Trapper Gear Improvements
Having a blast with my trapper. There's no boss pack she can't handle; nowhere she can't tread confidently. My gear is good, but I like to work towards ideals. There are plenty of trapper guides, but they all sort of skip over the equipment section, or, when I read it, it doesn't seem to take into account simple things like resists, or even important breakpoints.
I'd like people to post their ideal trapper gear (spare no expense), with maybe a little commentary about why they picked it. Here's what I'm using, with a couple comments on what maybe I'd like to improve:
Helm
Harlequin Crest socketed with Um rune.
I think this is pretty much perfect, unless I stumble across some delicious rare circlet with wicked mods.
Armor
"Treachery" Wire Fleece (574 defense).
Nifty +2 skill armor with FHR and IAS. I hit the 9 fpa trap laying breakpoint and then some, and with my other gear, the second last FHR breakpoint. The CR is kind of nice, and the ctc Fade almost never goes off, but as it is, I've got level 15 Fade with +skills anyway.
I've thought about other options here. If you take a look at the other +2 skill armors, you've got Enigma, Chains of Honour, and Arkaine's Valor. Enigma's got some cool mods on it, but I really don't see myself teleporting around, and it lacks any other really important mods for a trapper, in my opinion. The same can really be said for the Chains, with the exception of the resists on it. The Valor on the other hand has some potention. It has roughly triple the defense of any Treachery, FHR, some +DR and huge life bonuses. I'm not sure whether I hit the 9 fpa trap laying breakpoint without the 45% IAS on Treachery, so this is something I'll have to look into. Also, because it's not a runeword, I could conceivably socket it with something like a Scintillating Jewel of Fervor, for added resists and a small IAS increase. The only drawback is the huge strength requirements on it. I think with my other gear, though, I might just make it.
Weapons
Right: Bartuc's Cut-Throat with Shael rune
Left: Cunning Greater Talons also with Shael rune
I could easily have just used two +3 traps claws, but I decided that I wanted a +2 skill claw just so that my weapon blocking was a little bit higher. Currently it sits at 51%, which is quite comfortable for me. The other benefit to having the Tuc's is that I get more FHR. Unfortunately, because of the way the strength requirements on my weapons worked out, I don't get any benefit from the huge stats on it. However, if I do decide to pick up a Valor, they might just tip the scale for me. I just don't like being naked on switch...
I would like to get a really nice +3 traps Greater Talon with +LS and one of the other traps. Not sure what they go for, and I'll be damned if I'm going to shop for them.
On Swap: Shadow Greater Talons
Again, it'd be nice to have a second mod on them like +SM or +Fade.
Belt
198% Thundergod's Vigour.
I decided to take my strength up to 110 for this belt. The lightning absorb alone is worth it, in my opinion, but then there's the +10 to maximum lightning resist and the huge life. If I come across a 200% ed one, I'll slap it on.
I've read that a lot of people like to use Arachnid's, but I guess it's a matter of personal preference. Aside from the +1 to skills, I don't see how it's that great for a trapper.
Gloves
Bloodfists Heavy Gloves
I just haven't gotten around to upgrading them yet. Not sure how useful the IAS is for me, but the life and the FHR are lovely. I'm kind of at a loss for what gloves to use. I've seen and read about people using all sorts of things from crafted & rares with IAS, resists and stats, to Laying of Hands. Fists seem to be popular for the same reasons I'm wearing them. When I come across the ingredients, I craft blood gloves out of Vampirebone gloves in the hopes of creating something decent. So far nothing.
Boots
Natalya's Soul Mesh Boots (21 LR/25 CR)
I like running fast, so it had to be a 40 FRW pair of boots for me since I'm using Fade. My cold resistance and lightning resistance are both maxed in Hell with these boots.
I pick up any rare boots I come across, but so far nothing has struck me as particularly nice. Before I managed to trade for these boots, I was wearing a rare pair with 20 FRW, 38 FR and 20 PR, and that balanced out my resists very nicely, but I was so slow in them! Before that I was using Sigon's... ugh.
Jewelry
Ring 1: Ravenfrost (20 Dexterity)
Ring 2: Dwarfstar
Amulet: ... Cunning Amulet of Blandness
With the rings and my belt, I have triple absorb, making me pretty much invincible to nasty boss explosions. I suppose I could part with the Dstar in favour of a nice rare or crafted ring with crazy mods, or even a BK ring for the life and +skill, but I like the security of knowing I have triple absorb. The Raven takes care of CBF and the dex factors into twinkage nicely.
My amulet on the other hand is shameful. It's a vanilla +3 traps amulet. However, it keeps my +traps high, so the only improvement would be to either get one with +life or find a crazy rare or crafted amulet with +3 traps. I'm not even sure if rares and crafted can have +3 to a tab though...
I've thought about getting a Mara's, and I keep crafting blood amulets when I come across the ingredients. So far nothing great. I'm kind of open to suggestions as far as amulets go.
Charms
15 stat, 20 resistance Assassin Torch
Shadow GC
A GC with poison resistance and 12% FHR to hit that breakpoint
The rest are either resist charms or life charms
No Annihilus as of yet, but I'm working on it
I guess if I had a Mara's, I could ditch a lot of resistance charms and start getting trap skillers with life on them. Get one with FHR to replace the GC I've got now and then stock up on more vita charms.
Other
Well, I wouldn't mind a perfect Call to Arms, but I hardly think it's necessary. Also, I'd have to spend a lot of time switching back and forth between it and the shadow claws. I'm just as well without it. Life is sitting at like 1700, and if I cared, I could just get a friend to BO me.
I'm looking forward to seeing what other people put down.
Having a blast with my trapper. There's no boss pack she can't handle; nowhere she can't tread confidently. My gear is good, but I like to work towards ideals. There are plenty of trapper guides, but they all sort of skip over the equipment section, or, when I read it, it doesn't seem to take into account simple things like resists, or even important breakpoints.
I'd like people to post their ideal trapper gear (spare no expense), with maybe a little commentary about why they picked it. Here's what I'm using, with a couple comments on what maybe I'd like to improve:
Helm
Harlequin Crest socketed with Um rune.
I think this is pretty much perfect, unless I stumble across some delicious rare circlet with wicked mods.
Armor
"Treachery" Wire Fleece (574 defense).
Nifty +2 skill armor with FHR and IAS. I hit the 9 fpa trap laying breakpoint and then some, and with my other gear, the second last FHR breakpoint. The CR is kind of nice, and the ctc Fade almost never goes off, but as it is, I've got level 15 Fade with +skills anyway.
I've thought about other options here. If you take a look at the other +2 skill armors, you've got Enigma, Chains of Honour, and Arkaine's Valor. Enigma's got some cool mods on it, but I really don't see myself teleporting around, and it lacks any other really important mods for a trapper, in my opinion. The same can really be said for the Chains, with the exception of the resists on it. The Valor on the other hand has some potention. It has roughly triple the defense of any Treachery, FHR, some +DR and huge life bonuses. I'm not sure whether I hit the 9 fpa trap laying breakpoint without the 45% IAS on Treachery, so this is something I'll have to look into. Also, because it's not a runeword, I could conceivably socket it with something like a Scintillating Jewel of Fervor, for added resists and a small IAS increase. The only drawback is the huge strength requirements on it. I think with my other gear, though, I might just make it.
Weapons
Right: Bartuc's Cut-Throat with Shael rune
Left: Cunning Greater Talons also with Shael rune
I could easily have just used two +3 traps claws, but I decided that I wanted a +2 skill claw just so that my weapon blocking was a little bit higher. Currently it sits at 51%, which is quite comfortable for me. The other benefit to having the Tuc's is that I get more FHR. Unfortunately, because of the way the strength requirements on my weapons worked out, I don't get any benefit from the huge stats on it. However, if I do decide to pick up a Valor, they might just tip the scale for me. I just don't like being naked on switch...
I would like to get a really nice +3 traps Greater Talon with +LS and one of the other traps. Not sure what they go for, and I'll be damned if I'm going to shop for them.
On Swap: Shadow Greater Talons
Again, it'd be nice to have a second mod on them like +SM or +Fade.
Belt
198% Thundergod's Vigour.
I decided to take my strength up to 110 for this belt. The lightning absorb alone is worth it, in my opinion, but then there's the +10 to maximum lightning resist and the huge life. If I come across a 200% ed one, I'll slap it on.
I've read that a lot of people like to use Arachnid's, but I guess it's a matter of personal preference. Aside from the +1 to skills, I don't see how it's that great for a trapper.
Gloves
Bloodfists Heavy Gloves
I just haven't gotten around to upgrading them yet. Not sure how useful the IAS is for me, but the life and the FHR are lovely. I'm kind of at a loss for what gloves to use. I've seen and read about people using all sorts of things from crafted & rares with IAS, resists and stats, to Laying of Hands. Fists seem to be popular for the same reasons I'm wearing them. When I come across the ingredients, I craft blood gloves out of Vampirebone gloves in the hopes of creating something decent. So far nothing.
Boots
Natalya's Soul Mesh Boots (21 LR/25 CR)
I like running fast, so it had to be a 40 FRW pair of boots for me since I'm using Fade. My cold resistance and lightning resistance are both maxed in Hell with these boots.
I pick up any rare boots I come across, but so far nothing has struck me as particularly nice. Before I managed to trade for these boots, I was wearing a rare pair with 20 FRW, 38 FR and 20 PR, and that balanced out my resists very nicely, but I was so slow in them! Before that I was using Sigon's... ugh.
Jewelry
Ring 1: Ravenfrost (20 Dexterity)
Ring 2: Dwarfstar
Amulet: ... Cunning Amulet of Blandness
With the rings and my belt, I have triple absorb, making me pretty much invincible to nasty boss explosions. I suppose I could part with the Dstar in favour of a nice rare or crafted ring with crazy mods, or even a BK ring for the life and +skill, but I like the security of knowing I have triple absorb. The Raven takes care of CBF and the dex factors into twinkage nicely.
My amulet on the other hand is shameful. It's a vanilla +3 traps amulet. However, it keeps my +traps high, so the only improvement would be to either get one with +life or find a crazy rare or crafted amulet with +3 traps. I'm not even sure if rares and crafted can have +3 to a tab though...
I've thought about getting a Mara's, and I keep crafting blood amulets when I come across the ingredients. So far nothing great. I'm kind of open to suggestions as far as amulets go.
Charms
15 stat, 20 resistance Assassin Torch
Shadow GC
A GC with poison resistance and 12% FHR to hit that breakpoint
The rest are either resist charms or life charms
No Annihilus as of yet, but I'm working on it
I guess if I had a Mara's, I could ditch a lot of resistance charms and start getting trap skillers with life on them. Get one with FHR to replace the GC I've got now and then stock up on more vita charms.
Other
Well, I wouldn't mind a perfect Call to Arms, but I hardly think it's necessary. Also, I'd have to spend a lot of time switching back and forth between it and the shadow claws. I'm just as well without it. Life is sitting at like 1700, and if I cared, I could just get a friend to BO me.
I'm looking forward to seeing what other people put down.