Wolfbarbs-The ultimate guide (Revised verson)

Forgive my absence everyone. Well to get to business, 010001100101010 I'm glad to see you've made much improvement but as you've stated heavy Life Tapping Paladins will givee you trouble and I mainly had to rely on my luck with my equipment. M3PH1S M0TH3R You've basically named a perfect set up but I ould play around with the armors to see which gives a better result (If you have the items or funds to do this.) and you anti-caster gear could use a bit more run-walk to catch them easier. (Amazing 700 posts and still going! Keep it comming Wolfbarb pride!!)

Dr@kE~
 
Yeah Drake, you're certainly right about needing FRW when chasing after Teleporters. So if you had my set up what tweaks would you make to sort this out, funds arent really a problem so no worries there. And I seem to remember having an old 5% FRW small charm on a mule somewhere.

Also what should I put in the open sockets on my GA and Wizzie? Suggestions please as I just love socketing items!!

Oh yeah and i forgot to mention on my original post (previous page) that when dueling Sorc's I generally use dual Dwarf or dual Raven's, or maybe one of each if im taking on a few sorcs at once ^^.

Thanks

Mephi's Ma
 
Well based on what you have as an anti-caster set up, you can afford to lose the Mara's and switch it for a Cat's Eye Amulet then Um the Guardian Angel to make up some resist for the Maras. Use a non-ethereal Wolfhowl since defense is not neccesary versus casters, either Shael it for hit recovery (It can be important. 42% most you'll need.) or Um that to fully make up for the Mara. Anything works for your Wizspike since there are not many things that could go in there that would benefit you. This s the advice I can suggest for this.

Dr@kE~
 
What am I doing wrong? I can't win duels these days.

My gears:

Hat: Eth Wolfhowl, 3/6/6/4, Zod'd, 4xx def.
Armor: Eth Valor, +2s, 2105 def.
Stick: Griz Caddy, 4xshael, 217%ed.
Glove: 10/15 Dracs.
Boot: 200% Gore.
Belt: 37/15 Dungos.
Chain and ring: Angelics

Charms:
20x 32020s.
10x 5FHR.
1x Anni.
9x. AR charms.

Stats:
Dmg: 1.1k
AR: 28K
Def: 29K
Life: 7450.

I can't win, at all. =[ What am I doing wrong?
 
010001100101010 said:
What am I doing wrong? I can't win duels these days.

My gears:

Hat: Eth Wolfhowl, 3/6/6/4, Zod'd, 4xx def.
Armor: Eth Valor, +2s, 2105 def.
Stick: Griz Caddy, 4xshael, 217%ed.
Glove: 10/15 Dracs.
Boot: 200% Gore.
Belt: 37/15 Dungos.
Chain and ring: Angelics

Charms:
20x 32020s.
10x 5FHR.
1x Anni.
9x. AR charms.

Stats:
Dmg: 1.1k
AR: 28K
Def: 29K
Life: 7450.

I can't win, at all. =[ What am I doing wrong?

try to replace the fhr and ar charms with 20 more 3/20/20s. Since open wounds is great with this build, try to get a high def Duress (or just keep making eth ones if you're rich). Buffing is a big deal, but i think your life is fine. If you can, use teleport and WW casters + smiters and remember to dual wield against the elemental casters.
 
I know its somewhere in here, but looking for it will take WAY too long.

Which weapon is used for damage if you are dual wielding and shift?
 
TheWretched said:
I know its somewhere in here, but looking for it will take WAY too long.

Which weapon is used for damage if you are dual wielding and shift?

Specify or rephrase that a bit, I don't seem to get what you are asking.

Dr@kE~
 
abtarkerpal said to dual weild verses casters, and I was wondering which weapon would be used for damage, or if both would be used for damage.

Another question: You need 102 IAS to reach 4 fpa, so why not sheal and 3 IAS/damage jewels?
 
TheWretched said:
abtarkerpal said to dual weild verses casters, and I was wondering which weapon would be used for damage, or if both would be used for damage.

Another question: You need 102 IAS to reach 4 fpa, so why not sheal and 3 IAS/damage jewels?

Well by duel wielding versus casters would mean holding your main weapon to attack with and a beneficial weapon to help you. Since when using Feral Rage you will never attack with the other weapon. In most cases some perfer the Grisworld Caducues/Wizard Spike combo, or Caducues/Beast and so on. If you used TheDragoon's calculator you must of calculated the speed with Feral Rage, on there use the normal chart for Wolfbarbs. For some reason using the Feral Chart shows one or two frames more than it should.

Dr@kE~
 
I was using the druid's chart and feral rage, so my numbers were way off.

So griz caddy/silence the best dual wield combo with elementals, beast with bone necros? What with wind druids?
 
sorry, i should've specified a bit more.
When i said to dual wield against elemental casters i meant when you are in barb form and using whirlwind. I would only do this if you have also invested a points in the axe mastery + whirlwind, though. I had a hard time against smiters and some casters, so i just switched back into barb form and ww with beast and botd axes. Only dual wield when you dont need a shield (elemental chars), but against smite and hammers you'll need the damage reduce from your SS.
 
Or a shaftstop.

Is a BotD thunder maul worth it? It is what, 200 str to use it? What equipment do you use when WW (against casters and smiters)?
 
Nevermind about the thunder maul strength question, you will be using enigma and you should already have enough strength for SS, meaning well over 200 with enigma factored in.

So dual wield or thunder maul vs. smiters? Casters?

Also how do you make up your resistances without santuary against casters?

Edit: And is Phoenix any good? 400 ed is hard to pass up.

2nd Edit: No block on this shield, and because it's ED is only really worth it vs melee, it seems pretty much useless, giving up SS's block and damage reduce against regular attackers is stupid.

Don't bother to reply, I should be able to answer all of my questions soon (sarcasm).
 
You pretty much can answer your questions unless it was absolutly somehting you couldn't help to solve. Now if you use Enigma and that adds up to the total strength you need for Stormshield just how can you hold BoTD Thunder Maul with just one hand? I would recomend dual-wielding though I'm not a fanatic of Whirl Wind, resist would have to be dealt with using a Helmet or Armor replacement. If you can run fast enough I'm sure there are plenty of armors to choose from for that. Pheonix...Well thats a Paladin sheild really, no way any one would bother puting so much Dexterity to acheive maximum block unless of course, kicker, even then.

Dr@kE~
 
I am planning on using fortitude, grizzy's caddy and SS, and when I need to switch to WW against casters/smiters I could switch to enigma and BotD thunder maul. Or I could pump up axe mastery and use BotD/Beast WW, or I could not WW at all and just use silence/caddy against casters (and werewolf, of course). Gah, too many factors...

So basically I saw the different ways to combat casters and smiters, neither of which this build is particularly powerful at countering (although this build seems to be able to hold its own against casters). One strategy is to WW with dual axes, another is to WW with thunder maul and another is to stay as a wolf and hope the best. I would like to know the pro's and con's of each.

Sorry if I haven't been making sense latley, the only time I can get to the comp is when late at night, when normal people are sleeping.
 
TheWretched said:
I am planning on using fortitude, grizzy's caddy and SS, and when I need to switch to WW against casters/smiters I could switch to enigma and BotD thunder maul. Or I could pump up axe mastery and use BotD/Beast WW, or I could not WW at all and just use silence/caddy against casters (and werewolf, of course). Gah, too many factors...

So basically I saw the different ways to combat casters and smiters, neither of which this build is particularly powerful at countering (although this build seems to be able to hold its own against casters). One strategy is to WW with dual axes, another is to WW with thunder maul and another is to stay as a wolf and hope the best. I would like to know the pro's and con's of each.

Sorry if I haven't been making sense latley, the only time I can get to the comp is when late at night, when normal people are sleeping.

I don't usually see many barbs using a botd thunder maul when they whirlwind... Are you using that because it counts under mace mastery? (cause if it does than i see your reasoning) If you can, max the axe mastery and go with botd+beast zerkers.

Botd+Beast is much better vs. casters. Use enigma, tele and whirlwind.. there is a bunch of stuff on this on the wwbarb guides. For smiters, there's no need to switch to enigma, just use your regular armor. If you want to, you can use arreats face too. This setup beats smiters 9 out of 10 times in nonladder, but ladder is crazy now, and i think smiters can reach 10K damage :( better check with some other ladder wwbarbs just to check.
 
Where do you find the skill points to max axe mastery? Give up shout or iron skin?

And why would you use Angelic ammy and the two rings? Are the ammy's bonuses better than Atma's, Highlord's or Mara's? You only need two items for the angelic's ar bonus.

So how does this sound (decided on Duress over fortitude becasue of OW being much better than the ed, since our weapon damage is so low).

4 Sheal Griz caddy
Wolfhowl (with 6 FR) with shael or ?
Durress armor
Uped Goreriders
shaeled SS
(silence for casters)
Verdungos (15 DR)
2 angelic rings and atmas (switched out for absorb when needed)
Dracul's
Umed Guardian (for casters, if I have too much trouble)
anni
mastery gc's and life/ max and ar charms
6 FHR scs if I want to go for 3 frame hit recovery

Prep:
6 WW 6 Lycanthropy Wolfhowl
CoH
arachnids
x2 HoTo
x2 bk
mara's
demon limb

I just got a friend's account (he moved to WoW) and I am going to be throwing away most of my runes on this character. Is there an easier way to handle smiters/casters than to go wolf while using equipment similair to this? Are good smiters and bonemancers too tough for the wolfbarb, or do we stand a chance?
 
Wearing only 2 angelic rings doesnt counts as wearing 2 parts of the set so you souldnt get the ar bonus. You would have to wear the amu with 1/2 rings to get it.
And max Iron Skin last beacuse shout will add more duration to your other warcries as well as improving defense for your party.
 
Gotcha, well scrap Atma's and add angelics for jewelry. The ammy is actually pretty decent with two rings equipped. Maybe I can switch to atma's and two ravenfrosts (what would my AR look like then?).
 
I had originally designed a WolfBarb some time ago and thought it would be interesting to experience one again - being that my first was a failure.
After reading 31 pages of this thread and still not finding what I was looking for, I decided to just plain out ask:
What 'exact' gear would you recommend for a PvP WolfBarb (including charms)?

Thanks,
Sarah
 
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