Why Nerf Chars? Here's my idea instead...
Make more level 30 skills powerful, in fact, make a lot of skills powerful once properly invested so that you create a ton of different builds that have awesome killing power.
Here's the catch, make character defense a lot more vulnerable. For example, your sanctuary doesn't leech back as much life, or make monsters do a lot more damage.
I am currently playing in SP with practically no gear, thus inadvertantly trigger the above effect (in p1 of course). And man, is it fun! Danger around the corner, have to play not like a douche because gears can no longer help. You kill stuff really fast, but you are also killed... really fast!
I mean, for years... I just run through Hell Mode wearing my GG gears and play essentially like a douche. (I have tried all the uber builds; from burizon09 to light sorc/hammer10) And even with those cookie cutter builds, you know what I am most afraid of? The souls... the dolls... all the rediculously strong attack monsters that won't allow me to enigma into a situatin and spam hammer.
Kill fast, or be killed fast... isn't that what fun is really about? I mean, what's the point of trying to bump usage rates of various characters with every single patch change? Why force people to spend 15 min to try to kill a monster? (okay, that doesn't really happen... except my SP sorc in p8 again any boss)
So I ask... why nerf chars? Just make the fights more jazzy... more exciting... omg the charging serpent, hell... let a lot more monsters cast IM.
Let both sides have a fair chance to kill each another. Those 5000 life barbs think they can run through hell naked? Punish them! The sorbers/ss? Mix the monsters up! Let monsters have the ability to one hit KO you too, and mix up the random effects they do. Man, will this be super annoying? You bet! But will it be super fun? Why not!
Let's make this game fun! Let's make it fast and furious!
Drift style
Make more level 30 skills powerful, in fact, make a lot of skills powerful once properly invested so that you create a ton of different builds that have awesome killing power.
Here's the catch, make character defense a lot more vulnerable. For example, your sanctuary doesn't leech back as much life, or make monsters do a lot more damage.
I am currently playing in SP with practically no gear, thus inadvertantly trigger the above effect (in p1 of course). And man, is it fun! Danger around the corner, have to play not like a douche because gears can no longer help. You kill stuff really fast, but you are also killed... really fast!
I mean, for years... I just run through Hell Mode wearing my GG gears and play essentially like a douche. (I have tried all the uber builds; from burizon09 to light sorc/hammer10) And even with those cookie cutter builds, you know what I am most afraid of? The souls... the dolls... all the rediculously strong attack monsters that won't allow me to enigma into a situatin and spam hammer.
Kill fast, or be killed fast... isn't that what fun is really about? I mean, what's the point of trying to bump usage rates of various characters with every single patch change? Why force people to spend 15 min to try to kill a monster? (okay, that doesn't really happen... except my SP sorc in p8 again any boss)
So I ask... why nerf chars? Just make the fights more jazzy... more exciting... omg the charging serpent, hell... let a lot more monsters cast IM.
Let both sides have a fair chance to kill each another. Those 5000 life barbs think they can run through hell naked? Punish them! The sorbers/ss? Mix the monsters up! Let monsters have the ability to one hit KO you too, and mix up the random effects they do. Man, will this be super annoying? You bet! But will it be super fun? Why not!
Let's make this game fun! Let's make it fast and furious!
Drift style