Re: Travincal Running WW Barb Mini-Guide
After maxing the crucial skills (WW, Mastery, BO) and putting point(s) in the useful support skills (Increased Speed, Natural Resistance etc.), there aren't any skills that can actually increase the barb's damage and thus council run speed (well, putting more points into Berserk could help vs. Decrep-broken PI's, but the overall benefit would be practically non-existent).
Find Item is a bread and butter skill for a council running barb, so even a 1% increase in the Find Item chance is beneficial for the runs overall. That, in my opinion, makes Find Item the best place to put remaining skill points into. Maxing Find Item can bump the chance up to 55% without much trouble, by utilizing +skills weapons on switch.
In short, it's just simply effective to put the remaining skill points into Find Item, as long as your barbarian has already maxed the damage skills and is surviving without trouble.
Speaking of damage and efficiency, I definitely find it worth it to make a "titan"-oriented build for council rune hunting, so that the barb has just enough life to survive any council roll. It seems to me that many if not most people have their barb's life in multiple thousands. I do realize that something like ~3-4k life is good for a gold or magic finding barb, because that gear provides less damage than pure damage setup -> less life steal. But as I babbled earlier in this thread, vs. council ~1,5k max life (after BO) is easily enough for a well equipped barb. Rest of the status points can go into Strength for considerably increased damage.
Of course I do realize that in the end it's a matter of preference. A higher life barb doesn't immediately die if he stops attacking near monsters, whereas a titan barb kills a little faster.
Titan approach is especially beneficial for a barb that doesn't use Fortitude, as it evens out the difference in total Enhanced Damage % compared to a Fortitude wielding barb.
Shout is a defensive skill that marginally helps with survival. With good enough gear (damage and life steal) a WW barb can survive any council roll without much if any trouble, regardless of defense, so Shout isn't needed.I keep seeing Whirlers with 20 points in Item Find.
If a person has a HOTO on switch and the usual semi-uber gear it seems like once you've got a 50% chance on Item Find that any points beyond that are wasted. In my case, I have 8 hard points in IF and with my gear I'm already at 50%. For that reason I stopped pumping Item Find and currently have 6 unused skill points.
Wouldn't those extra 12 (20 minus 8 equals 12) points be better spent somewhere else like Shout for example?
After maxing the crucial skills (WW, Mastery, BO) and putting point(s) in the useful support skills (Increased Speed, Natural Resistance etc.), there aren't any skills that can actually increase the barb's damage and thus council run speed (well, putting more points into Berserk could help vs. Decrep-broken PI's, but the overall benefit would be practically non-existent).
Find Item is a bread and butter skill for a council running barb, so even a 1% increase in the Find Item chance is beneficial for the runs overall. That, in my opinion, makes Find Item the best place to put remaining skill points into. Maxing Find Item can bump the chance up to 55% without much trouble, by utilizing +skills weapons on switch.
In short, it's just simply effective to put the remaining skill points into Find Item, as long as your barbarian has already maxed the damage skills and is surviving without trouble.
Speaking of damage and efficiency, I definitely find it worth it to make a "titan"-oriented build for council rune hunting, so that the barb has just enough life to survive any council roll. It seems to me that many if not most people have their barb's life in multiple thousands. I do realize that something like ~3-4k life is good for a gold or magic finding barb, because that gear provides less damage than pure damage setup -> less life steal. But as I babbled earlier in this thread, vs. council ~1,5k max life (after BO) is easily enough for a well equipped barb. Rest of the status points can go into Strength for considerably increased damage.
Of course I do realize that in the end it's a matter of preference. A higher life barb doesn't immediately die if he stops attacking near monsters, whereas a titan barb kills a little faster.
Titan approach is especially beneficial for a barb that doesn't use Fortitude, as it evens out the difference in total Enhanced Damage % compared to a Fortitude wielding barb.