What character do you make your mules?

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Lord Nyax

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Aug 1, 2005
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What character do you make your mules?

Personally, all my mule characters are Barbarians. I think a lot of people tend to do this, but I'm not sure, so I made this thread. Just go ahead and vote. If you have an interesting reason, or you feel like emulating Mr. Bubbles, go ahead and post along with it.

Cheers!
 
That's what I meant when I made that last option there. Glad people could understand. :thumbsup:
 
I chose barbarians, because when I click on their icon, the scream scares my roommate.
 
Most of my mules are retired characters, actually. I've got 10 mules, but only 4 playable characters. The highest of those is level 90, which is actually the highest level character I have.

Recently, I made a couple of mules for storing Gems and low-mid Runes. I had no Assassins at the time, so I figured I needed at least one character that's a 'sin.
 
When I ran out of room om my main account I made an account of mule and had 1 of each character as not to discriminate :)

howeven I do tend to make certain characters hold certain items eg. barbs hold my armour, pallys my weapons, sorc jewels/gems/runes.....



Z-Sui
 
I random click, but somehow 90% of them are barbarians anyway.
Lucky me then, barbarians ought to carry more with those arms...:azn:
 
That will depend on what the mule will be holding.

For example if it's holding boots i will choose an assasin since i will be able to see the boots damage. If it's shields it will be a paladin, and so on.
 
I always make one of each character on a new account... They may start off as mules, but I've had several mules become playable characters of pure unbridled awesomeness... My first sorc was a mule... She's now one of the most powerful non ladder characters I have...

*Requiem_Death
 
I have mine coded; barbs are for normal set pieces, amazons are for normal uniques, druids are for charms, socketables, rings, amulets, good magic and rare items (miscellaneous stuff in other words), assassins are for exceptional uniques, paladins are for exceptional sets, sorcs are for gems and so far I haven't found enough elite items to need mules just for them.

This is necessary because I'm out to find and collect all sets and uniques in the game.
 
I can't organize like that. My stuff is just tossed in a mule. When that one gets full, I make another one.
 
I have different types. There's Swordy_Dude the paladin, Armorella the assassin, Set_Tekulus the druid, Miscelellenia the sorc, Fehu the necromancer, and for awhile I had Semi_Precious the zon. I deleted her though when I stopped keeping gems. I bet you can all guess who carries what.
 
I can't organize like that. My stuff is just tossed in a mule. When that one gets full, I make another one.

I had to do this because I could never find anything. It's neat, they're also devoted to item classes; I have one that carries all the unique swords, another with all the unique spears and polearms, another with all the unique axes... seeing them all lined up is awesome.



 
Dondrei said:
I had to do this because I could never find anything. It's neat, they're also devoted to item classes; I have one that carries all the unique swords, another with all the unique spears and polearms, another with all the unique axes... seeing them all lined up is awesome.
Jesus....
That's like the complete opposite of my mules. Each one has rings, amulets, shoes, hats, runes, blah, blah, and it takes forever to find a specific item. Organizing them now would result in a giant xfer, quickly followed by a connection interrupted and game crash, and one pissed off duckman! :grin:
 
I agree Barbarians are the most useful, because they have the most strength and can hold two weapons, but I explained a long time ago making mules all of the same class limits your space and time.

I made seven mules each account in LS2, with the eighth character being the play character. I would enter and exit a couple of times, building the time restriction up to around ten minutes coming in with the last mule, and would level him/her until I was safe. All my mules were CLvl12 so as to wear the piles of set rings I'd find (lots of Cathan's Seals and Angelic Halos), but I made the mistake of giving them generic mule names (NTTGO-One for New2TheGame1 mule number One). I fixed that this year by giving them real names and am in the process of leveling as many to CLvl31 so as to carry tons of gold. The extra character, however, is a Barbarian, but with a generic mule name I'll feel free to delete if I need to make an eighth real character.

It's just a matter of practice and getting to like certain builds. When I write that all-Paladin guide, assuming I'm still online, it'll show you only need four characters to do it every season, saving more character space to play Werebear or other Paladin designs, and even other class designs.
 
I generally like to keep some symmetry in my mule accounts - I have three, one of which is all assassins, but that's just my soh/torch/anni mule account. So far no annis muled there, as I use those as often as I find them. Those are all named GC-Torch[#], from one to six, and I have two others at the top, GC-Socketables and GC-Runes.

Then there are my actual mule accounts... I have two of those, and each has two different kinds of character classes. The left column of four characters on both are sorcesses, on my Ladder mule account the right is assassins I believe, and on my Nonladder they're necromancers.

Each mule account is thoroughly organized, on NL I have mules for :

Runes
Gems
Sets
Uniques
Crafts
rares
Leveling gear
Full sets

and on L I have :

runes
socketables
crafts and rares
gems
uniques
sets
levelers
and one spare spot that I haven't decided what to put yet.
 
I use Paladins, because it's my favorite character class.

I think I have three main Paladins too... with one Amazon and one Druid.

I am so original! :rolleyes:
 
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