Tournament: The Randomly Challenged II

Re: Tournament: The Randomly Challenged II

Well, I was looking for a new tourny to try, now that I'm re-addicted, and... well, why not. Here goes:

Introducing Chaotic-Skunk the paladin. Mercenary type = Act 3 Cold. May the random gods be with him.
 
Re: Tournament: The Randomly Challenged II

Just rolled up my character: Iwpngilk the Sorceress, with an Act 3 Cold merc as well. Will I make it to act 3 as a sorc without a merc?
 
Re: Tournament: The Randomly Challenged II

Well this is my 5th tournament I am currently playing now, so I probably am spreading myself a bit thin, but It's nice to be certain you don't have to play someone you are bored with.

I was excited to bust out my funky dice that I used to use for MTG, but alas I was unable to find them. I did however find a nice RNG app for my phone, so that I don't have to toggle out of D2 to hit up Random.org at least.

Character roll was straight up 2's so MindBlastedSelf the assassin was born, She will be joined by an act 2 BA merc. I don't think I have ever used a BA merc, but I am thinking that if I can roll a point into BF it will certainly be helpful there. I was hoping for a Pally, Druid, or Necro as those are all classes I have yet to enter a tourney with. But an Assassin should be a very solid class regardless of randomness.

I saved up all skills until level 7 when I hit the plains WP. Rolled 2xFists of Fire, 2xFire Blast, Claw mastery, Blade Sentinel, And Tiger Strike. Was hoping to stay away from the martial tree, but what are you gonna do? 2 points in fists of fire proved to be complete ownage, so the going has been quick and easy. At level 12 I spent my next 5 skill points, hoping to get some prereq's out of the way and hopefully get BoS and Claw block. Instead I got D talon, Cobra strike, And 3 more points into Fists of fire. The level 5 FoF will prove very useful in the early game, but is not ultimately where I had hoped to end up. The stats have gone pretty bad, but could be worse. 10 STR, 11 DEX, 16 VIT, and 18 NRG. The nice thing is that I can do as much FoF as I want and rarely have to burn a single pot in between town trips.

Fortuanately I have found a 4 Dex GC and a 4 Str GC, so I am only 2 STR away from a 3os armor

Currently ready to head into the Stony Field
 
Re: Tournament: The Randomly Challenged II

Greetings all! Been a while since i played any D2. Busy with work and everything else that life consists of, but this game has a knack of eventually calling you back. So, first tourney back has got to be this one (with it being reincarnated and all :thumbup:)! So, without further ado meet Brainless the necro who will be accompanied by a desert def merc if I can get him past the first act. We will see...:whistling:
 
Re: Tournament: The Randomly Challenged II

Soo I figure i'll start with this tournament, so far!

Nadia the Assassin, lots of points in dex, landed first 3 skill points in traps and a fire rogue merc.

Kind of feels like random.org is cheating with its rolls haha
 
Re: Tournament: The Randomly Challenged II

[HIGHLIGHT]Lohan the Assassin[/HIGHLIGHT] will join this tournament. She will partner with an A3 Cold Merc, should she live that long.

I suspect that being guided by a random number generator will remind me of some gals I once dated.

I really don't need another tournament, but I remember playing in an earlier version of this tournament when i first joined the SPF and I just could not resist doing it again.
 
Re: Tournament: The Randomly Challenged II

Pete was careless one time in Travincal, and nearly got rewarded with his death! Multiple Blizzards at once HURTS when you have less than 30% cold resist. It was a wake-up call, and I was much more careful afterwards.

About 70% into the huge Durance 2 floor, I was hit by the 'ignore merc' bug. Since the WP was really off in a useless place, I continued playing anyway. I just had to remember to let the golem be the focus for where fighting was going to happen, instead of the merc. I also used some more Revives and more often than usual.

I saved a few rooms of Durance 2 and cleared the the way to Mephisto. When that was done, I took out what was left of Durance 2, looking for some Maulers to Revive. At first, it looked like I was out of them, but then I found two in the last room. It wasn´t far from the stairs down, but I still used a couple of Teleport charges to avoid the risk of losing them.

I got them succesfully to the fight, which was bad news for Mephisto. I may have had an advantage of the 'ignore merc' bug here. Drus still got damaged by the poison clouds, but potions and a few swings with Life Tap assistance fixed that.

The Maulers survived the whole fight - and expired about 10 seconds afterwards. Nice work, dudes.


[Highlight]Conqueror Pete the Necromancer and Drus the Barbarian merc, level 85, Hell Outer Steppes next[/Highlight]



Nice to see several new players in the tournament! :thumbsup:
 
Re: Tournament: The Randomly Challenged II

Oh oh, me too. Didn't know what to do waiting for Jan. 9...

Thankfully I remembered I already had a roll recorded for my next try in this thread: Sorc + act3 fire mage.

*Prays for blizzard this time.*

edit:

RandintII just finished stony field and stopped there, because there was a nice waypoint right next to both underground passageway entrance and stone pillars. Level 13 now (yay 3 exp shrines in stony field) and already way luckier than Randint v1 in skills: already have static field 1 and blaze 1, which will be really strong vs andariel and duriel (I think). Never used used blaze before, but I'll have time to get used to it before Andariel, unless I forget to and just use her 3 chipped emerald bow on everything.

[highlight]RandintII, lvl 13, Stony Field[/highlight]
 
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Re: Tournament: The Randomly Challenged II

Well, I've completed a couple no death sc chars and built up some wealth but im starting to get bored. I need to head back to tournaments and switch completely over to hc single pass chars I think. What better way to convert over to HC then with a crazy tourny like this.

Introducing: [highlight]TekitouNecro[/highlight] and his Act 5 merc.
 
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Re: Tournament: The Randomly Challenged II

Agree with ilshad, can't stay away from this game, especially with D3 hype. Haven't played in forever and I honestly don't see this ending well for me, but its all in good fun :) .

Nostalgiamancer, the Necro assisted by an act1 fire rogue, here goes nothing.
 
Re: Tournament: The Randomly Challenged II

Good god. I can't do this! I never realized how much of a control freak I am. this tournament is killing me! points into poison dagger!!!! NOOOO. 35 energy! ARGHH!

I don't think I can continue... I feel silly for joining, but now I think I know why nobody has finished the game in this tourny. It's not the difficulty... its the points spent on energy.
 
Re: Tournament: The Randomly Challenged II

Er... well it seems I'm a bit rusty, died at level 5 to... Corpsefire -.-

I suppose it's time to take it a little slower while i re familiarize myself with the game :)
 
Re: Tournament: The Randomly Challenged II

Pete´s Dim Vision button was getting hot, since he had to deal with these buggers. He has a pretty good DV that covers a large area and has a 5.7s duration.

Of course, the ctc. Static Field on Crescent Moon does nothing against them, and they have high physical resistance, so they took a while for Drus to kill if they were Dimmed. Usually, I would hit the one he was fighting with Decrepify instead, to speed it up. There were two Soul bosses on the Plains. One was easy, but the other one was 'unbreakable PI'. Open Wounds from Drus' sword did nearly all of the damage. Pete added a couple of his weak Poison Novas (~250 damage per hit). I don´t know why I forgot I have Bone Spirit, seeing as that is permanently mapped to the left button... :rolleyes:

City of the Damned was fun, with Stranglers, Stygian Hags and Corpse Spitters. At one time, I met a double boss pack of spitters and spawners. CE cleaned up nicely. BTW, you can see one of my favourite Revives here, Stygian Dogs. They are fast, 'no-nonsense' tanks that are also small (= unlikely to get in the way of Drus).

Hephasto was Might + Spectral Hit + CE + Cursed. Very very powerful hitter, and there was an annoying Grotesque with him that simply refused to die and just kept spawning. Good Revive fodder, sure, but they demanded attention from Drus, causing him to stop working on Big, Green and Ugly.
I thought I had a good choke point going here, but when the golem died 0.5s after the screenie, Drus became Hephasto´s next target, and he died for the 4th time in this fight. Good grief...

My solution: after Drus had applied OW, drag him with me to keep him safe, keep recasting golems and let Hephasto taste some Iron Maiden.


HF gave me an Io rune. Meh, I had one already.

Pete is the only character I´ve ever played that has decided to take on the whole of Infector´s pack instead of separating out a few at a time. I just had to move back a little so Drus wasn´t right in the middle of the thickest battle. Once I had two of the minions on my side, it was a pretty comfortable fight.

Isn´t this the quintessential idea of a Necromancer ability - waking up dead enemies and get them to fight for you? I haven´t used Revive much before. It truly is a great skill for this tourney. I was lucky to get it reasonably early (5 prereqs!). I would probably have used a staffmodded wand with it otherwise.

I copied my good act boss plan from the previous act. I was lucky to roll some Crushing Blow brutes here, too. Diablo ignored them, and went straight for Drus. But he opened up with some useless Lightning breaths (they start so far away from him that they don´t hit) so Drus got many hits in. Diablo eventually got him, and then the Urdars expired. Oh well, there were more where those two came from. He never had a chance, really.

So four acts of Hell full cleared on /p3. Sweet.


Bloody Foothills was tricky, with Quill Rats and Burning Dead archers. I had to be on my toes, recasting golems, planning our assaults, bringing out Life Tap a lot to help Drus. Rats and archers made bad Revives (the fire shots of "my" archers were confusing, too) as far as tanking went, but I still had some use of them. However, this area also has some corpses of the two monster types native to this area. The Enslaved were the best because they are melee-only and move up next to enemies.

A mixed bag of foes in the following two large outdoor areas, and rather easy draws in the two RoF bonus areas (imps, boars, Unravelers, Blunderbores and Hell Witches). The latter were the trickiest, but there was no boss of this monster type.

On the Highlands, Pete paused for a moment to pay respect to my recently fallen hero in the Gold Diggers tourney.


[Highlight]Conqueror Pete the Necromancer and Drus the Barbarian merc, level 86, Hell Crystalline Passage next[/Highlight]





Vague said:
Good god. I can't do this! I never realized how much of a control freak I am. this tournament is killing me! points into poison dagger!!!! NOOOO. 35 energy! ARGHH!

Well, then you can do more Poison Dagger hits without drinking mana potions...:jig:

Control and planning flies out the window in this tourney. You must embrace that if you want to enjoy it. It´s all about doing the best you can with the dull tools you have, with the rags you are dealt, etc.

But if you aren´t enjoying it, then of course you should stop. It´s all about having fun.


Vague said:
I don't think I can continue... I feel silly for joining, but now I think I know why nobody has finished the game in this tourny. It's not the difficulty... its the points spent on energy.

Well, what do you really miss by not spending the points that goes to ENE on other stats? As a Necromancer, you are quite likely to get enough STR for what you want to wear anyway. Getting good blocking is hard, but it´s probably more important to get some useful staffmods (or +skills in general) on the shield instead of good blocking. Less VIT means you have to compensate with more +life on gear. My Pete has a +182 life armor, two Whale items, several big +life charms etc.


And having 500+ mana does have it perks. Pete can use CE like crazy without potions needs...
 
Re: Tournament: The Randomly Challenged II

You're right. I should stick with it. I respecced tekitounecro with the intent of playing him as a bone necro. I guess I should reroll and see what I'm truly made of.
 
Re: Tournament: The Randomly Challenged II

I'm giving this a go. I rolled an Amazon, Randi_Trueblood (although I think a good name here would have been Jackie_Trades)
Randi_Trueblood has been running around, killing things slowly. She rolled an Act 3 Mage (haven't rolled which element,) which makes things move slower. She is currently level 17, Outer Cloyster, following Jians's Single Play MF'ing guide as best she can.

She's been kind of lucky, netting:

Bramble Finger
Leather Gloves
Defense: 5
Durability: 12 of 12
Required Level: 13
Fingerprint: 0xa17efd53
Item Level: 20
Version: Expansion 1.10+
+34% Enhanced Defense
Fire Resist +19%
Poison Resist +26%
17% Better Chance of Getting Magic Items


Hotspur
Boots
Defense: 10
Durability: 6 of 12
Required Level: 5
Fingerprint: 0x7978f550
Item Level: 7
Version: Expansion 1.10+
Adds 3 - 6 Fire Damage
+10% Enhanced Defense
+6 Defense
+15 to Life
+15% to Maximum Fire Resist
Fire Resist +45%


Pelta Lunata
Buckler
Defense: 43
Chance to Block: 20
Durability: 16 of 19
Required Level: 2
Required Strength: 2
Fingerprint: 0x7c47e71
Item Level: 4
Version: Expansion 1.10+
+40% Faster Block Rate
20% Increased Chance of Blocking
+33% Enhanced Defense
+30 Defense
+2 to Strength
+10 to Vitality
+10 to Energy
+12 Maximum Durability
Ethereal

She's rolled almost all her skillpoints, hoping to open up the Passive and Magic skill tree towards Valkyrie, but has nothing yet. +6 in Magic Arrow! Stats are ok at this point, at Str: 33; Dex: 47; Vit: 40; Ene: 40.
I get the feeling it'll be a difficult progression.
 
Re: Tournament: The Randomly Challenged II

Brainless has made it through Act 1 and is VERY glad to be united with Al the def desert merc! Andy was a real pain. The entire fight consisted of running around, casting clay golem, and iron maiden. After several trips to town for potions and COUNTLESS clay golems later Andy finally fell. Didn't even drop a single green or gold :thumbsdown:

Oh well, at least Brainless has a merc now.We will see what Act 2 has in store for Brainless and AL.

[Highlight]Brainless the Necro, lvl 20[/Highlight]
 
Re: Tournament: The Randomly Challenged II

Thought this would be an interesting tournament and think I'll give it a go. It's my first tournament and will be a difficult one to start off with, but I always like a challenge. I rolled a necro and an Act V merc if I can make it (looks like I randomly got selected to copy jiansonz). Named him Reznik after Christian Bale's movie the machinist when he looked like a skeleton.
 
Re: Tournament: The Randomly Challenged II

MindBlastedSin has killed Andariel on moved on to act 2, Act 1 proved to be a lot more challenging than it has been before, I had more NDE's than I can count on one hand. I did get some nasty monster rolls, like Might archers at the pit entrance, 2xHoly Freeze lightning spitters, and another spitter that was CE. Fists got 1 more points to bring it to 6, and everything else was pretty useless. Andy was rather easy with Fists of Fire at least, but did not yield anything useful, I was super happy to pick up a merc at last in act 2, and even found one of my favorite names: Vikhyat (pronounced Vicky Hat :) )
Finally got a point in Psychic hammer and wake of fire, so I now am at least rolling for Mind Blast and Blade Fury. Stats have been pretty straight across the board and are all within 4 points of each other. Currently level 21 after killing Duriel. Hoping to pull out some dex on the next 2 levels, I need 6 more points in dex to get blade talons, the str I can make up with in charms.
 
Re: Tournament: The Randomly Challenged II

I will be joining this tourney with KittyOnKeyboard. As you can tell from the very manly name (ok, maybe not xD), Kitty will be barbarian with an Act 1 Cold Merc. It's been eons since I've played a barb, so this oughta be interesting.
 
Re: Tournament: The Randomly Challenged II

Well...I'm dead. I made it to the barracks and was killed by a goatman boss pack with cursed. I easily could have avoided the death, but I just got lazy I think since I didn't even use any rejuvs during the assault. I also think I concentrated too much on mf gear. I already had 99 mf by the time of the death. Found two set items (arctic armor, death's gloves) and the unique shortbow. As far as skills went:

Summoning skills:
1 Clay Golem
1 Golem Mastery

Poison and Bone skills:
2 Teeth
3 Bone Armor
3 Poison Dagger
1 Bone Wall

Curses:
2 Amplify Damage
2 Dim Vision
1 Weaken
1 Iron Maiden
1 Terror

Basically my gameplay was to use clay golem as a tank and use amp damage on all enemies while whacking away with my rare morning star (not the greatest damage). I would use dim vision also again archers/ shaman. My stats up to this point were:

Strength: 37 (+22)
Dexterity: 42 (+17)
Vitality: 37 (+22)
Energy: 49 (+24)

So overall I don't think I didn't have the greatest luck with my stats/skills, but it was my own fault for dying when I did. Even though I'm already dead 2 days after my first tournament entry I am still motivated to give it another go with a new character. I got a paladin with an Defiance merc. I think I'll name him Hope... as I hope things go a little further this time.
 
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