Ultimate PvM and PvP Hammerdin
This build may sound a little crazy but let me share my thoughts with the incgamers community anyways. I want to talk about a godly pvm hammerdin build that is sturdy through all environment even in an 8 pp environment. Its tough to imangine with the build I am going to be talking about but it sounds effective anyways.
Now for the build we are going to have to know two different setups and that is the hammerdin's gear and the merc's gear. I am going to be talking about both in this forum and why use this or that gear.
Hammerdin Setup:
Weapon- 40 Heart of The Oak Flail(non-eth, please dont overstyle the character over gear you dont need)
Helmet- Harlequin Crest(socketed with Ber)
Armor- Enigma Mage Plate(supior 1.1k defense)
Shield- Spirit Sacred Targe(35% fcr, 45% all resist base, superior if you can)
Belt- Arachnid
Gloves- Trang Oul's Claws
Boots- 65 Life Waterwalks
Amulet- 30 Mara's
Ring 1- Crafted Safety Ring(10% fcr, 10%+ all resist, life, etc.)
Ring 2- 20% Light Sorb Wisp Projector(very important too much lighting in hell)
Hammerdin Inventory:
Icons-
T=Tomb of Town Portal I=Tomb of Identify H=P Torch(20/xx) A=Anni(20/xx)
P D T
K=Keys L=20 Life Small Charm 0=Space in Inventory
Inventory-
THLLLL0000
PTLLLL0000
IALLLL0000
DKLLLL0000
Merc:
Act 3 Fire(you dont want to freeze what you can redeem)
Weapon- Azurewrath(10 to all attributes, 15% all resist 20 life jewel)
Armor- Ethernal Guardian Angel(200% ed, up'ed, 15% all resist 20 life jewel)
Helmet- Crown of Ages(15% dr, 2os, socketed with Gul and Lo)
Shield- Stormshield(Socketed with Um)
In Stash:
Cube(ofc)
Hoz(socketed with Ber)
Verdungo(40/15)
x2 fcr dex rings
20% Sorb Wisp(another one is necessary
x16 20 life small charms
x2 Raven Frost
x2 Dwarf Star(15 mdr)
Wizardspike(rare quality godly cold jewel)
Treachery
If you got any questions I would be more than happy to answer them because I am going to subscribe to my post anyways. Feel free to post your opinions but please keep it PG.
This build may sound a little crazy but let me share my thoughts with the incgamers community anyways. I want to talk about a godly pvm hammerdin build that is sturdy through all environment even in an 8 pp environment. Its tough to imangine with the build I am going to be talking about but it sounds effective anyways.
Now for the build we are going to have to know two different setups and that is the hammerdin's gear and the merc's gear. I am going to be talking about both in this forum and why use this or that gear.
Hammerdin Setup:
Weapon- 40 Heart of The Oak Flail(non-eth, please dont overstyle the character over gear you dont need)
Helmet- Harlequin Crest(socketed with Ber)
Armor- Enigma Mage Plate(supior 1.1k defense)
Shield- Spirit Sacred Targe(35% fcr, 45% all resist base, superior if you can)
Belt- Arachnid
Gloves- Trang Oul's Claws
Boots- 65 Life Waterwalks
Amulet- 30 Mara's
Ring 1- Crafted Safety Ring(10% fcr, 10%+ all resist, life, etc.)
Ring 2- 20% Light Sorb Wisp Projector(very important too much lighting in hell)
Hammerdin Inventory:
Icons-
T=Tomb of Town Portal I=Tomb of Identify H=P Torch(20/xx) A=Anni(20/xx)
P D T
K=Keys L=20 Life Small Charm 0=Space in Inventory
Inventory-
THLLLL0000
PTLLLL0000
IALLLL0000
DKLLLL0000
Merc:
Act 3 Fire(you dont want to freeze what you can redeem)
Weapon- Azurewrath(10 to all attributes, 15% all resist 20 life jewel)
Armor- Ethernal Guardian Angel(200% ed, up'ed, 15% all resist 20 life jewel)
Helmet- Crown of Ages(15% dr, 2os, socketed with Gul and Lo)
Shield- Stormshield(Socketed with Um)
In Stash:
Cube(ofc)
Hoz(socketed with Ber)
Verdungo(40/15)
x2 fcr dex rings
20% Sorb Wisp(another one is necessary
x16 20 life small charms
x2 Raven Frost
x2 Dwarf Star(15 mdr)
Wizardspike(rare quality godly cold jewel)
Treachery
If you got any questions I would be more than happy to answer them because I am going to subscribe to my post anyways. Feel free to post your opinions but please keep it PG.