The Ancients' Way began without too much incident; a pack of Dark Lancers and a few Bone Mages. However, turning a corner I ran into
these guys. Time to back up in the direction I came and separate them using smite, run/walk tricks, and town portals. Eventually I was able to whittle down the pack until only
the boss remained; he was dispatched with smite lock and Bors whacking away with hiss (upped) Vile Husk. For the rest of the way I was very cautious in my movements, so as not to draw out another full pack of Frenzytaurs like that one. This caution was rewarded when I was able to lure out a 4-pack of champions one at a time and
fight them by a well. The rest of the clear went smoothly.
I decided to put the Icy Cellar on hold until after I had tried my luck with the Ancients, as Hell Ancients is one of my favorite fights in the game and the Icy Cellar, home to such terrors as Gloams, Hell Lords, Dolls, Vipers, etcetera, is a place rife with potential death for even the most prepared warrior.
For the Ancients I had packed a secret weapon, I had found in the Crypt, unneeded to this point: Spellsteel! Both Teleport and Decripify charges I felt would be extremely useful to be able to split up the three Ancients. I rerolled them two times as the first two times the tell tale sign of Conviction appeared. On the third go round there was no Conviction, so I made a go of it. Using the charages from Spellsteel I was able to separate them, so that I faced
Korlic and
Madawc at the top of the map while
Talic was left at the bottom. The teleport charges were easily the MVP of that fight, as they allowed me to keep Bors alive and keep him from aggroing all three at once.
The WSK opened with a
welcoming party that while not extremely difficult had to be dealt with with some finesse: get Wizardspike from the stash. Continuing up the hall to the northwest, the action began as an extra fast Frenzytaur packed charged. I was able to retreat into the opening hall and town portal out, by getting Bors to tank long enough to Decrepify the pack. On reentry the situation looked like
this. From there I maneuvered so as to teleport into the small nook visible to the northwest. Upon doing so, I was left with only
two Frenzytaurs; a much more even fight. I temporarily left the rest of the pack behind to be able clear some more of the level, in case I needed to flee/teleport at some point. Quickly I ran into this
large pack which I drew away from their Hierophant healers; as you can see Bors is showing his mettle. After them look
who's coming around the corner: a fanaticism Frenzytaur pack, yuck! With a few
tricks and
evasive maneuvers I able to
separate the pack and take down the
boss. Returning to the entry chamber, I was able to take down the
boss I had left parked there as well. There were no other Death Lord boss packs on the level, so the rest was cleared without too much drama.
Levels 2 and 3 were pretty tame in comparison to the first, as level 2 had Greater Hell Spawn, Soul Killers, and Horror Poison Mages while level 3 had Fetishes, Rancid Defilers, and Horror Lightning Mages. Just o
ne fight of note : again Wizardspike to the rescue!
At this point it was time to explore the Icy Cellar. I was somewhat fortunate here as the lineup of Ghosts, Abominables, and Sirens was about as good as could be expected. Here's Hoar playing the role of
bouncer, so as to let Bors concentrate on a single foe. While here's the
dynamic duo swinging away on a ghost boss as a Siren champion fires away. That ghost boss'
drop did add another useful tool in the form of Enchant charges which were used as a prebuff the rest of the way. The rest of the cellar went smoothly, but with no drops of note.
Finally, it was tome for the Throne of Destruction. It was somewhat slow going with Serpent Magi, Hell Witches, and Undead Soul Killers. Especially since I was taking
extreme caution with the Soul Killers' death explosions. But I eventually made it up to the waves, the
first of which was dispatched easily. The second wave was handled with much greater care: drawing out the
Death Mages and then
ushering the
Unravelers out one at a time using smite. For the
third wave I switched to Wizardspike and was able to them down without incident. The
fourth wave took some splitting up, but was still relatively routine. For Lister and his minions I again used teleport and other tactics to split them up. I was able to handle
two at a time until only
Lister himself remained.
After dispatching Lister, Baal was simply a formality:
teleport on him and zeal away until
drop. Hoar and Bors finished up at level 87 after killing Baal.
tl;dr: A frost/fana untwinked single pass paladin made guardian thanks to a toolbox which included Wizardspike, Spellsteel, Goblin Toe, The General's Tan Do Li Ga, Todesfaelle Flamme, and an upped The Vile Husk on the merc.