Re: Travincal Running WW Barb Mini-Guide
It's more or less obvious, but I just feel like going through what I think are the key elements for a successful titan-oriented build:
1.) Enough life to not get one-hit-KO'd - obviously absolutely crucial.
2.) Life Steal - enough life steal is crucial. Basically the barb has to be able to refill his life orb to 100% in an "instant" (which is very doable).
3.) Damage - without enough damage there won't be enough life steal.
4.) Damage Reduction % - allows to have slightly lower max life, which allows for more strength -> more dmg, and life steal has a bit easier time overcoming the rate of life lost from hits.
Even if the barb has more life, but too little life steal, a few consecutive hits will wear out the life eventually killing the barb. Arreat's + String of Ears + 1x ring with life steal (ideally mana steal too) gives ~20+% life steal, which I have found to be enough to be able to steal more life back than the barb is losing it vs. any (in ~100 p3 runs anyway) council roll (again, that's with Grief PB + Azurewrath/Oath BB).
Even a few percentage difference in life steal can make a difference between death and survival. For lower damage weapons, I wouldn't consider something like ~30% life steal unreasonable at all, and that's quite easy to reach (the equipment I listed above + second life steal ring).
BAs hit 10 FPA at 75% IAS (35% Grief+LOH+HLs) and needs 125% for 9 FPA. How does being chilled affect these breakpoints?
Fanaticism has
skill based IAS, which is more efficient than item based IAS, that's why it's easy to reach 9 frame attack with Beast. With Beast's level 9 Fanaticism only 44% IAS (45%) is needed for a BA to hit 9 frame Berserk. As for being chilled (not by Holy Freeze, but normal cold damage), I don't remember how much it affects, but if you just reached 9 frame Berserk, I would guess being chilled will make it ~3 frames slower.