worth the skill point?

stupidgreen

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Feb 17, 2004
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worth the skill point?

I am going to make a Hammerdin too clear out the WSK and baal with, mainly cause my Blizzard Sorc is getting boring, and the skeletons are hard to kill. Is is worth the skill point to have smite as a back up skill with Fanaticism. I just found a Heaven's Light, so I am thinking that as a weapon, with Cleg's Gloves in the cube, so I can slow him and CB Baal's Hitpoints down to a more manageble level.

Is it worth the skill point in Fana to do this, or will hammer's and a different switch route be more effective?
 
I just used zeal/smite with concentration, works pretty well for the single odd monster your hammer just can't hit.
 
NSXdreamer said:
I just used zeal/smite with concentration, works pretty well for the single odd monster your hammer just can't hit.

There is NO monster in the game that a Blessed Hammer cannot hit.

Trust me, I got mine to level 98.5; my friend has gotten one to level 99 TWICE on Ladder (HassH and HassHii, ladder season 1 and ladder season 2).

So, it is NOT a good idea to invest points into anything other than Hammer, its Synergies, Concentration, and the other skills you want.

I would also suggest you add one point to redemtion. When you are in large groups clearing out WSK/CS and you're running low on life/mana it is VERY usefull spell.


That being said, who needs a "switch route"...
 
Jeez, cool down. Sometimes I just want to smite the last skeleton hid in the corner instead of hammer it, or just go around whack things with my level 1 zeal in mp so other people get to kill something.
 
I am cooled down. I was just stressing the point that a hammer can kill anything in the game... and since I prefer my clearing/mfing characters to be maxed out as they can be, I was just making sure that you all understood what is/is not needed.

Sorry if I sounded angry or anything, didn't mean to. :cheesy:

For sounding like a jerk I believe I owe you a :drink: NSX. Head on over to the EMB and have one on me.
 
Hehe, no problem, I just like my char to be versitle thats all. One point in zeal isn't gonna hurt, and you already have smite anyway. Sometimes in MP when I don't feel like to play hammer, I'll just pretend to be an underpowered zealot. :D
 
a lot of hammerdins doing MF baal runs switch to smite and high CB to kill off baal - so yes, its useful, but I wouldn't put points in smite, just use all the +combat skills you have - heck, I think even some zealdins use it on him, I know I've read that suggestion somewhere
 
Malachi is correct. Wailing Beasts in the Kurast Temples in Hell are Magic Immune, and because they're animals they're perforce immune to hammers--hammers cut through the resistances of demons and undead, not normal beasts.
 
And monsters in Act 3 Hell have an impact on the character this guy wants to use to do WSK runs? I know there is those creatures, but they're in the most out of the way area that you don't need to worry about them. Plus if you get into their way you can run away from them
 
Like said, it's not needed for anything, but if you really wish to have another attack just for variety, then 1 point isn't enough for it to really be that effective. Thus if I were you, I'd reconsider that also. If you want another attack for a hammerdin, you'd have to create some sort of hybrid from it starting from the beginning. Good option might be FoH, even though personally I haven't tried a hybrid like that, but atleast in theory you might be able to get it powerful enough to still be able to kill in hell difficulty.

And we all know Blessed Hammers go up to insane amounts of damage, so it's very much a possibility to cut some of that damage and move it to another skill. Although if you just wish an efficient and fast Baal runner, I'd forget the secondary attack entirely.
 
Bull(R) said:
And monsters in Act 3 Hell have an impact on the character this guy wants to use to do WSK runs?

You didn't say that hammers can kill anything in the WSK, which would have been perfectly true--you said hammers can kill anything in the GAME, which is a different kettle of fish entirely!
 
Well, I am going to put the point into smite already to get to Holy Shield. I was wondering whether it is worth the point in Fanaticism to get a better attack speed. It looks to me like a "black" flail will get to 7 frames with a lvl 7 Fanatacism... ie +2 harly, +2 ammy, +2 shield.

I am just not sure it is worth the skill point, but it probably is. I'll most likely pat the char (#2) so I will let you know.
 
I think it is. The Hammer synergies are no problem, so its only 1 point less in Holy Shield, which is no problem. Go for it.
 
For Smite I'd suggest just using concentration over 1 point fanatacism.

If you're using level 20 (+ plus skills) concentration for hammer, the damage will be far superior to the level 1 (+ plus skills) fanatasicm. If you're using it for fun, I don't think IAS should be a big factor; as its not something you will resort to (usually).

I used to use my 98 to smash Shenk/Eldritch with my shield for fun, and with Conc and his normal Hammerdin items I didn't find attack speed slow nor important.
 
Bull(R) said:
For Smite I'd suggest just using concentration over 1 point fanatacism.

If you're using level 20 (+ plus skills) concentration for hammer, the damage will be far superior to the level 1 (+ plus skills) fanatasicm. If you're using it for fun, I don't think IAS should be a big factor; as its not something you will resort to (usually).

I used to use my 98 to smash Shenk/Eldritch with my shield for fun, and with Conc and his normal Hammerdin items I didn't find attack speed slow nor important.
It's more like this:

Hit Baal five times with 1000 smite damage and 40% crushing blow

or

Hit Baal eight times with 600 smite damage and 40% crushing blow.

Considering Baal has a whole ton of hit points, the second one is more effective. You're not going for smite damage, you're going for crushing blow. So yes, fanaticism = good.
 
Um, shouldn't you have smite *anyway* in the process of getting Holy Shield? It's definitiely worth a point, and after you max Hammer, Conc, Vigor, and Aim, you will have spare points (especially if you run WSK up to the 90s). Holy Shield is a great place for those points.
 
Level 1 fanatasicm won't bring your IAS up enough to reduce the frame rate by 3...

For 1 point, and as the person stated for use for FUN, speed does no matter.

Concentration at level 20: 345% ed
Fanatacism at level 1: 50% ed with 14% ias

300%ed difference is a fair amount when you're talking about speeding your smite up by one (maybe 2) frames...
 
What you're not taking into account is +skills, which any hammerdin will want to in order to skyrocket the damage.

With that, even on the low end, you can probably get level 25 concentration going on (lore helm, spirit shroud, rare +2 paladin shield, and a monk's amulet) and level 6 fanaticism. Smite simply cannot output the amount of damage required to kill things like Baal or the minions of destruction alone (throw 2000-3000 damage at them and they won't even notice it). The faster you pump out crushing blow, the more "damage" you will deal, so if you have 100% crushing blow, a high level concentration compared to a low level fanaticism, you'll see how much faster fanaticism will help take down enemies.
 
factotum said:
Malachi is correct. Wailing Beasts in the Kurast Temples in Hell are Magic Immune, and because they're animals they're perforce immune to hammers--hammers cut through the resistances of demons and undead, not normal beasts.

Does this mean you can hit Magic Immune demonds/undead with Magic damage anyway?
 
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