~ Undeadcraft Tournament ~


Mar 20, 2020
NOTE: This is an old tournament hosted by Mezion. I'm copying it here because I'm playing a character using these rules :)

Undeadcraft Tournament

You are playing an Undead. Your goal in this journey on Sanctuary is to develop your powers over the dead and enhance your own condition. The type* of Undead you are determines what skills and items you can use (not what class ex. Amazon). You may also follow a path and have a special talent, making you a unique and remarkable creature.

*You can mix any Character Type with any Class (ex. Vampire-Necromancer, Mummy-Druid) but some mix are better supported (and on theme).

The Undead will stay away from Fire. Some, like the Vampire, fears it greatly. Cold, Poison and Lightning will be your friends here. Also, Terrifying the living, and the other dead, is quite satisfying, which you shall do.

Quick Self-introduction:
What’s the focus?

There is several focuses for this Tournament:

  • The Undeads (and anything related to dark magic)
  • Roleplaying
  • A modular approach on Character building
  • Crafting Items
  • Using Skill Charge
  • Fun!
Character Types:

  • Vampire
"You were turned into a Vampire, an Immortal creature, predator to mankind. You now hunger for blood, the same blood that enhance your new supernatural abilities."

  • Mummy
"You are a cursed mummy, away from her lost temple. You are now able to control the curse that is affecting you , using it to modify your body and bright misery to your opponents. Being far from your treasures only drive you to acquire new ones."

  • Banshee
"You are a tormented spirit filled with sorrow and pain. In undeath, you seek to share your misery and death with the living. Your voice is now your greatest weapon."

  • Wraith
"You are a vile ghost, made of evil and darkness. Where ever you go, the air becomes cold and charged with electricity. Your unholy presence scares even the other spirits of Sanctuary."

  • GraveGolem
"You are a rare and powerful Golem of a dead Necromancer. You were made from the ground of an ancient graveyard. Necromantic energy and souls inhabit you, giving you supernatural strength. You now freely travel across the world, consuming other undead that you find and absorbing their powers."

  • Nightmare
"You are a shadow, a powerful entity that moves silently and precisely across the night. You possess knowledge of black magic and are able to create poison and curses beyond mortal comprehension."

Basic Rules:

There will be some basic undead rules, which will be modified by each character own set of rules. And then, there are Paths and Talents to customize even more!

  • Attributes: Each Character will have a main Attribute. It needs to be raise by at least 2 on each level.
  • Skills: Characters will have a set of skills available. Only those can be used. The skills will be mostly focused on 2 or 3 Class, but cross-class skill usage through item is encouraged.
  • Items: What can be used
    • All consumable items (potions, scrolls).
    • All Ethereal Items.
    • All Runes and Jewels can be used.
    • The rest needs to be specified by the Character choice or Path/Talent choice. (This include Gem usage, Runeword, Set Item, Unique & Crafted Item)
  • Path: After choosing a character, a Path will be chosen (the rule of that Path applies to the Character. (It’s an additional way to customize your character)
  • Talent: After choosing a Path, a Talent will be chosen (the rule of that Talent applies to the Character. (It’s an additional way to customize your character)
  • Mercenary: He shares your faith, which means that he will be allowed to use the same Item that you can use.
Characters (Description) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Theme: Basic Theme of the Character

Main Attribute: Needs to be raised by 2 at each level.

Gem: Other Gems can’t be used to socket your equipment

Runewords: Other Runewords can’t be used.

Crafted Items: These Items can be used in addition to what is mentioned in basic rules.

Specific Words: Items containing any of these words (In their name, item type or runeword name) can be used in addition to what is mentioned in basic rules. (You can be creative here: this works for any Prefix/Suffix, Unique, item modified with Anya, etc.)

Skills: Any of the listen skills can be used (from Skill Tree, Charges or gained from an Item)

Vampire ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


Mummy ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Banshee ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Wraith ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

GraveGolem ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Nightmare ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Your focus is on Darkness, Speed & Poison.

Main Attribute:

  • Dexterity

  • Skull
  • Emerald

  • Stealth
  • Nadir (Cloak of Shadows)
Crafted Items:

  • Blood
  • Hit Power
Item with Specific Words:

  • Blight
  • Venom
  • Pestilence
  • Anthrax
  • Septic
  • Foul
  • Corrosive
  • Toxic
  • Pestilent

  • Amazon
+ Poison Javelin / Plague Javelin
+ Jab / Power Strike / Impale / Fend
+ Magic Arrow / Strafe
+ All Passives and Magic Tree Skills (but NOT Valkyrie)

  • Assassin:
+ Dragon Talon / Dragon Claw / Dragon Flight
+ Blade Sentinel / Blade Fury / Blade Shield
+ Death Sentry
+ All Shadow Tree Skills (But NOT Shadow Master)

  • Necromancer:
+ Iron Golem / Corpse Explosion
+ Bone Armor / Bone Wall / Bone Prison
+ Poison dagger / Poison Explosion / Poison nova
+ All Curses Tree Skills

  • Sorceress:
+ Teleport
Paths ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

  • You can choose 1 Path to follow when creating a Character.
  • All the Path Items mentioned can be used by him.
  • Also any skill charge on these items may be used by the Character.
Path of the Reaper ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Path of True Necromancy ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


  • Infernal Tools
  • Sander’s Folly
  • Trang-Oul’s Avatar

  • Smoke (Weaken)
  • White

  • Undead Crown
  • Corpsemourn
  • Soul Drainer
Path of Witchcraft ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Path of Tears ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Talent ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

  • You can choose 1 Talent when creating a Character.
  • Very much like Paths, Talent gives accessibility to more Items. Unlike Paths, it is not a fixed amount of items and can be useful when Crafting or wanting to do very specific Item interactions.
  • Also any skill charge on these items may be used by the Character.
Bonecrafting ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

+ Can use any* Items with the word “Bone”.

*(The Item needs to be “Possessed” first, which means that a Perfect Skull or Perfect Gem of the Character type needs to be socketed in that Item to make usable)

Shadow Affinity ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

+ Can use any* Polearms, Daggers & Crossbows.

*(The Item needs to be “Possessed” first, which means that a Perfect Skull or Perfect Gem of the Character type needs to be socketed in that Item to make usable)

Thaumaturgy ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

+ Can use any* Druid Pelts & Sorceress Orbs

*(The Item needs to be “Possessed” first, which means that a Perfect Skull or Perfect Gem of the Character type needs to be socketed in that Item to make usable)

+ Can also use Poison Potions

Terror Mastery ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

+ Can use any* item with "Chance To Cast Amplify Damage", "Hit Causes Monsters to Flee" & "Hit Blinds Target".

*(The Item needs to be “Possessed” first, which means that a Perfect Skull or Perfect Gem of the Character type needs to be socketed in that Item to make usable)
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~~ ~ ~ ~ ~

Scoring, & Rewards

+ 2 points per Quest done
+ 5 points for reaching Nightmare
+ 10 point for reaching Hell
+ 15 points for completing Hell

+ 5 Bonus points for “Purist” run completion (No re-run, same player setting all the time)
+ 5 Bonus points for inclusion of pictures and explanation of the characters journey (max of 5 per difficulty, for a maximum of 15 points. Of course, multiple pictures/description are encouraged even for the same difficulty :D)
+ It could be possible to give some reward points (1-5) to Character that die or finish their journey, if something awesome happen / they are judged remarkable by everyone &/or the roleplaying was excellent. This will need to be voted and is only there to promote fun and dialogue.


I do not intend to give this Tournament any fix duration. If people are interested, it can run for as long as it needs.

Other basic rules

These are some last rules, outside of the character limitations.

  1. HC mainly, soft-core is permitted but with retirement on first death.
  2. Rune Word Mod may be used. Diablo should be at the current version (whatever the current is when the person join)
  3. Multiplayer permitted (Undead parties!)
  4. Re-run of Areas is permitted (But you will lose the “Purist” Bonus points)
  5. Player setting can be modified (but don’t abuse please). Also, if it’s changed multiple times, the “Purist” Bonus points will be loss.
  6. Mulling item is permitted, but only OUT.
  7. Replays are allowed.
If you wish for more information and ruling, don’t hesitate.

Basic Table
Character --------------- Type / Class / Path / Talent --------------- Forum Name ---------- Level ----- Act -----Score

Character --------------- Type / Class / Path / Talent --------------- Forum Name ---------- Level ----- Act -----Score
*Ex: Bone Construct ---------- GraveGolem / Druid / Reaper / Bonecraft ---------- Mezion ----- 1 ----- 1 ----- 0

*Abbreviate the Path/Talent all you want, as long as we understand

Last Note: Variation, Balance and More fun

This Tournament wasn’t made with a strict balance in mind. Some choice are probably more powerful than the others, and that’s okay, because the most important part is the journey (don’t forget there’s bonus points for awesome stories ;D ).

If people want to add Paths or Talents (with a similar approach to mine, to stay on theme) it could be very interesting. Your character (or the Path/Talents) couldn’t be used in the tournament per se, but you could still give feedback, post image, etc. and I’m very sure everyone would like to see.

Thank you for reading this, and Good luck!

Last edited: Jan 23, 2013
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Mar 20, 2020
We last left Septic the the Nightmarish Poison Nova Necromancer of True Necromancy, studying Shadow Affinity at the entrance to the Black Marsh. We have since laid waste to the denizens of said marsh, vanquished the evil Countess in the tower, and begun our decent into the jails. A few ethereal two handed weapons have made progress a bit faster, and we used that to our advantage in doing some Countess runes. Runes for Nadir and Stealth are pretty easy to find, and the base items are shoppable, so it's nice to have a chest piece and helmet we can repair!

In addition, I think I've previously only cast poison explosion maybe twice in my life. It's....actually pretty good right now. Even on P8, once one enemy dies, the poison cloud is usually enough to kill or very nearly kill the rest. Progress through the rest of the act should be smooth. We'll see about Andariel...