM bugging, the claws you mention need to be swapped. If you WSM bug, the Suwayyah is above gloves as normal, and GT over boots. However, the GT will become primary. The 35% IAS on chaos will indeed hit the 19 required IAS from the newly bugged -45WSM. It will not get the fool's mod as primary though.

If you leave it with the fools over gloves, and do not WSM bug, the WSM is -15. That takes 75 IAS. If you 15/15 the helm, you'd need to shael the Suwayyah, so it's not impossible to pull it off.

2x GT would be -30 WSM still, so 42 IAS (the 15/15 helm would be needed, and ofc, 40 IAS on the claw).



Chaos on the Suwayyah (over gloves) and a runic fools / fury (over boots) + bugging is the most common method to easily get the trap speed.
 
Re: WSM Bug Question

Yeah this is exactly how I understood it too. I was just trying to get clarification out of desperation and weapon availability -_-

Anyway I feel like denying myself an um rune in my fools claw just isn't worth it at all. There goes a large chunk of my open wounds, as as a result a huge chunk of my whirl damage. If I Um'd the suwwaya, would a 15/15 in a helm accomplish anything? I know I'd be at least 1 BP short on my trap laying, but would I be more than 1 short?

Also considering a 40 ias/Um'd Suwa gloveside, and a GT or RT bootside, how viable is a 15/15'd circlet and highlords? The suwaya is cruel/fools/quickness with good skills on it, so the deadly strike might actually be useful to a degree (though primarily it would be used for that 20 ias and 1 skill, similar to how griffon is used over much better circlets for BP requirements.)
 
Re: WSM Bug Question

I know that this thread is more than two years old, and I shouldn't be bumping it now, but what sass is insisting is just seriously eating at the back of my skull so I just have to know (if sass is still active)...
Why on earth do you keep insisting that 40% IAS is required with a 15% IAS jewel in the helm which equals 55% IAS for 9 fram trap laying speed when the AWSM is -30...
Can't you get away with 35% IAS in the claw plus 15% IAS in helm to get 9 frame trap laying speed? With -30 AWSM you need 42% IAS. 35% IAS (as in chaos with 35%, NOT fury with 40% IAS as you keep insisting) plus 15% IAS from helm equals 50 which is more than the required amount 42% IAS. I'm referring to this result after the WSM bug. You said the same thing about the WSM bug in a different thread which was older than this one (can't specifically remember which one) so I just have to know after reading it once again in this thread if you can clear this up and I'm missing something here?
Thanks.
 
Re: WSM Bug Question

I was writing an explanation but realised I'm just rewriting exactly what Sass said. Do you understand what WSM bugging is and that he wants the Fool's claw as primary?

*It's impossible for the OP to get a combined WSM of -30. If he WSM-bugs (results in -45) he only needs 19 IAS but that would put his Chaos claw as primary. If he doesn't WSM bug his AWSM is -15, which needs 75 IAS for 9 frame trap laying.
 
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Re: WSM Bug Question

I'm not sure if you're answer is referring to OP or me, but that did not answer my question at all. My question has nothing to do with OP's question.
I'm asking about the Chaos/Fury combo (now I realize I should have been making a new thread about this... but since we're at it now).

My question as clear as possible: If you have a Fury Suwayyah in primary (above gloves), and Chaos Feral Claws in secondary (above boots), and 15% IAS in helm, then you bug the claws, you get -30 AWSM and require 42% IAS for 9 trap laying speed. Now after the bug you're Chaos Feral Claws become primary claws, and these claws have 35% IAS. 35% + 15% is 50% IAS which is more than enough for 9 frame trap laying speed in this case. But what Sass has said two times is that you need 40% IAS on the claw. My confusion is that it seems it wouldn't work with Chaos that only have 35% IAS since Sass specifically said 40% IAS, and not EITHER 40% or 35%. But it should work, since 50% is more than the required 42%.
I think I'm being to picky here, and that the answer is obvious, but I just want to make sure if I'm missing something in the calculation which makes my assumption wrong.
 
Re: WSM Bug Question

Ye, I'm not sure what you're missing. Here he says that setup will reach 9 fpa:
Chaos on the Suwayyah (over gloves) and a runic fools / fury (over boots) + bugging is the most common method to easily get the trap speed.

In the OP's example he can't WSM bug, and not WSM bugging leads to AWSM of -15.


 
Re: WSM Bug Question

Yeah I understand OP's example, no confusion there.
The example you've quoted from Sass differs a little from my example.
I'm wondering if it should matter when you a have Fury suwayyah above the gloves, and a, for example, Chaos feral claws above the boots, and then you bug it.
This should give -30 AWSM after the bug. But in this case the Chaos feral claws will become the primary claws, which only have 35% IAS instead of Sass given example when Fury with 40% IAS becomes the primary claws.
Logically it shouldn't matter since both cases hit way above the break point of 42% IAS when a 15% IAS jewel is present in the helm. But Sass has only stated that a Fury with 40% IAS in boot-side claw is needed for the bug to work, not that the bug would work in both cases, i.e. both when chaos feral claws become primary claws and when fury feral claws/runic talons/greater talons/whatever becomes primary claws.
2x GT would be -30 WSM still, so 42 IAS (the 15/15 helm would be needed, and ofc, 40 IAS on the claw).


 
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Re: WSM Bug Question

You want Fury's 40% and not Chaos' 35% because you want Fury as your primary claw rather than Chaos 100% of the time. 35+15 will get you the required 42 break point, but doing so is not a good idea.

My examples didn't specifically deal with the 40% number, but rather the fact that Fury is a superior primary weapon. The "of course" is assuming you'd naturally have the 40, not that exactly 40 is required. I stake the claim that Fury is automatically your primary in all situations (or should be if not already).
 
Re: WSM Bug Question

WW chance to hit isn't exactly worked out, but it's important to have the better claw as primary. So we want Fool's AR or the ITD/-def on Fury on the primary claw.
 
Re: WSM Bug Question

Yeah, even if both don't get the bonus, only the primary is used for the first swing. That's what you'll want a nigh guaranteed hit for the stunning sequence.
 
Re: WSM Bug Question

And suddenly, it all became clear as a bell. Thank you Sass for clearing that up so perfectly, and thank you Hubb for even bothering to solve my weird dilemmas :p these posts has been most useful.
And since you seem to know so much about assassins and diablo 2 in general sass, maybe you can solve some other confusions that I have?
I read somewhere that weapon block needs 27 points to have an effective 60% block chance, though I have read in a million other places that only 26 points is required.
So I'm getting mixed messages, is the 27 points theory true or is 26 points good enough for 60% block chance? As in 26 points with battle command, would it work thoroughly or do I need 27 for it to work as it should? If not, would that extra point to make weapon block skill level 27 be a waste?
I guess what I'm asking is if some kind of bug exists in weapon block or that it works as the skill tree says it should. There is so many bugs in this game that it has made me want to check everything in order to get a fully working diablo toon.
I'm also wondering if there exists a charm which grants IAS? So I can re-socket my helm with something else more useful.
Thank you in advance, your answer would be much appreciated.
 
Re: WSM Bug Question

At level 26, it gets 60% block. I always place my points there after I have my + skills gear and have used Battle Command. Usually on ghosts using shadow GCs, it's not very many points needed.

AFAIK, the skill works as described in the skill itself. However, I do know there isn't a charm granting IAS.
 
Re: WSM Bug Question

Okay so you're suggestion is to get weapon block up to 26 with all +skill gear and battle command on? Because I was thinking that maybe it would be good to have WB on 26 without battle command so I have a solid 60% block chance instead of relying on battle command to boost that last percent.
For those rare occasions when battle command fades away and for example both you and your opponent has little health, you want to finish him/her off quickly but still keeping a good 60% block chance for defense and so there is no time to switch to CtA and recast it. What do you think? Waste of skill point?
 
Re: WSM Bug Question

It'll just drop to 59% without BC (which should be a common aura when using any CTA). It's not going to break the char. ;)
 
Re: WSM Bug Question

Uh-huh so that's a yay or nay on 26 without BC active? :p you mean to say that the aura should always be active in all circumstances?
 
Re: WSM Bug Question

Nay. I'd keep BC on whenever I can, but it's not a huge deal if it isn't.
 
Re: WSM Bug Question

Okay good good... do you believe the WSM bug will be fixed anytime soon? In the next patch or ladder reset for example? It would somewhat cripple the ghost build now that it has become such a crucial part of the build, I depend on it for my character.
 
Re: WSM Bug Question

I'd say there's zero chance. I'm not so sure it's a bug, or part of the feature. The change to primary selection should be usual, but the new equation is the odd part, which may be a bug.

Honestly, the focus isn't on D2 anymore, and it hasn't been fixed yet (not that Sins are running rampant / OP because of this).
 
Re: WSM Bug Question

Perfect, that puts my mind at ease.
Yeah it's all about D3 nowadays, too bad because D2 is much more appealing (IMO). It has this kind of dark, metallic, grievous feeling to it. D3 just feels so plastic lol, and the new D3 classes are beyond cheesy, at least for my taste :/ anyway, as expected from you this information has been very useful to me and is much appreciated, thanks Sass.
 
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