Use for SpellSteal

DaveW

Well-known member
Use for SpellSteal

I recently found a grailer
Spellsteel
Bearded Axe
Two-Hand Damage: 55 to 129
Durability: 33 of 35
Required Strength: 37
Required Level: 39
Axe Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xefa4e7a5
+100 to Mana
+165% Enhanced Damage
Regenerate Mana 25%
Magic Damage Reduced by 13
Requirements -60%
10% Faster Cast Rate
Level 3 Decrepify (12/30 Charges)
Level 10 Holy Bolt (99/100 Charges)
Level 12 Firestorm (50/60 Charges)
Level 1 Teleport (10/20 Charges)

Has any1 used this for a particular build? Or rather has any1 made a build with this particular weapon in mind? I mean those charges look just plain awesome.
 
I would use the tele charges on switch if you have nothing better ... can help out on Meph runs for example ...

same with the decrep charges potentially.

Otherwise it's not that appealing to me.
 
OK cheers every1, TF that. I guess there is not much in this weapon 4 any1. I was just thinkin....
 
I've used it on otherwise-untwinked characters who were having a hard time with the Ancients. I think I last used the decrep on my Blizzsorc so my merc could kill a CIPI Ancient (long time ago--maybe he was just stoneskin and close to PI). At any rate, that's about all it's good for outside of untwinked play.
 
Usually, Naj's Puzzler (or a rare amulet) for teleport and Reaper's Toll for Decrepify is preferred, though Spellsteel can be used by a boss-running barbarian with a Kelpie/Hone Sundan wielding merc, or a Wind druid whose merc is using Insight. It can also be a substitute for Reaper's at low levels, or for those who simply don't have a Reaper's!
 
I keep a spellsteel on switch for my summon necro, so that he'll have teleport and doesn't have to invest any skill point to get decerpify. The reason why my merc doesn't use a reapers should be obvious.
 
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