Tyrael's Mighty Breakdown - Item Find Thread September 2015

If you create a quest bugger that chanc (mephisto hell Shako drop) drops to 1 in 500 with 250 mf. Takes a while setting one up but it might be very rewarding!

About my other point you have to concider rarity doesn't affect item usefullness. A CTA on 1.10 is just as viable as one on 1.13C the fact an 1.10 Ohm rune has the same rarity as a 1.13 Zod doesn't change CTA's attributes. The fact area's are easier to rerun on SP as on bnet is true although on bnets with some time spend you still would get the hrs quite easely. Still I have to say Gripphon's stance about CTA is very much true but within the clause of 1.13c. Thats why if you want to "Remove CTA" from the game you have to remove grief and infinity aswell. Realistically speaking that is a solution that nobody would ever like (exept me but I am naughty). It doesn't change a thing however about the OPness from CTA. There is (and I say this as d2 modder) no correct way in rebalancing 1.13 without doing damage to other gaming aspects.
 
There are several really OP things in diablo. I'll try to address some.

CtA - problem is this thing has no real alternative on most of the builds. I mean, what can sorc or necro possibly use on a switch that can benefit them as much as CtA does? Or paladin? Fcr switch? Lower resist wand? I see nothing that compares to CtA. There is potential build like javazon/bowa hybrid who has pretty clear objection with her switches.

Grief - unbeatable on a barb and 1h zealer, though someone could argue that zealer could try 1h Death or is even better with 2h Death. Melee builds too, Grief pretty much masterrace unless you want 2h build where there are alternatives stronger than Grief.

Infinity - while this item is not of such wide usage as CtA is, it does make a huge difference on some characters.

Enigma - should I say anything? Pretty much everyone but shapeshifters, perhaps bowa and sorc would always look to use this armor. Unless you really prefer to walk in which case Enigma also offers most frw in the game ^^

Insight - I mean, super cheap runeword for super power. Potentially strongest merc stick there is for damage output once you include defense too. While there are alternatives depending on a build, this thing is so cheap and so powerful it is funny.

Spirit shield - super cheap shield that beats everything else by a mile, with exception if you really like max block (which is not really used from what I've seen) or have build that could use faceted shield to a greater success. After Enigma and CtA, this is the most used item in diablo. We could argue that untwinked players also use this which could make it the most used item in diablo history, but I wouldn't go that far.

Reaper's Toll - would you actually use anything else on a merc for any melee physical character? You could try something fancy, but nothing offers as much damage and survivability increase as this thing is. While this stick might not be OP by itself, the fact is there is no real alternative to it. Nothing even close. This item is a reason why even bowazon could work with Enigma while positioning her merc to increase her damage output more than what Fortitude could ever offer.
 
I think the primary problem one is CTA, just because it's playing in an empty field.

Generally speaking unless you're say, certain Amazons who needs both swaps for Java/Spear/Bow or whatever, most characters don't even use their swap except to maybe hold on to some other gear, or other niche uses like minor prebuffing or access to rather situational skills. Even if it could benefit you slightly, plenty of characters could probably get by without using their swap ever. That's an extremely low competition slot. The only other "common swap" I can see is FCR gear but that's usually just for Enigma users.

I think prebuffing mechnically isn't game breaking, there's only a few that are extremely powerful and most of them are much more finnicky. Treachery for example requires more setup and is overall not convenient, even if in theory it could be tacked on to nearly everyone due to the free benefits. Things like having a swap to get say, a shield skill on Sorc, or buffing up Holy Shield or even shoutsticks are all just sort of edging out efficiency.

The problem is then adding in an item that gives you oSkills that are powerful at the cost of merely casting them for almost no downside. The only thing you lose out on are those extreme corner cases that I mentioned earlier, which most people don't use anyways. Yet everyone who isn't a Barb can benefit from gaining access to that skill. I'd equate their competition to like Annihulus or Hellfire Torch. If you can get it, you're going to use it, because why wouldn't you? Besides a Smiter (who doesn't use them because he needs to pick them up) everyone will use them if they can.

So what I'd say is that the swap slot just needed more competition. If you received the passive effects from your swapped gear, or if there were items that had specific functions when they were equipped but not active, I think CTA would be less ubiqituous (besides just being behind a HR wall). I don't think it's inherently that "CTA is too good." it's that "There's no other alternatives than CTA." as Gripphon mentioned, which might be semantics, but I think the distinction is important.

The rest at least have 'some' dividing line outside of "I'm not playing a Barbarian." who is only the unlucky patsy in this case because it happens to be his class skills being handed out. The only other case of course beign Enigma for the "I'm not playing Sorceress" excuse, although there are probably more reasons to not use an Enigma than there are to a CTA.

In most of the other cases (pretty much all except Spirit), their problem is that they're helping to play to a niche or specialty (Low damage weapon, breaking immune / resists, teleport, mana regen, breaking physical immune / resists) the problem as others have mentioned is not only do they fulfill a niche, they all happen to be good items outside of that niche too. Spirit is just sort of a weird spot of an overly efficient item (it gives Skills, FCR, FHR, Health, Mana, Resists, etc where most things only get two or three of these) that happens to go against the grain of Runes being the limiting factor to get them, instead requiring better bases. I don't know if they thought that'd keep it in check, or if it was originally meant just for Paladins (because they get faster access to 4os shields) or what.
 
Grailers are really nice to find, exept when you find 3x durability Vortex Shields ( @Burgomaster3 ) or Collossus Girdles.

Also found this one:
Code:
Cruel Shell
Archon Plate
Defense: 897
Durability: 144 of 180
Required Level: 63
Required Strength: 103
Fingerprint: 0x38ca0fc8
Item Level: 88
Version: Expansion 1.10+
+71% Enhanced Defense
+2 to Dexterity
Damage Reduced by 3
Magic Damage Reduced by 3

Vortex shield wasn't even my first one this year. Oh well, at least the MF works.

Found 9 unique rings during my RFL Pit runs. Kinda lucky, I guess. The results:
Code:
Nagelring
Ring
Required Level: 7
Fingerprint: 0xae34176a
Item Level: 85
Version: Expansion 1.10+
Unidentified
+67 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
28% Better Chance of Getting Magic Items

Nagelring
Ring
Required Level: 7
Fingerprint: 0xca330141
Item Level: 88
Version: Expansion 1.10+
Unidentified
+51 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
17% Better Chance of Getting Magic Items

Nagelring
Ring
Required Level: 7
Fingerprint: 0xc538fbde
Item Level: 88
Version: Expansion 1.10+
Unidentified
+63 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
17% Better Chance of Getting Magic Items

Nagelring
Ring
Required Level: 7
Fingerprint: 0x2e46810a
Item Level: 87
Version: Expansion 1.10+
+67 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
17% Better Chance of Getting Magic Items

Manald Heal
Ring
Required Level: 15
Fingerprint: 0xc58c0a85
Item Level: 85
Version: Expansion 1.10+
Unidentified
4% Mana stolen per hit
+20 to Life
Replenish Life +7
Regenerate Mana 20%

Manald Heal
Ring
Required Level: 15
Fingerprint: 0x10f07d37
Item Level: 88
Version: Expansion 1.10+
Unidentified
6% Mana stolen per hit
+20 to Life
Replenish Life +7
Regenerate Mana 20%

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0x6ba10a41
Item Level: 88
Version: Expansion 1.10+
Unidentified
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 13
100% Extra Gold from Monsters

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0xd8067cd3
Item Level: 88
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 14
100% Extra Gold from Monsters

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0x8cf4e877
Item Level: 88
Version: Expansion 1.10+
Unidentified
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 15
100% Extra Gold from Monsters

Terrible. Those are Nagels #56, #57, #58 and #59 by the way. Still no 30MF one. Maybe it's waiting to be #60, who knows? Lol, I'm actually quite happy with the 28MF one, since now I have everything between 15-29MF.

Also crafted some rings in 1.07, some kinda neat stuff I'll probably never use:
Code:
Prefix 1067 Ring of the Ox
Required Level: 30
Item Version: Expansion
Item Level: 54
Fingerprint: 0x1d01abab
+7 to Strength
Lightning Resist +51%

Prefix 957 Ring of Chance
Required Level: 9
Item Version: Expansion
Item Level: 48
Fingerprint: 0x3e2abc83
Lightning Resist +17%
26% Better Chance of Getting Magic Items

refix 889 Ring of Fortune
Required Level: 31
Item Version: Expansion
Item Level: 54
Fingerprint: 0x7764e87b
+16 to Maximum Stamina
Fire Resist +10%
23% Better Chance of Getting Magic Items

Prefix 1047 Ring
Item Version: Expansion
Item Level: 54
Fingerprint: 0x4c4b2401
Fire Resist +30%
Lightning Resist +30%

Prefix 1067 Ring of the Leech
Required Level: 10
Item Version: Expansion
Item Level: 54
Fingerprint: 0x1405f3a1
Fire Resist +33%
Lightning Resist +26%
3% Life stolen per hit

Cathan's Seal
Ring
Required Level: 11
Item Version: Expansion
Item Level: 54
Fingerprint: 0x31ef0048
Damage Reduced by 2
Fire Resist +11%
6% Life stolen per hit

***Partial Set Item Bonuses***
+10 to Strength
***Partial Set Item Bonuses***

Cathan's Seal
Ring
Required Level: 11
Item Version: Expansion
Item Level: 54
Fingerprint: 0x5dae5c46
Damage Reduced by 2
Lightning Resist +6%
6% Life stolen per hit

***Partial Set Item Bonuses***
+10 to Strength
***Partial Set Item Bonuses***

Prefix 987 Ring of Wizardry
Required Level: 33
Item Version: Expansion
Item Level: 54
Fingerprint: 0x3defb84f
+18 to Energy
+66 to Mana
Fire Resist +23%

Ring of Fortune
Required Level: 31
Item Version: Expansion
Item Level: 54
Fingerprint: 0xbd0fb0f
Fire Resist +12%
23% Better Chance of Getting Magic Items
 
CtA - problem is this thing has no real alternative on most of the builds. I mean, what can sorc or necro possibly use on a switch that can benefit them as much as CtA does? Or paladin? Fcr switch? Lower resist wand? I see nothing that compares to CtA. There is potential build like javazon/bowa hybrid who has pretty clear objection with her switches.

I disagree. In fact, none of my characters is using CtA. I think you don't need it (well OK, except for those who want HC to be less of itself :)). You can do basically everything without it, with no real problems, and many builds have better options regarding the weapon switch. I regard it as an equalizer for PvP where the difference on life between barbs and others might be too big otherwise, but I don't know much about PvP, I admit.

Grief - unbeatable on a barb and 1h zealer, though someone could argue that zealer could try 1h Death or is even better with 2h Death. Melee builds too, Grief pretty much masterrace unless you want 2h build where there are alternatives stronger than Grief.

A agree. As I said, Grief would be nice with less +dmg, let's say less by 100-150.

Infinity - while this item is not of such wide usage as CtA is, it does make a huge difference on some characters.

I think that not the runeword is the problem, but that lightning immunes are easier to break than others. However, if that's changed, then cold mastery should work like fire and lightning mastery as well.

Enigma - should I say anything? Pretty much everyone but shapeshifters, perhaps bowa and sorc would always look to use this armor. Unless you really prefer to walk in which case Enigma also offers most frw in the game ^^

I agree. I think this runeword should come with a severe penalty, like -100% fcr, -100% fhr or -100 vit.

Insight - I mean, super cheap runeword for super power. Potentially strongest merc stick there is for damage output once you include defense too. While there are alternatives depending on a build, this thing is so cheap and so powerful it is funny.

It would be OK if it involved a HR. That would also increase the level req.

Spirit shield - super cheap shield that beats everything else by a mile, with exception if you really like max block (which is not really used from what I've seen) or have build that could use faceted shield to a greater success. After Enigma and CtA, this is the most used item in diablo. We could argue that untwinked players also use this which could make it the most used item in diablo history, but I wouldn't go that far.

It could involve a HR as well, but it should be only 3 runes then (not 2, so necro heads are excluded... those guys have enough options regarding shields). I think it's absurd that a caster runeword needs a shield with a str req of 156 or higher (except paladins). Its fhr and vit bonuses should be reduced as well.

Reaper's Toll - would you actually use anything else on a merc for any melee physical character? You could try something fancy, but nothing offers as much damage and survivability increase as this thing is. While this stick might not be OP by itself, the fact is there is no real alternative to it. Nothing even close. This item is a reason why even bowazon could work with Enigma while positioning her merc to increase her damage output more than what Fortitude could ever offer.

I don't think that Reaper's is that useful. It's counterproductive if the character is using anti-monster warcries (barbs) or curses (necros in general, Dracul's Grasp, Atma's Scarab). That excludes many melee builds.
 
C4GmOX_UMAEz6Ib.jpg


It's odd that I've found this before I found Skin of the Vipermagi.
 
I disagree. In fact, none of my characters is using CtA. I think you don't need it (well OK, except for those who want HC to be less of itself :)). You can do basically everything without it, with no real problems, and many builds have better options regarding the weapon switch. I regard it as an equalizer for PvP where the difference on life between barbs and others might be too big otherwise, but I don't know much about PvP, I admit.

I think we talk about different things in here. It is true you don't de facto "need" CtA, nor do you "need" any other item in the game to play it. I talked about the case where you do use CtA, you realize it benefits your characters more than whatever other switch you can come up with, with few exceptions ofc. It is not about doing anything without it, you can do it like than normally, but it is about doing everything as efficient and as safe as possible, now in that case CtA is that powerhouse I talk about.

I would like to hear what kind of switch could make sorc/necro/hammerdin faster and more safe runner of areas than CtA. MF switch? You could test can your 1k life sorc with different switch actually challenge other AT sorcs who use CtA. Or pitnecro. Or CS hammerdin. I talk about efficient farming, not farming that will take 10 minutes to complete or something like that just to be clear.

I don't think that Reaper's is that useful. It's counterproductive if the character is using anti-monster warcries (barbs) or curses (necros in general, Dracul's Grasp, Atma's Scarab). That excludes many melee builds.

Here again I have a feeling you talk about some more untwinked or theme build kind of play. I mean if someone really wants some thematic build around Dracul's or Atma's, he won't appreciate Toll. But otherwise, I didn't really hear someone using that items for optimized build, perhaps only if they are rather lowish on gear and have no other choice. Most popular and arguably strongest gloves to use are Laying of Hands because that massive 350% ed to demons is powerhouse. I could answer it class by class here.

Barb - from what I know, barb who uses warcries in general doesn't want Reaper's, but Insight because they need tons of mana. But any other non-berserker barb, he would use Toll on a merc without a doubt. What can possibly be stronger than Highlord's + Toll combo on them for damage output? Toll literally doubles your damage output (imagine Fortitude which gives 1500% damage) because most monsters have 50 DR. Same is true for other physical builds, that is really the influence of Toll on damage outut.

Amazon - eventually bowa if she is not into using Atma's and would use Enigma. I'd use Toll anyway on a merc because what else? Unless I go act 1 merc.

Necro - he doesn't need Toll because he is not physical character + he has curses with 100% reliability.

Paladin - Zealer? Definitely Toll + Highlord's. Atma's is too unreliable and cannot even come close to what other combo is offering. Gloves are LoH normally for any kind of optimized zealer, otherwise someone with slightly lower gear could, for whatever reason, use Dracul's. I wouldn't ever consider using those over LoH on him, ever. Don't see a point. LoH + lifeleech ring or whatever also offers nice leech for survivability + you kill considerably faster.

Assassin - no appeal there for Toll, her physical damage sucks too much. But, if you are pure physical build and don't have use of Infinity/Insight, then why not, Toll is nice to have as nice survivability bonus (and yes, more damage too!).

Sorceress - Infinity/Insight masterrace. Toll comes as solution if you don't have Infinity and don't need Insight, that's all.

Druid - fury druid could use Toll merc, but not having teleport is kinda meh. Even so, unless you use act 1 merc, you will use act 2 Toll merc because what else? Insight? Infinity? Botd? Maybe if you have Pride! (anyone building those anyway?)
For wind druid, Toll is powerhouse to use. Okay, Insight is nice, but more profitable is to solve your mana issues by not needing Insight and then use Toll for full power and much stronger/faster killing character. You would need CtA to make it work though, without it you can't even hope to not use Insight and be any sort of efficient runner.
 
Alrighty, since I am already kinda the "balance guy" here. Let me try balancing runewords without really changing concepts. (If this is getting implimented everybody on SPF is going to hate me I guess)

CTA, remove oskill bo and replace it with 30-50% increased life and mana. This way the life and mana bonus can't be swapped out.

Infinity, enable on staves aswell and change aura when equiped to an oskill conviction.

Enigma, Remove FRW, MF and str bonus (really its that easy!)

Insight, remove polearm compatebility (staff only)

Spirit, Change runeorder to TalThulSurAmn and remove 55 fhr.

Grief, Remove from game... (sadly the only option because the +dmg stat on a runeword is too broken). Maybe replace it with an Unique Collussus Sword (Elite Flamberge that hasn't an unque version with +240-300 damage.)

Reapers Toll imo isn't that broken but alright, lets change CTC decrypify to an oskill.

Edit: some others aswell:
Hoto: Nerf 3 allskills to 2.
Botd: Change lifeleach from 12-15% to 6-8.
CoH: Change runeorder to Dol Pul Ber Ist. (15@ res less).
Faith: Decrease enhanced damage from 330% to 220%

I could also list some unqiue items:
Zaka: Decrease all resist from +50 to +25
Arreat: Decrease all resist from +30 to 0
Shako: Remove dr% (entirely)
Mara: Decrease all resist to 15-25
Draculs: Increase cb% to 15% but remove ctc lifetap
 
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A word in advance: All this is obviously a matter of how you are playing the game, not one about an absolutely best way, so even if I didn't make it that clear all the time, this is an opinion from my perspective.

I think we talk about different things in here. It is true you don't de facto "need" CtA, nor do you "need" any other item in the game to play it. I talked about the case where you do use CtA, you realize it benefits your characters more than whatever other switch you can come up with, with few exceptions ofc. It is not about doing anything without it, you can do it like than normally, but it is about doing everything as efficient and as safe as possible, now in that case CtA is that powerhouse I talk about.

I would like to hear what kind of switch could make sorc/necro/hammerdin faster and more safe runner of areas than CtA. MF switch? You could test can your 1k life sorc with different switch actually challenge other AT sorcs who use CtA.
With "CtA not needed", I meant it in a context about item finding. It doesn't make characters any more effective, at least not those I'm playing. For my main item finder (blizzard sorc), the opposite would be the case: Her MF capabilities would suffer. She's constantly and easily killing with her MF weapon+shield while using FCR/+skills/etc stuff just for teleporting and softening up Meph and Andy.

Or pitnecro. Or CS hammerdin. I talk about efficient farming, not farming that will take 10 minutes to complete or something like that just to be clear.
I'm not doing serious MF with them (what's a pit necro BTW?). I would agree that a hammerdin will benefit from more life becaue he needs a certain proximity to the enemies, but hamamerdins aren't really fun for me.

For my play style, my most efficient MFer is a cold sorc with tons of MF gear (more than 300% MF still adds a bit on finding rares and set items) in P1 Tunnels, so there are no other characters to consider :p. The question who's most efficient might be a matter of play style, however.

BTW, if you need fancy stuff for being efficient, you have to calculate how long it would take for that character to earn back the investments. If you could find basically the same stuff with an already existing character in the same time, it was a useless investment, rationally spoken. A blizzardf sorc needs next to no gear at all in order to be able to kill in the Tunnels. I would do a certain minimum about resists and merc equipment, however :)

Here again I have a feeling you talk about some more untwinked or theme build kind of play.
Not at all. I'm never playing untwinked characters. Well OK, my blizzard sorc is kind of untwinked, she's my first character and she has found basically all her gear herself :)

I mean if someone really wants some thematic build around Dracul's or Atma's, he won't appreciate Toll. But otherwise, I didn't really hear someone using that items for optimized build, perhaps only if they are rather lowish on gear and have no other choice.
You don't need a themed build for Dracul's or Atma's. Dracul's are the best zealot gloves, Atma's the best strafer amulet. My opinion about zealots might have been influenced from my bnet times when I fought Übers with them. It still makes things a bit safer, however.

Most popular and arguably strongest gloves to use are Laying of Hands because that massive 350% ed to demons is powerhouse.
Not for zealots who typically have well more than 100% off-weapon without LoH. Dracul's offers more protection than CtA once its lifetap is triggered on non-PIs. You are basically unkillable, as long as non-PIs are near (drain effectiveness doesn't matter regarding lifetap) and my zealot can jump into the middle of a typical crowd of Baal minions and kill them all without drinking a single potion... although there are certainly a few nasty combos of boss abilities if Lister is involved.

Barb - from what I know, barb who uses warcries in general doesn't want Reaper's, but Insight because they need tons of mana. But any other non-berserker barb, he would use Toll on a merc without a doubt. What can possibly be stronger than Highlord's + Toll combo on them for damage output? Toll literally doubles your damage output (imagine Fortitude which gives 1500% damage) because most monsters have 50 DR. Same is true for other physical builds, that is really the influence of Toll on damage outut.

In the places my barbs are going, mercs are dying all the time (Trav, Baal+minions), so they are doing all their stuff without mercs. My conc barb wears LoH, however, he has enough life when BOed to ensure that he won't die from panic reactions by me caused by sudden, unexpected loss of huge amounts of life.

Reaper's doubles your damage in the time frame of the monsters, but I only care about that if the monsters could become a threat. That's not the case, so I'm doing things in my time frame which doesn't add anything to damage per second, except you count HF's cold damage.

Amazon - eventually bowa if she is not into using Atma's and would use Enigma. I'd use Toll anyway on a merc because what else? Unless I go act 1 merc.
My strafer is using Fortitude, of course, that armor is just made for strafe/MF zons! Atma's is needed as a means versus PIs.The Pits don't have PIs, but she can do WSK + Baal minions as well which is why she doesn't have a merc as well. Diablo and WSK monsters kill them allmost every time.

I could put CtA into the weapon switch, but she's suffering little damage. Almost no monster will ever get close to her.

Necro - he doesn't need Toll because he is not physical character + he has curses with 100% reliability.

Regarding summon necros, this is where my ethereal Kelpie Snares go to. This might actually be a good application of CtA, but having Beast in the main weapon/shield slot and a summon wand like AoKL in the back hand might speed up trhings enough to be better than CtA... and BTW, who cares if a minion dies if a dozen potential new ones are on the ground?

Paladin - Zealer? Definitely Toll + Highlord's. Atma's is too unreliable and cannot even come close to what other combo is offering. Gloves are LoH normally for any kind of optimized zealer, otherwise someone with slightly lower gear could, for whatever reason, use Dracul's. I wouldn't ever consider using those over LoH on him, ever. Don't see a point. LoH + lifeleech ring or whatever also offers nice leech for survivability + you kill considerably faster.
As said, I think Dracul's offers more protection for a zealer than CtA and he has so much off-weapon %ed that LoH doesn't add that much additional damage. 300%ed off-weapon on Grief is about 1000 damage. He could even put away Fortitude and wear Skullder's or Enigma, but that's not that much needed if you can roll up maps with the stairs around the corner. However, even if you don't need quick travel across otherwise impenetrable obstacles, another advantage of Enigma is that it brings minions back to your position, either to rescue them or to telestomp the enemy.

Assassin - no appeal there for Toll, her physical damage sucks too much. But, if you are pure physical build and don't have use of Infinity/Insight, then why not, Toll is nice to have as nice survivability bonus (and yes, more damage too!).

Assassins aren't really of my liking. I played a few trappers, but it didn't add much fun for me. Whatever I wrote, it soesn't apply to them. Trappers certainly benefit from Infinity, but just breaking immunities will still leave a 90-99% resistant enemy and -res gear won't have an effect because traps count as independent minions.

Sorceress - Infinity/Insight masterrace. Toll comes as solution if you don't have Infinity and don't need Insight, that's all.
Right.

Druid - fury druid could use Toll merc, but not having teleport is kinda meh. Even so, unless you use act 1 merc, you will use act 2 Toll merc because what else? Insight? Infinity? Botd? Maybe if you have Pride! (anyone building those anyway?)
For wind druid, Toll is powerhouse to use. Okay, Insight is nice, but more profitable is to solve your mana issues by not needing Insight and then use Toll for full power and much stronger/faster killing character. You would need CtA to make it work though, without it you can't even hope to not use Insight and be any sort of efficient runner.[/spoiler]

None of the druids I've played were really fun for me. I don't know much about them, but from what I believe to know, I don't think they are good at item finding.
 
hmm, I think we are pretty much through it. My posting already has an aura of dogmatism, nitpicking and repetition. What remains is a matter of taste. I probably won't convince you of my opinion and vice versa, but feel free to make a few final comments :).
 
View attachment 4679

Third of those, 1 has 3os, this has 2os again.

View attachment 4680

Grief I made for my Pitzerker. Quite crappy roll unfortunately. I still have 3x Ohm, so I might cube up to another Lo and give it a second shot. Still have to find that Ber for Enigma first though, so who knows I have found a Lo in that time as well?
 
yQohUVN.png

I sat down to do a couple of runs before work. This pops on the first run. 89 items to go.

I'm getting close to 93. Once I level off pindle I plan on doing LK runs until I get my second ber.
 
I considered making this its own thread but..

Edit: As others have mentioned, probably best in the lounge thread, moved it there to keep this thread about item finds.
 
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Interesting post. Although it might fit in better in the D2 Lounge thread.

For Travincal / runes, your Blizzard Sorc would probably be your best pick. But if you want to have different builds for something, a Zealot might do well there too. I have not much experience with them, let alone in Travincal.

For Andariel, a fire based build. Strongest most likely sorc again, but maybe fire trapper or fire druid can be fun alternatives.

For WSK a few things can work. Of those not mentioned here, maybe a Trapsin or a Dancer?
 
I wanted to do something entirely different (After doing boring levelups on my 1.00 enchant sorc).

So yeah here is a new series of mine. If people actually like this I might do it aswell for 1.13c classic later on! Everybody here knows I am fond of rare items so without futher ado:

Will I get lucky?
25 rare bonehelms fresh found from Cow King Normal.
Time spend farming them: 75 min
Grading and identifying em in the video.
Be sure to judge wether I got lucky or not!

Haul pic:
View attachment 4686
The vid:
 
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