- Aug 5, 2005
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I have been running LK again with a new untwinked character, and using @silospen run counter.
silo's run counter indexes when the character file is saved. This was all very simple in 1.14d as the game only saves every six minites or so, or when you save and exit. If you are doing runs that take longer than six minutes, you can set the run counter to count every two runs as one run.
The problem is that D2R doesn't save in quite the same way, I knew that D2R saves on the character screen, but this didn't seem to be very consistent. I thought it was doing it every run, so this batch of LK runs I actually timed myself with a stopwatch to check the counter. Based on these results I set my run counter to index 2 saves as one run. But last night my average run time was creeping up and it was obvious that I was now counting two runs as one.
So I decided to investigate a bit. I set the run counter going indexed to one run and played on a second screen so I could check to see when the game saves.
* At one point I thought saving on the character screen was time related, but it seems to only happen if you click the Play button with the mouse
**It saves every time he identifies. So if you drop some items on the ground in town, and ask him to identify twice, it saves twice.
So the reason my run counts were messed up were because I started pressing return instead of clicking the difficulty.
So I'm going back to one save per run, but probably need to factor in an allowance for Cain visits. This will probably add 20% to my actual run count.
Incidentally, my new favourite method for selecting difficulty - I have mapped H to a thumb button on the mouse. Hopefully less chance of me starting in Nightmare now, although not zero...
I haven't investigated everything yet, would be good to gather data from everyone and add to the first post.
silo's run counter indexes when the character file is saved. This was all very simple in 1.14d as the game only saves every six minites or so, or when you save and exit. If you are doing runs that take longer than six minutes, you can set the run counter to count every two runs as one run.
The problem is that D2R doesn't save in quite the same way, I knew that D2R saves on the character screen, but this didn't seem to be very consistent. I thought it was doing it every run, so this batch of LK runs I actually timed myself with a stopwatch to check the counter. Based on these results I set my run counter to index 2 saves as one run. But last night my average run time was creeping up and it was obvious that I was now counting two runs as one.
So I decided to investigate a bit. I set the run counter going indexed to one run and played on a second screen so I could check to see when the game saves.
Action | Saves? |
---|---|
Clicking the Play button with the mouse* | Yes |
Pressing Return / Enter key instead of clicking the play button* | No |
Selecting difficulty by clicking with the mouse | No |
Pressing a key to select difficulty | No |
Speaking to NPCs | No |
Asking Cain to identify items** | Yes |
Getting item repairs | No |
Buying items from an NPC | No |
Taking a Town Portal | No |
At some (un-determined) time interval | Yes but not tested yet |
Save & Exit | Yes |
* At one point I thought saving on the character screen was time related, but it seems to only happen if you click the Play button with the mouse
**It saves every time he identifies. So if you drop some items on the ground in town, and ask him to identify twice, it saves twice.
So the reason my run counts were messed up were because I started pressing return instead of clicking the difficulty.
So I'm going back to one save per run, but probably need to factor in an allowance for Cain visits. This will probably add 20% to my actual run count.
Incidentally, my new favourite method for selecting difficulty - I have mapped H to a thumb button on the mouse. Hopefully less chance of me starting in Nightmare now, although not zero...
I haven't investigated everything yet, would be good to gather data from everyone and add to the first post.
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