Venturing into 1.09 for a while - any tips?

Arkardo

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Venturing into 1.09 for a while - any tips?

I'm starting 1.09 with a few goals in mind:
  • Run Hell Countess for runes for the 1.10 beta Call to Arms
  • Find an 1.09 Raven Claw (and maybe an Azurewrath)
  • Have a level 99 Blizzard sorc for 1.12 (or 1.13, if that comes first)
  • Maybe some other characters to level 99 (maybe Hammerdin and/or Nova sorc)

I read that the Hell Countess drops up to Gul for her special rune drop, and considering the 1.10 beta does not need an Ohm AND has better stats, I figured it would be nice to create one.
The level 99 characters are mostly for kicks, but it's also nice to have them for later patches.

I don't know if I'll actually go through with it, but whatever, it's a nice distraction from LK runs.

So now for some questions:
  • Can you kill the Cow King and still open the portal in this patch? I thought you couldn't, but...
  • Also, I'm going to build a Javazon to do the dirty work. Should I just pump 20 in Fury, and 1 in each Passive? Anything else? And what about her stats, the standard enough str/enough dex/0 eng/rest vita?
  • Any other builds that could be useful for this patch, to do... useful stuff? I'm not really interested in sets/uniques, unless they're easily obtained and/or have more powerful mods.
  • Anything else I should be aware of? (I know of the p64 command :thumbup:)
 
Re: Venturing into 1.09 for a while - any tips?

You can't kill the Cow King and open the portal, be careful. For a Javazon besides maxing LF the most important stat is pierce, look for a Razortail and put points in the passive and you'll do just fine :) If you're looking to make a 1.10a beta CtA (the one that doesn't need an Ohm) be aware that it won't work if you transfer it to later versions, since the runes needed changed... only the 1.10s beta CtA will, since it requires an Ohm.

Not much you need to take into account, generally speaking .09 is easier than 1.10, but you can check the stickies for the most important differences anyways.
 
Re: Venturing into 1.09 for a while - any tips?

I'm quite certain that you still need an Ohm for that CtA. I think 1.10s was after the recipe was updated. I'm no expert on 1.09, but I do know that the players 64 command isn't really worth it. I'd just stick to the standard players 8.
 
Re: Venturing into 1.09 for a while - any tips?

Ah, that's a bummer about the CtA. So how the hell do people get an Ohm in 1.09?
 
Re: Venturing into 1.09 for a while - any tips?

I'm not sure about this because I've never done HF rushing in 1.09, but it makes sense to me that you rush characters to hell HF in 1.09, bring them forward to 1.10s and collect forges. Again, wait for second opinion. :)
If you don't do HF rushing, then good luck finding that ohm :D
 
Re: Venturing into 1.09 for a while - any tips?

I assume you've read my post in the Azurewrath thread (Hell Countess in 1.09 actually drops up to Vex), but some additional nuggets for you:

  • The players command is "PlayersX", not "/PlayersX"
  • Countess drops 4 items each time, not 6 (but the comparative ease of running her more than offsets this)
  • BO does not fill the expanded life bulb, so you have to leech or heal to fill the extra capacity under BO.
  • MF is pretty much all boss running - lvl85 areas were introduced in 1.10+
  • Zon and Barb are overpowered, Necro is very underpowered, Assisin doen't have kick damage from boots, BUT her Mastery is especially bugged since the bonus to AR and Damage are switched in application
  • MSLE is 1.09's version of FE, Fetish Doll death animation can be 1 hit kills for champions and uniques - that was nerfed in 1.10+. Get LR + LA for MSLE and let you merc/minions deal with Fetish Dolls
  • PI's are even more common in Hell than 1.10+ - you really need a PI solution (such as a nifty lightning hose merc)
  • Meph and Pindle running is much easier than in 1.10+, and Pindle can drop anything in the game, but...
  • Drop rates are not as good all around - I read that 500% MF in 1.09 ~ 200% MF in 1.10+
  • No OKs, Fetish Dolls, Gloams, etc. in WSK and BT - just the A5 monsters (Frenztaurs, Succubai, etc)
  • Rares other than ammys, boots, rings, and circlets almost always suck
  • Cube recipes were expanded in 1.10 - in 1.09, you can only cube runes up to Thul, can't upgrade uniques/rares, etc. PGem rolling of jewels and charms is the same, though. 3-chip recipe (only for for swords in 1.09) is a great source for end-game swords for a Barb

LF Zon is plenty powerful in 1.09, I think, but the Burizon with pumped GA takes advantage of the imbalanced GA working with Pierce element of the game. My Burizon pumped MS, GA and FA, but I think an even more effective Zon build would have been pumped MS & GA with LF or LS on Jav weapon switch. Even with bugged FA, PIs were enough of a problem (since PI came automatically with Stone Skin) that the Zon could only effectively do Hell on P3. The Maul/Shockwave Wearbear with a Buriza did most of Hell on P8 (thanks to the +3skills lightning hose merc for PIs).

That's all I can think of for now. I have quite a bit of 1.09 gear, so if you are interested in twinking gear, let me know (PM).
 
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Re: Venturing into 1.09 for a while - any tips?

Thanks guys, for taking the time to give input.

I assume you've read my post in the Azurewrath thread Yeah, I have!(Hell Countess in 1.09 actually drops up to Vex Sweet!), but some additional nuggets for you:

  • The players command is "PlayersX", not "/PlayersX" Found that out after trying out what was wrong ^^
  • Countess drops 4 items each time, not 6 (but the comparative ease of running her more than offsets this)
  • BO does not fill the expanded life bulb, so you have to leech or heal to fill the extra capacity under BO.
  • MF is pretty much all boss running - lvl85 areas were introduced in 1.10+
  • Zon and Barb are overpowered, Necro is very underpowered, Assisin doen't have kick damage from boots, BUT her Mastery is especially bugged since the bonus to AR and Damage are switched in application
  • MSLE is 1.09's version of FE, Fetish Doll death animation can be 1 hit kills for champions and uniques - that was nerfed in 1.10+. Get LR + LA for MSLE and let you merc/minions deal with Fetish Dolls
  • PI's are even more common in Hell than 1.10+ - you really need a PI solution (such as a nifty lightning hose merc)
  • Meph and Pindle running is much easier than in 1.10+, and Pindle can drop anything in the game, but...
  • Drop rates are not as good all around - I read that 500% MF in 1.09 ~ 200% MF in 1.10+
  • No OKs, Fetish Dolls, Gloams, etc. in WSK and BT - just the A5 monsters (Frenztaurs, Succubai, etc)
  • Rares other than ammys, boots, rings, and circlets almost always suck
  • Cube recipes were expanded in 1.10 - in 1.09, you can only cube runes up to Thul, can't upgrade uniques/rares, etc. PGem rolling of jewels and charms is the same, though. 3-chip recipe (only for for swords in 1.09) is a great source for end-game swords for a Barb

LF Zon is plenty powerful in 1.09, I think, but the Burizon with pumped GA takes advantage of the imbalanced GA working with Pierce element of the game. My Burizon pumped MS, GA and FA, but I think an even more effective Zon build would have been pumped MS & GA with LF or LS on Jav weapon switch. Even with bugged FA, PIs were enough of a problem (since PI came automatically with Stone Skin) that the Zon could only effectively do Hell on P3. The Maul/Shockwave Wearbear with a Buriza did most of Hell on P8 (thanks to the +3skills lightning hose merc for PIs).

I was thinking, having a Zon with maxed Fury, MS and FA would do find in both 1.09 and 1.10+, right? That way I could still use her if I decide to move on. Also, I thinkthe stat placement is pretty much the same as in 1.10+?

That's all I can think of for now. I have quite a bit of 1.09 gear, so if you are interested in twinking gear, let me know (PM). Thanks a lot for the offer, but I play completely selffound. :thumbup:

Thanks again!



 
Re: Venturing into 1.09 for a while - any tips?

I was thinking, having a Zon with maxed Fury, MS and FA would do find in both 1.09 and 1.10+, right? That way I could still use her if I decide to move on. Also, I thinkthe stat placement is pretty much the same as in 1.10+?

Let me qualify anything I might say about 1.12 by saying that I have no experience building a 1.12 character, but I have read builds and am working on a Fishymancer. I have tried out my Mats/Pats in 1.12, and have to tell you that my MS/GA/FA BuriZon is the least viable for transition to 1.12. The Buriza + MS PWNED 1.09, but just doesn't seem to have the same punch in 1.12, so I'm not sure MS will make an effective transition skill (plus it is completely weapon dependent, and you are untwinked).

Now, your idea sounds somewhat close to a Fishyzon, but that build focuses exclusively on CA/FA and CS/LF. I don't see a reason why that build would not be viable in 1.09 if you rely mostly on the Jav skills (since even in 1.12 the Jav skills are sufficiently powerful without pumping synergies), but I have not tried it myself.

The best transition character that I made was a HoW Maul/Shockwave Wearbear Druid, but I did lose the lightning hose Merc as my PI solution.


 
Re: Venturing into 1.09 for a while - any tips?

I think the confusion for the beta CtA comes from the fact that there are two different CtA formulas in different 1.10 versions. The 1.10a version does not require an Ohm and has the increased stats like the 1.10s version. However, because it doesn't require an Ohm it will turn into a gemmed <item> if you move it forward in versions.
 
Re: Venturing into 1.09 for a while - any tips?

Ok, so far so good. I'm questing/levelling four characters at the same time. My barb is having an easy time with the Rixot's Keen and the Stoutnail I luckily found.

I read that the allowed distance between party members is big, and I found that to be true. Is there a limit to this distance? So far, there doesn't appear to be.

Also, is there a minimum level required to get experience in certain area's? In 1.10+ you need level 20 for Normal Cows and level 25 for the Throne Room. Or can I just make new characters and throw them in the Cow level?
 
Re: Venturing into 1.09 for a while - any tips?

Ok, so far so good. I'm questing/levelling four characters at the same time. My barb is having an easy time with the Rixot's Keen and the Stoutnail I luckily found.

I read that the allowed distance between party members is big, and I found that to be true. Is there a limit to this distance? So far, there doesn't appear to be.

Also, is there a minimum level required to get experience in certain area's? In 1.10+ you need level 20 for Normal Cows and level 25 for the Throne Room. Or can I just make new characters and throw them in the Cow level?

A single point in each of Mace, Sword, and Axe Masteries early is worth it to get the bugged 100% CS for each weapon - I would save points to pump the Mastery for whatever weapon becomes your Hell Big Stick of Hurt.

I don't know of a distance limit, and the only level requirement for experience that I know of is the 20, 40, 60 for the Ancients quest. I don't think 1.09 has the experience modifer for differing levels that 1.10+ has.


 
Re: Venturing into 1.09 for a while - any tips?

Party members will share exp as long as they're in the same area, there's no set distance as in 1.10. Characters will get pitiful exp in hell cows until level 25 iirc, but after that they'll be fine.
 
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