Wolfbarbs-The ultimate guide (Revised verson)

I can afford some rends, was also looking to get some 32020s thanks for the advice. right now i can get about 10 32020s would that be better off then using rends?
 
The thing about using Mastery charms is that the damage will be alot less than if you use max/ar/life charms, a rends would cover that in some aspect. However having mastery charms has its benefits, it increases your Iron Skin, Natural Resist, Ect..Thus giving you more defense some even prebuff with 10 Warcry charms and switch to Masteries giving them even more life and insane defense. (Kinda out of my way to do that) I would say, yes it would take care of the damage by not having Steelrends.

Dr@kE~
 
Wow ive been amazed my max dmg is about 900 and ive been killing just about every melee char i come across, granted i have lost a few times i am very suprised very good guide!!!!
 
Seems like the Tomb Reaver would be a nice weapon if you're more interested in PvM than PvP. If you socket 3 Shaels, you can get a 7-frame attack. 7 frames isn't as godly as some equipment, but it's pretty damn good considering Tomb Reaver's high damage, resists, MF, Revive, and complete pwnage (sorry...had to say it) of the Undead. It's disadvantage is that there's no block, which makes it pretty useless for PvP, but a good one can add almost as much resistance as some expensive shield runewords.
 
LordPomposity said:
7 frames isn't as godly as some equipment, but it's pretty damn good considering Tomb Reaver's high damage, resists, MF, Revive, and complete pwnage (sorry...had to say it) of the Undead.
What does Pwnage mean and where did it come from?
 
No doubt Tomb Reaver is good for PvM (If you manage to get you hands on it) and the damage is very helpful for killing, I like the fact that you get summons from it and 7 frames Isn't at all bad. As for the "Pwnage" question, I'de like to know that myself.

Dr@kE~
 
Zero-unit said:
No doubt Tomb Reaver is good for PvM (If you manage to get you hands on it) and the damage is very helpful for killing, I like the fact that you get summons from it and 7 frames Isn't at all bad. As for the "Pwnage" question, I'de like to know that myself.

Dr@kE~

It's just u83r-1337-sp33k for non-ub3r-l33t-sp34k 'ownage', as in killing everything easily. I just felt like saying something stupid for no good reason (mostly to make fun of people who regularly use words like that) . :p
 
To that I'll add a BotD Ghost Spear (and I'm sure Great Poleaxe too) works well in some duels. Sure, it's only 9 fpa, but keep in mind Berserk at that speed and even 10 fpa is a very nifty attack to use, in some situations. Suddenly you have 6-many thousand damage at that speed, nothing to thrown at :)
 
hello dr@ke, phew, i think ive spent 2 hours or so reading your guide, this thread, and tweaking the tester werebarb on sp along the way.

i never thought of making a werebarb because when it comes to melee, i am an avid druid werewolf player. but seing my friend attacking at a constant 4fpa in my last encounter with him, i was amazed. i then went on seing how good would an end-game werebarb would be. anyways my results have been screenshotted and ill gladly show them to you guys and for people to have an idea at how great this would be. well obviously it will not be as good as the actual char you will make, but its always nice to have an idea where you're going with a build.

some issues i have however.
I duel mainly in clan-honor, its really a caster area base dueling place, whoever physical chars are starting to appear. Anyways, i felt that using an enigma may be a lot more profitable in this case, the life bonus it procures (the extra str, the frw, it also has +2skills, damage goes to mana, somewhat high def) seems just impeccable. Though i was reading through the guide and thread but i havent seen anyone suggest enigma, is there a reason for this? Perhaps i missed it.

Also didnt see this, but maybe i didnt pay much attention to it, vs fohers and cold sorcs, not only you can stack on absorb, stack on resists, 4 ptopaz monarch, 4 psapphire monarch is the way to go.

Now i am stuck at the same dilemma many people have, Full angel combo? raven? Highlord setup? From your experience, you acknowledge that the full angel combo is best? I also like raven because of its max extra 10 dex more it provides (seing that the partial angel set gives 10) and of its absorb. CH and Pubs seem to have a lot of those anyways and reducing its attack by an effectiveness of 60% seems groovy. 2 ravens would give 20% effectiveness, even better. :O Though that would give you the chance to use highlords over angels.

Anyways, good job, keep up the good work on answering these questions!

p.s.: Note that
1. being the idiot that i am, i forgot to prebuff with arachnids in these screenies. >.<
2. for the full angel rings combo, you have to deduct 10 vit onto dex, so the life that you see there should be lower.
3. there nothing socketed in the wolfhowl as of yet.
i may consider a high ar stat ring instead of bul-kathos, not sure. Why not an extra raven instead? Well CH rules only allows 1 absorb per element. Also, i am also a deadly strike fan. I feel weird not having highlords. So would you suggest angel combo vs really high def only perhaps? A range of def would be nice. Perhaps 15k? I feel cbf is essential even though the attack may not be altered, your run would be slowed down.

full angel combo
full angel combo + enchant (demon limb)
angel raven
angel raven + enchant (demon limb)
highlords + raven + bul-kathos
highlords + raven + bul-kathos + enchant (demon limb)

edit: IMO anything slower than 6fpa (i would even go to 5fpa as a continuous attack, notice how no one ever suggested to go 6fpa maul for werebears, max ppl suggested was 5fpa) for a were in pvp will get you killed... but thats just me. Sure zeal's initial attack is 8 and fury is potentially 7, but they continue with an attack of 4. Botds seem slow, and the 2 handers that attack at 9 fpa... well ur 2 handed, losing the resists, def and block, the damage is nice on paper, but in a dueling situation, it will prove to be hard to hit, or atleast hit back.
Sure you may compare it to a barb's conc, zerk, etc that are already hard to reach the 6fpa mark, its somewhat different because these attacks have a sort of protection in a way, conc has a huge def bonus, zerk has an insane elemental bonus, barbs have 3 range attacks and if they could hit faster, i am sure people would opt for that in pvp.
edit2: fixed a lot, added a few things to the note.
edit3: fixed the links.
edit4:
How do you feel about maras? high end crafted blood ammies?

Also i would like to add, i tested the build with 5 and 10 masteries of vita instead of the max/ar/life, i feel that the max/ar/life is definately wields a better advantage. As for armor, what about ed/str (ed/dex,ed/life,ed/fhr jewels) armors? I remember someone discussing about this, well atleast abotu the armor, the bonus of life, but i dont remember if the ed was mentionned.
 
Hi Kazama, well I am glad you found Wolfbarbs to your intrest. These are great result from your testings, unfortunatly the not mentioning of the rune word "Enigma" was a mistake I have made in the making of this guide. This armor is a very suitable choice however my main goal was to acquire the most defense as possible and since the armor slot is the best source for defense it's why we have other alternatives for it. Now the rings and amulets are pretty much based on who you fight alot of the times I do not bother to remove my Angelics becuase I do just fine regardless of my oponent but put to it in short, Angelics is for defense peircing and Highlord/Raven combo is more for the lesser defensive. Now about the speed, personally the fastest you can go would be the best option because slow or fast hitting a highly defensive char would be somehwhat difficult and if you can get the most hits in before your oponent at least 1/5 will hit. You hafto kinda compare yourself to what a Wolfbarb has and doesn't compared to your oponent most of the time I find them equally matched or better.

As far as Mara's and crafted blood ammulets go, maras best use would maybey be versus casters, and the blood ammy is kinda a little useless at least maras will add more to the Feral Rage skill unless that ammy gains a mod like dual stat str/vit, dex/str, vit/dex, or dex/str. And yes max/ar/life does top the Mastery charms of Vita, however if one actually spends the time switching 10 Mastery charms for Warcry charms the defense and life results would be superior, wiht the lack of damage though. Ya a Jewelers armor of somthing wiht any of those jewels mentioned would help but as I mentioned before defense plays a major roll in this build so I do not belive damage should replace defense at all. Thanks for veiwing my guide and for the comment, I hope I answered your questions.

Dr@kE~
 
wow

Taking a look at those screen shots..sheesh..my wolfbarb is terrible compared to that :hanky: I too am curious as to what gear you have on besides the rings and amulet. :scratch:

I've got about 700-1300 damage, around 16K AR, 23K defense and just under 4K life. I still have 50 stat points and 1 skill point unused at lvl 82. I am only using gear/charms that I've found myself, so I don't have nice pre buffing gear besides 2 +3 warcry weapons. I'm still looking for something with + to all skills. But I still really like the build, its a lot of fun. People don't expect a barb to shift into a wolf..it's pretty funny.
 
yes that answered my questions, thanks.
hrm, should i even bother to use a 10 warcry skill charm to see what the results would be? :O i am quite curious.

i have a new question, has it been explained yet? how does leech in general work in pvp and does feral work differently? in any case, how much life should you be leeching back... say your damage is 1500, opponent has 50%DR and you have 59%life leech (56 from feral).

Thanks
 
From experience, nearly none :( The simple yet not functioning calc is:
1500 * 0.17 (pvp penalty) * 0.50 (pdr) * 0.59 (leech) ~= 75 leeched, this is the optimum as there can be other sources toning down your damage. I reality testing with a real druid having over 100% leech (in normal, can't remember if that matters) with charged Feral showed a lot lower, it mostly seemed like there was an additional penalty. Basically I'm saying forget about the leech, it's useless even in extrems like this :)
 
yeah i tested it myself awhile back, but my results werent that bad... then again it was on my fury druid with decent damage... i assumed thats how much the leech life i should be getting back, but i wonder why it doesnt do so. perhaps its true, feral does have another penalty? maybe cause feral had too much fun during 1.09 (feral's life leech was not cut in half in hell).
 
right, i decided to test the pikey pvp wolf although advised it sucked... gotta say, it sucks :D

naa, not too bad :) currently using..

steel pillar (shael)
wolfhoul 5 6 5 (ias/max)
preduence eth sacred armor (2.1k def)
pair of ravens or raven/bk,
metalgrid
sandstorm trek's
upgraded tgods
steelrend 54/17

with this setup i have rather low life for a werwolf barb (4.3k) but i get 4.5k feral rage, which kills most paladin's in 2 hits, sorc's and necro's (excluding bshield) in 1 hit. the good things i can say about this sort of build is the high defence (29k) and about 14k ar pre-enchant, which are always useful :) and with the high dmg, pvm isnt too hard... probably not as good as the other werbarbs, but who knows, give it a shot maybe you'll like it :thumbsup:
 
~Kazama Fury~ said:
then again it was on my fury druid with decent damage... i assumed thats how much the leech life i should be getting back, but i wonder why it doesnt do so.
Officially no additional penalties. I've also tried it with a friend who charged up Feral and then attacked with Fury, these two combined with oridinary leech made him ring in at above 100%, yet nearly nothing was leeched. Something worthwhile to try out is Feral alone with absolutely no leech from elsewhere.
 
even with life tap casted on the opponent, the life leeched is neglicable... you gain around ~50 life per hit which is nothing when you have ~7k max life.
 
Hi, guys. I've been seeing the issue about the life leech, now the life leech on Feral Rage is as compared to life leech on gear. There is a penalty which many do not know of, all leech is reduced to 1/12 of its %. So for example 120% life leech is reduced to 10% and then you apply the penalty of damage reduce giving you the total amount of life you can leech back (Which is not alot at all.) and I'm sure Life Tap leeches back more than just 50 per hit it's pretty much based on your damage and their life given why Life Tap isn't all the great with Wolfbarbs. Life Tap is a magical leech, Feral Rage and all others is regular leech.

Dr@kE~
 
LeTHaL_BaNaNa said:
i'm afraid 25k+ AR is only available for non-ladder players with their duped 3/20/20's :P which gives at least 5k extra attack rating. also, 'only' 23k def is still way more than most chars have. i myself have 20k def and 20k AR (with angelic amu + 2rings) and find it enough to hit most chars.

I'm afraid that is not so. My ladder wolf barb hit 26k AR, 32 k def, and 7.3k life with Perf Ravens, BotD Phase, etc. It's really not so hard, of course then again my net worth on D2 is quite a bit. Had I tweaked him a few different ways I could have easily hit 9k life and maybe ~35k def. It's all on the choice of charms and gear.
 
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