Okay, I still need help.
I have done some testing, now that I actually have a zon at level 82, and I can't say I am too sure where to put my points.
Here is my gear:
Faith
Fortitude
Cat's Eye
Shako (for now I guess)
Razortail
Laying on Hands
War Travs
Ravenfrost
Rare Dual Leech Ring
I have a few comments/questions:
1) Using faith makes a big difference. Not only is it easier to equip, and you can use it sooner, it gives such a massive AR boost that I think it's just downright required considering how hard things are to hit in this game.
With close to 400 dex, I am still 82 or 86% to hit enemies in act 5, like baal minions or whatever. I am using a near perfect Raven Frost, a rare ring with close to 100 attack rating and +12 skills on top of penetrate (1 only hard point).
I think I may need to start putting hard points into penetrate at this point as 155% is not enough. I may need to get closer to 200% before I get into the 90% range.
Windforce just isn't an option unless we max penetrate, and I'm not sure we have enough skill points to do that.
2) Highlords is often recommended over cat's eye... but I see no noticable difference... if there is any difference at all. The deadly strike doesn't seem to matter much, so the faster run walk on cat's eye seems to come out on top for me... because that is VERY noticable and welcome considering this toon doesn't use an enigma.
3) A lot of guides say to max valk, or put ~17 hard points in it. Mine rarely dies as it is, and I only have 1 hard point in it. Is maxing it really necessary? Between a level 13 valk and level 13 decoy, I have my tanking needs already met. Or is there some other benefit I am missing here?
4) Is fortitude really doing 300% increase? It must be doing some weird math, because it takes my regular damage at 1025-3142 and turns it into 1262-4207... which is more like +33% as opposed +300%.
I get more damage from the 15-25 damage bonus on War Travelers than I do from fortitude... which suggests that min/max damage is taken into account in the formula quite early and is then scaled. I'm not sure how that 300% is factoring in.
5) Is there a way to get more damage above 1262-4207? I find in WSK, I wish I was doing more. My lightning sorc certainly does more damage, and she is geared (wealth wise) pretty much the same.
6) With this setup, my resists are lacking. The only thing I can see is to add more charms, or use something like Kira's helm. I don't get hit that much though... so maybe I shouldn't worry about it. I've died once I think. Still, getting poisoned in baal runs kind of sucks. Andy's helm can help with that.
7) With my given setup, will andy's helm or another help me reach yet another strafe breakpoint... or did I already reach it?
8) I have managed to play the game up to level 82 by only putting 1 point in all the passives and maxing strafe. I have 57 points collecting dust at the moment. What should I spend them on? Valk? Penetrate? Guided Arrow? Freezing/Cold Arrow?
9) Any other suggestions?
Thanks for the help!
1) In the end a faith merc alongside with Windforce will crank out more damage. That's it. Anyways - You have ITD on Faith, so the chance to hit% doesn't really matter expect with bosses/ and unique/champion thingies.
Don't know why you're factoring %pierce into this.
2) The deadly strike doubles your damage, but use Cat's if you prefer it. I usely go for Atma's myself --- but the FRW is nice I guess.
3) The thing is that a Valkyrie will have full equipment at level 17, - you can let it stay at level 13 I guess, but you'd miss out on it.
4) It is counted as a offhand source, and will mix together with your other Dex% and fanatisms ed%.
5) all points into dex from the start. Crushing blow + Atma's, more deadly strike, 14 max damage GC's. Windforce and Faith set up.
Even though CB transfers only 1/2 of the normal damagie thingie, it's still worth it. LoH's are good too.
6) Get some antidotes. Not necessary to worry about resistance as it will only scale down your damage.
7) You've probably hit the last bp... the only thing you might've not hit is the last Multishot BP. Not too familiar with IAS on amazons anyways.
8) Get enough points into multi-shot - it's a goodie to have in the Chaos sanctuary
Options: IF you have razotails paired with a lvl 8 Pierce, you're allright - You don't need any more pierce% though it can help to second hit a monster.
More into that ar% + passive thing. Perhaps some more Critical strike until it hits diminishing returns. You don't seem to have any Deadly strike anyways - so you should bet on Critical strike.
Get valky to lvl 17.
9) I'd get a 3os 30frw (hellishly expensive I'd imagine) with 3x30 damage jewels set into it. Just get another helm, Shako just doesn't look good on an amazon.
3) at level 17 a valkery will receive a rare war pike. Then she will start doing some damage - although still not all that much. Before that, she noting more then a tank. So that's where that 17 is coming from.
Now, why put points there? The main question is, where else can you put them? that's what you are asking. And the answer is simple. There are many places you can put them. And many people find a stronger valkery useful and hence put points there.
However, you can put them in other places too. There are many good alternative and if you feel your valk is strong enough, by all means, don't put more points in valk.
All I can say is that my level 24-ish valk with 8 hard points in decoy isn't hard enough and that I consider putting more points in decoy - on the other hand, I'm not running with the equipment you are running.
I do like guided arrow for bosses... but now I wonder how often I will use it. I can usually strafe any champion mob down just fine - there isn't a need to invest a bulk of new skill points for that. Still... without a strong guided arrow, it takes me a long time to down baal for example. A lot of people suggest 20 points for this reason.
I am confused with multishot. Do many players use both? I was under the impression that you basically picked strafe or multishot and stuck with it - not both. Was I in error? With all my +skills, what level of multishot would I need to make it very effective?
I still don't have a fantastic way to deal with physical immunes... so freezing arrow looked like the best skill to deal with those. One method was to basically spend 40 points - 20 in freezing arrow and 20 in cold arrow for the synergy bonus. Such a move commits the bulk of points though, which would leave me with 12 left to spend on penetrate, guided arrow or multiple shot... which is probably not enough to expand.
It is not quite that simple though! IF we ignore curses or pierce or AR, then faith GMB does more damage, by 10% in a strafe and 15% in a multi, at least thats what my calculations say1) In the end a faith merc alongside with Windforce will crank out more damage. That's it.
My calculations said:ED (with 500dex)
without ED in helm / with ED in helm / with strafe
faith 17.43 / 18.63 / 20.13 with strafe
wf 10.44/11.64 / 13.14
ratio 1.6 / 1.53
dam
faith 211.5 + charms = 249
wf 310 + charms = 347.5
ratio 1.395
general advantages:
faith
more dmg, 15res, +3 bow, itd, 300% ar, radius of merc auras is twice as big
wf
5% amp dmg(but then gives up 9% dmg bonus from highlord, which faith has anyway, amp not that useful with multi?), pierce(though faith user can still get 90%, which is close to WF's 95%), no Iron maiden problems in 1.12
It is not quite that simple though! IF we ignore curses or pierce or AR, then faith GMB does more damage, by 10% in a strafe and 15% in a multi, at least thats what my calculations say
The question then transfers to the importance of the general advantages of either build(which i attempted to point out)
So please point out the mistakes or show alternate calculations :thumbsup:Don't know how you calculated that, but it's wrong somewhere - if you aren't calculating a pride+might merc. Then again, you'll lose out on the amplify damage, inbuilt knockback. The act 2 merc will run away and die like some fool, but the Archer will keep close, and will not die by IM.
Dont think your calculation are correct either way, as WF has more dex + an empty socket in the bow.
Originally Posted by My calculations
ED (with 500dex)
without ED in helm / with ED in helm / with strafe
faith 17.43 / 18.63 / 20.13 with strafe
wf 10.44/11.64 / 13.14
ratio 1.6 / 1.53
dam
faith 211.5(faith + wt) + (25x3max)charms = 249
wf 310(wf + wt + razortail) + (25x3max)charms + 40ed jewel in wf = 363
ratio 1.46
general advantages:
faith
more dmg(with multi 1.6/1.46=9.5%), 15res, +3 bow, itd, 300% ar, radius of merc auras is twice as big
wf
5% amp dmg(but then gives up 9% dmg bonus from highlord, which faith has anyway, amp not that useful with multi?), pierce(though faith user can still get 90%, which is close to WF's 95%), no Iron maiden problems in 1.12, knockback
. ALso, how does knockback increase damage?