- Sep 16, 2003
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Update: fartarian in act 4 hell
Yes, recently ive been solo'ing through hell with my fartarian (see sig for link) and so far my conquests are:
Hell andy without merc since he died ion abotu 3 seconds. so my main source of attack was gone, but i hung in there and slowly beat her to death.
Maggots lair only took about a hour, then after i killed coldworm my PC froze when loading arcane, and since i hadnt saved it, i had to redo the entire f***ing maggots lair. life is cruel.
Duriel was a breeze, my merc and my CB killed him ok, but getting to him took for ever. lots of phys immune ghosts in the tomb, and PI's take forever to kill (merc onyl does 40-100 fire dmg, so basically all the killing is up to me)
Act 3 was nasty, the jungles were a pain, but i quickly went through all the kurast areas, not doing full clears but killing everything on my way. the council were ok once i seperated the 3 leaders.
Durance 2 was quite possibly the longest area ive gone through, i must have covered 1 1/2 times the size of great marsh before i had found either the WP or lvl 3. eventually i got to him, and the council members were even more painful (one was phys immune, fire and light enchanted, and extra strong. ARGH!) but mephy was ok, his poison being the main problem for my merc, and i had brought a few antiodotes with me.
So now i stand in the fortress next to the guardian angel tyrael, planning my next 1000 kills. I dont like the early part of act 4, too open and prime for surroundings. the later part isnt too fun either (merc does not like OK's...)
So:
start of act 4 hell
lvl 80 (near 81)
dmg about 400-520 total with frenzy.
Yes, recently ive been solo'ing through hell with my fartarian (see sig for link) and so far my conquests are:
Hell andy without merc since he died ion abotu 3 seconds. so my main source of attack was gone, but i hung in there and slowly beat her to death.
Maggots lair only took about a hour, then after i killed coldworm my PC froze when loading arcane, and since i hadnt saved it, i had to redo the entire f***ing maggots lair. life is cruel.
Duriel was a breeze, my merc and my CB killed him ok, but getting to him took for ever. lots of phys immune ghosts in the tomb, and PI's take forever to kill (merc onyl does 40-100 fire dmg, so basically all the killing is up to me)
Act 3 was nasty, the jungles were a pain, but i quickly went through all the kurast areas, not doing full clears but killing everything on my way. the council were ok once i seperated the 3 leaders.
Durance 2 was quite possibly the longest area ive gone through, i must have covered 1 1/2 times the size of great marsh before i had found either the WP or lvl 3. eventually i got to him, and the council members were even more painful (one was phys immune, fire and light enchanted, and extra strong. ARGH!) but mephy was ok, his poison being the main problem for my merc, and i had brought a few antiodotes with me.
So now i stand in the fortress next to the guardian angel tyrael, planning my next 1000 kills. I dont like the early part of act 4, too open and prime for surroundings. the later part isnt too fun either (merc does not like OK's...)
So:
start of act 4 hell
lvl 80 (near 81)
dmg about 400-520 total with frenzy.