jiansonz
New member
Re: Tournament: The Randomly Challenged II
Nice to see several new faces! GL to all of you. :yes:
@Merlin: Ouch! You seem to be cursed somehow...
A very interesting act (and a little more) for Pete. I took the whole thing on /players 3, which was actually much easier than I had expected. Those Revives make some GODLY tanks! With my new wand and Homunculus, Revive works at level 5, and I could often have my own private little army.
My gear choice was maybe a little too much on the conservative side, with priority to +life and resists (and Teleport charges) over +skills and MF. However, I think Pete and his team is certainly powerful enough to finish the game; and then a little extra cushion towards distasters may not be bad.
Ms. Raven getting seriously mugged by her former servants.
For those of you who didn´t belive the Fool's/Grinding selling "trick" I mentioned in the rules, here is proof:
* Selling from inventory.
* Selling from equipped slot.
The occasional annoying unbreakable PI ghost boss showed up. OW from Riphook and a Pestilent War Sword for the merc (helped by Lower Resist) took them down. Eventually...
Gosh, I am running out of hotkeys! But I decided to free up the keys I had been using for Raise Skeleton and Raise Skeletal Mage. Those skills are pretty much useless at the low levels they are at.
Scary start in Tower Cellar level 5, with a Holy Freeze archer boss. Thankfully, Drus soon cornered that boss, and Life Tap was enough to keep him alive.
I do not remember exactly where, but a rare Highland Blade dropped around the middle of the act. Those are, of course, exciting for me to ID.
Yowzers!! :crazyeyes::thumbup:
What had been some rather easy progress now became just ridiculous. The speed which Drus cleaved up the enemies has to bee seen to be believed. He didn´t need much Life Tap either. Because of his high damage output, the little leech on his helm was quite enough most of the time. Add in the Revives, the golem (which has some major slowing going on) and Pete with 'control' curses (Terror and DV) and Amp + CE and it was a slaughter. The D2 random gods sure has smiled upon me...
This screenie is called: "Insert the blade here"
(Decrepify + golem was enough to keep both Pete and Drus out of trouble.)
Not that many interesting finds during the act, with the exception of Duriel´s Shell. A defensively much stronger CBF option for Drus than The Spirit Shroud. A good find.
I also found an elite unique: Bloodmoon. Not ethereal, so it was a puny weapon.
On level 3 of the Sewers, I got my miracle drop. A grey Legend Sword. Ethereal and with 3 sockets! Less than half an hour later, I finally found another Shael rune.
With all three imbues left and the chance to chippe-cube a Cruel sword (plus the current Highland Blade isn´t exactly sucky either...), I thought about a Duress armor. But I was almost addicted to the merc having CBF. It´s just immensely useful, because it makes him able to keep whacking the monsters and healing himself (with Life Tap help, if the situation is serious). Also, Duress has cold damage, which can be a major bummer in stairs trap situations when I desperately need to Revive or explode the first corpses that drop.
So, in the end, the choice wasn´t that hard. :smug:
I can use those imbues on circlets, and I can use the chippies to reroll a Grave Wand*, hoping for a Necromancer´s with useful staffmods, maybe even with a useful suffix, and 2 sockets if I get lucky. Oh yeah, it has potential...
(*Grave Wands have qlvl=49, and magic_lvl=1, so they can get Necromancer´s at any ilvl)
Waste, Tomb, Hills and Halls: cleaned out with extreme ease.
I don´t even need to block the mummy sarcophagi - a CE chain cleans house.
(And I seriously LOVE the Chain Lightning show!)
[Highlight]Conqueror Pete the Necromancer and Drus the Barbarian merc, level 81, Hell Far Oasis next. [/Highlight]
Nice to see several new faces! GL to all of you. :yes:
@Merlin: Ouch! You seem to be cursed somehow...
A very interesting act (and a little more) for Pete. I took the whole thing on /players 3, which was actually much easier than I had expected. Those Revives make some GODLY tanks! With my new wand and Homunculus, Revive works at level 5, and I could often have my own private little army.
My gear choice was maybe a little too much on the conservative side, with priority to +life and resists (and Teleport charges) over +skills and MF. However, I think Pete and his team is certainly powerful enough to finish the game; and then a little extra cushion towards distasters may not be bad.
Ms. Raven getting seriously mugged by her former servants.
For those of you who didn´t belive the Fool's/Grinding selling "trick" I mentioned in the rules, here is proof:
* Selling from inventory.
* Selling from equipped slot.
The occasional annoying unbreakable PI ghost boss showed up. OW from Riphook and a Pestilent War Sword for the merc (helped by Lower Resist) took them down. Eventually...
Gosh, I am running out of hotkeys! But I decided to free up the keys I had been using for Raise Skeleton and Raise Skeletal Mage. Those skills are pretty much useless at the low levels they are at.
Scary start in Tower Cellar level 5, with a Holy Freeze archer boss. Thankfully, Drus soon cornered that boss, and Life Tap was enough to keep him alive.
I do not remember exactly where, but a rare Highland Blade dropped around the middle of the act. Those are, of course, exciting for me to ID.
Yowzers!! :crazyeyes::thumbup:
What had been some rather easy progress now became just ridiculous. The speed which Drus cleaved up the enemies has to bee seen to be believed. He didn´t need much Life Tap either. Because of his high damage output, the little leech on his helm was quite enough most of the time. Add in the Revives, the golem (which has some major slowing going on) and Pete with 'control' curses (Terror and DV) and Amp + CE and it was a slaughter. The D2 random gods sure has smiled upon me...
This screenie is called: "Insert the blade here"
(Decrepify + golem was enough to keep both Pete and Drus out of trouble.)
Not that many interesting finds during the act, with the exception of Duriel´s Shell. A defensively much stronger CBF option for Drus than The Spirit Shroud. A good find.
I also found an elite unique: Bloodmoon. Not ethereal, so it was a puny weapon.

On level 3 of the Sewers, I got my miracle drop. A grey Legend Sword. Ethereal and with 3 sockets! Less than half an hour later, I finally found another Shael rune.
With all three imbues left and the chance to chippe-cube a Cruel sword (plus the current Highland Blade isn´t exactly sucky either...), I thought about a Duress armor. But I was almost addicted to the merc having CBF. It´s just immensely useful, because it makes him able to keep whacking the monsters and healing himself (with Life Tap help, if the situation is serious). Also, Duress has cold damage, which can be a major bummer in stairs trap situations when I desperately need to Revive or explode the first corpses that drop.
So, in the end, the choice wasn´t that hard. :smug:
I can use those imbues on circlets, and I can use the chippies to reroll a Grave Wand*, hoping for a Necromancer´s with useful staffmods, maybe even with a useful suffix, and 2 sockets if I get lucky. Oh yeah, it has potential...
(*Grave Wands have qlvl=49, and magic_lvl=1, so they can get Necromancer´s at any ilvl)
Waste, Tomb, Hills and Halls: cleaned out with extreme ease.
I don´t even need to block the mummy sarcophagi - a CE chain cleans house.
(And I seriously LOVE the Chain Lightning show!)
[Highlight]Conqueror Pete the Necromancer and Drus the Barbarian merc, level 81, Hell Far Oasis next. [/Highlight]
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