Ultimate summoner aura's combo

sofocle

New member
Ultimate summoner aura's combo

My first necro is growing, and i read lot's of different opinions.

Merc will be Might, no doubt about this.
What weapp for merc, and what weapp for me?
Let's say AokL (arm of kink leroic) and a spirit shield (if i get enough str)as a precast (or presummon), and Homunculus with what weapp?
Another noob question, life leech from bk works with skellies?
 
Re: Ultimate summoner aura's combo

weapon merc: pride. If you can afford it. Otherwise something with decent crushing blow like obedience or hone sundane w/ amns

your weap: beast. Its immense. With pride and might merc, you get concentrate, fanat and might...

shield: spirit has no advantages over homonc for prebuffing. I would use +3 boneflame if possible

BK does not work with skellies.
 
Re: Ultimate summoner aura's combo

Nope, even not considering price infinity is much better than pride. Pride will boost your minions more, but when it comes to boosting CE, infinity completely destroys pride, and ce is the main killing tool of the summonancer
 
Re: Ultimate summoner aura's combo

and ce is the main killing tool of the summonancer

well not according to darknight....

but you're right, on a single player game. Remember CE doesnt scale and this would not be as effective on a higher player game. It also depends on your playing style. I like to be more of a summoner than CEer. I find it a fun but too overpowered skill. I do use it a lot on hell, though.


 
Re: Ultimate summoner aura's combo

Bramble is the way to go for armor for your merc. The thorns makes a pretty noticeable difference.
 
Re: Ultimate summoner aura's combo

well not according to darknight....

but you're right, on a single player game. Remember CE doesnt scale and this would not be as effective on a higher player game. It also depends on your playing style. I like to be more of a summoner than CEer. I find it a fun but too overpowered skill. I do use it a lot on hell, though.

Actually CE gets more power as more people join the game. When someone joins the game monsters health increase. CE is based on dead monster's max health so it does scale.


 
Re: Ultimate summoner aura's combo

items are not a problem, i kan buy high expensive runewords.
So i understand that infinity is best merc weap, because increase my CE damage (50 fire) and merc killing power.
Not sure about armor, bramble is nice for thorns, but coh has nice rez life leech and 2 all skills, and if LL comes from armour, i could equip him with guilaumes helm....
For merc: infinity guilaume coh
For summoner: beast, enigma mp, shako, homunculus, amu 3 summon (mods) mara, (AOKL-splendor in +4-5 summon shield? if possible for precast) 1 soj (or bk) 1 Wisp Projector (15+) arachnid belt, morowalks boots and trang gloves some skillers and rez charms.

Some experienced summoners could please comment my gear?
and another question, should i go for full vita or some 60-70 block?
 
Re: Ultimate summoner aura's combo

Actually CE gets more power as more people join the game. When someone joins the game monsters health increase. CE is based on dead monster's max health so it does scale.

afraid not. CE does NOT scale. It is based on monster hp, but on single player monster hp.

Static field is the only skill in the game that scales.


Bramble is the way to go for armor for your merc. The thorns makes a pretty noticeable difference.

I would disagree and say enigma is far superior to bramble. Take the typical hell melee monster, a grotesque a5. It does ~100 physical damage, with a health bar of up to 15k. Bramble with the BEST roll, lvl 21 gives back 1000% of damage. That is essentially 10 fold, which is 100x10 = 1000 damage returned. This is, ofc calculated BEFORE the blanket hell physical resistance. So essentially, that means you need to let this thing hit your skellies 20+ times before you can kill it.

With enigma you have far better control and movement speed of your minions, as well as increasing your efficiency. I feel it is the most overpowered item in the game and pretty much breaks most classes.


 
Re: Ultimate summoner aura's combo

Actually CE gets more power as more people join the game. When someone joins the game monsters health increase. CE is based on dead monster's max health so it does scale.

CE actually doesn't scale, you can test it for yourself. Kill a mob on players 1 and use CE, then kill a mob in players 8 and use CE.



 
Re: Ultimate summoner aura's combo

afraid not. CE does NOT scale. It is based on monster hp, but on single player monster hp.

Static field is the only skill in the game that scales.




I would disagree and say enigma is far superior to bramble. Take the typical hell melee monster, a grotesque a5. It does ~100 physical damage, with a health bar of up to 15k. Bramble with the BEST roll, lvl 21 gives back 1000% of damage. That is essentially 10 fold, which is 100x10 = 1000 damage returned. This is, ofc calculated BEFORE the blanket hell physical resistance. So essentially, that means you need to let this thing hit your skellies 20+ times before you can kill it.

With enigma you have far better control and movement speed of your minions, as well as increasing your efficiency. I feel it is the most overpowered item in the game and pretty much breaks most classes.

He ment Bramble for merc, u missread


 
Re: Ultimate summoner aura's combo

but you're right, on a single player game. Remember CE doesnt scale and this would not be as effective on a higher player game
It might not scale, but it is still useful, especially with amp/conviction. In single player with amp/conviction it kills in one body pop, in multiplayer games it might take 4. If you look at how fast you can CE, 4 or so casts is still a fast and effective means of dispatching enemies. CE in multiplayer becomes an average skill instead of the one hit wonder killer everyone is used to, but still effective.
I would disagree and say enigma is far superior to bramble.
He was talking about bramble on merc.
 
Re: Ultimate summoner aura's combo

items are not a problem, i kan buy high expensive runewords.
So i understand that infinity is best merc weap, because increase my CE damage (50 fire) and merc killing power.
Not sure about armor, bramble is nice for thorns, but coh has nice rez life leech and 2 all skills, and if LL comes from armour, i could equip him with guilaumes helm....
For merc: infinity guilaume coh
For summoner: beast, enigma mp, shako, homunculus, amu 3 summon (mods) mara, (AOKL-splendor in +4-5 summon shield? if possible for precast) 1 soj (or bk) 1 Wisp Projector (15+) arachnid belt, morowalks boots and trang gloves some skillers and rez charms.

Some experienced summoners could please comment my gear?
and another question, should i go for full vita or some 60-70 block?

steel ned some advice about items. Are those good enough? Or it kan be better TY


 
Re: Ultimate summoner aura's combo

It might not scale, but it is still useful, especially with amp/conviction. In single player with amp/conviction it kills in one body pop, in multiplayer games it might take 4. If you look at how fast you can CE, 4 or so casts is still a fast and effective means of dispatching enemies. CE in multiplayer becomes an average skill instead of the one hit wonder killer everyone is used to, but still effective.

never said it wasnt useful. In fact I stated that its overpowered. Obscenely so imo


 
Re: Ultimate summoner aura's combo

Lots of mis-information on this thread.

1) Mercs can have two auras, period. Generally speaking, the best here is Might and Conviction from a Might Merc and Infinity. There are so many reasons why Pride is just plain bad and should be avoided like the plague, and there are also just as many reasons why Pride doesn't measure up favorably to Infinity that are completely unrelated.

2) CE does not scale with players, but it does scale as you progress through the game. Fact is, with liberal application of Amp Damage and an Infinity polearm on your Merc your CEs will actually deal about 85.5-142.5% of the dead monster's HP depending exactly on what monsters are getting hit by the damage. That is not trivial by any stretch of the imagination.

3) Bramble is pretty insignificant when it comes to damage for Fishys. The way I see it all the Damage Return effects on the armor are better off being used for Poisonmancers reviving some meat shields and getting a decent response to melee Poison Immunes by stacking Thorns, Spirit of Barbs, and Amp Damage for some 3k% effective damage return. When it comes to Fishys, though, they can just get so much more damage by increasing the direct damage their summons do.

All this taken into account, the ultimate combo is, essentially...

Merc: Might, Convicition (Infinity)
Necro: Fanaticism (Beast), Heart of Wolverine (Wisp Projector)

(Pure Fishy)

OR

Merc: Holy Freeze/Blessed Aim/Prayer, Conviction (Infinity)
Necro: Thorns (Bramble), Spirit of Barbs (Bramble), Battle Orders (Call to Arms)

(Poisonmancer w/ Revives)

OR

Merc: Defiance, Conviction (Infinity)
Necro: NONE

(Poisonmancer w/ Skeleton Shields)

Some of you are shocked at the mention of Blessed Aim. It's a good aura for Necros that like reviving Urdars and not much else in terms of summoning, since that will ramp up the damage your Urdars do far more effectively than Might can even imagine. Beyond that, though, it is kinda useless unless you start with niche Meleemancer builds.
 
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Re: Ultimate summoner aura's combo

Probably the 'best' (most damaging) setup I've heard of was used by someone a year, two years back that used this for Uber Tristram:

Necromancer holds Beast
Might mercenary holds Infinity
Iron Golem made of Pride

Of course, this would probably be a little overboard... personally, I always used Infinity on a Might mercenary and left it at that.

I heard that stat increasing (damage, defense, AR, life etc.) increasing buffs by percentage do not work so well as one would expect. Don't remember how come, though, but it's probably to avoid making skeletons too powerful.
 
Re: Ultimate summoner aura's combo

Skeletons get a lot of skill-based damage increases (I think every level after 3rd adds 7% increased damage). That damage doesn't multiply with Might and similar auras, but rather they both adjust the base damage (essentially Skeleton Mastery's bonus +1-2).

It's not really because of balance, but rather just how the game works. The impact would only really be noticable at very high levels.
 
Re: Ultimate summoner aura's combo

I personally use a Beast necro, with Might/Infinity merc, with a Pride iron golem. Ultimate ownage....although a bit expensive and some people may not want to lose a Pride to make a golem.
 
Re: Ultimate summoner aura's combo

I am making a very powerful summon n bone necro
I use 4 char enigma, 2 bk band rings, trangs gloves, marrow walk, shako or a yellow one with +2 skills n best mods on it, weapon 1 arm of king and homo or darkspawn weapon 4 prebuffing weapon2 wizzy n spirt shield, maras or crafted ammy +2 skills with res and aranid mesh
4 merc i use either tals helm or vamp gaze faith n bramble
If u have any ideas on it let me know
I uber with this necro and kill all bosses n key guys really easy
tyvm
 
Re: Ultimate summoner aura's combo

and let me know what charms r good to use i usally use 1 summon with 45 life onit plus 20 lifers with mana on sc
 
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