What Revives do you use?

Illyich

New member
What Revives do you use?

I was just wondering what other summoners use for revives? Do you have favorites? Do you have ones that you NEVER use?
 
Ubers: Urdars/Maulers/Blunderbores and occasionally those immune to all elements Pit Lords in Uber Tristram

Diablo Clone hunting: Hell Cows and Minotaurs

Cows: Well cows of course hehe

Never use: Zombie types (too slow), Quill rats (ditto)
 
I haven't gotten to use revives yet on bnet (too low), but in SP my two favoriteswere Pit Lords and the Blunderbore family. Thrashers were ok in a pinch, but they move quite slowly. NEVER use Gloams: just because they're the death of many of use doesn't make them effective revives. They're extremely erratic, movement- and attack-wise.
 
I haven't gotten to use revives yet on bnet (too low), but in SP my two favoriteswere Pit Lords and the Blunderbore family. Thrashers were ok in a pinch, but they move quite slowly.

Good two choices there and I agree about Thrashers.

NEVER use Gloams: just because they're the death of many of use doesn't make them effective revives. They're extremely erratic, movement- and attack-wise.

Ditto Stygian Dolls and Arachs. Waste of mana.

I like using skeles (especially archers) as revives. It's reassuring having 30+ skeletons on-screen .... I guess i was born to be a Necromancer.

I's funny, I just prefer humanoid revives, don't know why.

Oh, howdy by the way, first post. Drinks are on me.



 
I was just wondering what other summoners use for revives? Do you have favorites? Do you have ones that you NEVER use?


It depends but usually I just revive whatever is around cuz it makes little difference... I just need to get 1 corpse and everything else dies from CE.

For Ubers - Udars only, accept no substitutes
For MiniUbers - Doesn't matter, whatever is on the level that I've killed
DClone - Often I won't even use revives for this fight. A few Carvers will get "recruited" from time to time just cuz I think its funny to watch them whack DClone. :grin:



 
Advice from Experience

If you are going to revive, I suggest you study Monster Bestiary on the Arreat Summit and try reviving everything, then decide what is best for yourself. If you look at what most people will tell you to revive it is often and almost always the same kinds of monsters. Not that they are ineffective, but you do always have the opportunity to revive them 100% of the time, and of course other monsters are equally if not more effective.

There are two main variants of Revive themes, an elemental-based theme for Lord of Magi build that uses Lower Resist + Conviction, and a more common physical-based theme, that uses Amp + Might/Concentration/Fanaticism.

For LoM builds: Black/Burning Souls, Hierophants, Vampire Lords, Pit Vipers (Fire or Poison), Pit Lords, Horror Mages, Storm Casters.

Souls from the Worldstone are one the best revives. Because of the exclusiveness of the Lord of Magi build, some people obviously cannot handle the possibility of using souls and have to give excuses about the AI. The solution? I say use Teleport to aim Souls.

For Physical-based builds: Serpent Magus, Minotaurs, Assailants, Rogue or Undead Archers, Goatmen, Ghost/Wraiths, and Succubi (benefits from Amp).

I personally like Minotaurs, Succubi, and Ghosts best. Minotaur use is self explanatory. For Succubi, because of the AFAIK at least in part physical damage of Blood Star (the red glowing orbs), they deal extremes amount of damage after applying Amp Damage, Offensive Paladin Auras, and Teleport (which concentrates the damage in humongous crimson death balls).

Contrary to its appearance, Horadrim Ancients make decent revives because they have three modes of attack: melee, ranged magical dark Holy Bolts, and a venomous poison breath. Also, they do not stay stacked and attack at free will.

Besides the obvious, one poor monster choice is Greater Hell Spawn because they have low damage and a poor slow attack speed. Poison Horror mages are quite useless, and even with 40+ Revives, Flayers do no significant damage at all.

Also, try not to revive anything too large because it will normally slow down your killing speed, especially those of your mercenary and skeletons. And if you choose to revive big monsters, do make sure you walk out of the stack to spread them out. Stacking is only good for PK'ing and killing bosses/uniques, thus marginally decent for MFing.

Have fun reviving!
 
Like others have said, different revives have different uses. I am mostly a melee general and use amp/skeletons/might merc so I tend to revive melee types. I am especially fond of urdars, minotaurs and serpents. Often I like to revive monsters with area of effect or attacks different from mine - hierophants, ghouls, mummies and succubi being favorites, but I'll raise archers occasionally, both demon and skeleton. Bad choices to me would be any "offspring", carvers, spiders, zombies and most bugs. Use them for fun or desperation.

For myself I am a hopelessly bad teleporter, so I kinda like the monsters that spread out as soon as you land. I have found myself caught in a blob more than once. The ghosts fan out immediately and get to work engaging the enemy. Gives me a moment to get my bearings. I use this technique a lot in arcane sanctuary.


Oh: forgot to add Council Members. I love turning them against Meph, Bremm, and that crew. Free hydras!
 
Any kind of caster. I like Vampire Lords and Hierophants because of the Meteors and Blizzard that just seem completely out of place as a necro. I already run over everything easily, so why not get some sparklies in the mix?
 
Always Maulers from the Durance, they have a pretty high CB rating and can plow through Hell Ball and his minions well within their expiration time limit (this is, of ocurse, if you open a portal once you get to the throne room and go get them before the waves of minions). They're awesome shields too, and can boost a skele army by a lot.
 
I use councils and venom lords, because:
a) They tank fairly well.
b) They stick together if you don't move.
c) They are monsters right before you kill D or Baal.
d) They (at least the venom lords) get the extra fast mod that Infecter or Ventor spawns with.
e) Because you cannot revive minions of destruction.
 
I use councils and venom lords, because:
a) They tank fairly well.
b) They stick together if you don't move.
c) They are monsters right before you kill D or Baal.
d) They (at least the venom lords) get the extra fast mod that Infecter or Ventor spawns with.
e) Because you cannot revive minions of destruction.


Wouldn't that be sweet if you COULD revive minions of destruction. Talk about tanks. I'd take a few into Uber Trist with me fo sho. Alas, not an option. :cry:



 
Balrogs, Frenzytaurs and Thrashers: Heavy meele is good, and these guys are it. If you can teleport via Enigma, these are very good for casual PvM.

Doom Knights, Vipers: Not so heavy meele, but useful if nothing better is around.

Blunderbore: 10% chance of Crushing Blow makes these guys the monster of choice for killing high hitpoint bosses like Übers.

Vampires, Hierophant: Funny to see them cast Blizzard and Meteor/Fireball/Firewall.

For a Lord of the Mages, Vampires and Hierophants are very good, adding some nice damage. Also Blunderbores are good for "blob mode" and crushing blow.
 
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