Token of Absolution
Seeing as how many players thought that one respec was one too many, the possibility of having 3 quest respecs plus additional respec through the Token seems ridiculous. I'm kinda interested in getting a general consensus on what could done (easily, no new super duper uber levels) to make the token more useful. Given the drop rate on Essences (similar to Key drop rate), and the amount the players running Baal/Chaos, I think Tokens will be very common among high level characters. I also think Tokens will do absolutely zero to dissuade people from rushing. It will certainly be a lot easier/faster to get through normal and early NM using level 20 fireball/bash/magic arrow, but not as easy/fast as having someone else do it for you. It is definitely nice to have the option, but in the long run, I don't see it changing that aspect of the game much. All that being said, here are a few ideas:
Obviously you can tell which one I favor...
Seeing as how many players thought that one respec was one too many, the possibility of having 3 quest respecs plus additional respec through the Token seems ridiculous. I'm kinda interested in getting a general consensus on what could done (easily, no new super duper uber levels) to make the token more useful. Given the drop rate on Essences (similar to Key drop rate), and the amount the players running Baal/Chaos, I think Tokens will be very common among high level characters. I also think Tokens will do absolutely zero to dissuade people from rushing. It will certainly be a lot easier/faster to get through normal and early NM using level 20 fireball/bash/magic arrow, but not as easy/fast as having someone else do it for you. It is definitely nice to have the option, but in the long run, I don't see it changing that aspect of the game much. All that being said, here are a few ideas:
- Remove the quest respec from the Den of Evil. This would definitely add some value to the Token. Every time someone finds some loot (anni, torch, etc) that allows them to use less stat points, it might be worth 10 pgems or so to not have to hunt for Essences. I don't think it will be worth much more than that because the need to get back those extra ten points you put into strength usually isn't that pressing. In addition, most items that have those big boosts to stats are high end, which is typically the people who will already have Tokens.
- Cubing the Essences together generates a random organ. Since the only end game content is to run bosses or run keys, this will at least contribute to that. I'd be more in favor of it generating a keyset than an organ so you still had to go whoop Lilith's ***.
- Cubing the Essences together generates a random rune similar to a Hell Forge. Drop rates of Essences should probably be cut by at least a factor of 2. Since the new probability of finding really high runes is 0*4 = 0, this gives players the ability to find mid-high runes with some sort of frequency and start cubing up. It still takes 500+ Gul runes to cube up to Zod, but it now makes runes like Vex/Ohm/Lo attainable for the legit power gamer. My only problem with this is that it's still better time wise to rush a character to the Hell Forge for the same treat. But hey, more legit rune opportunities are always better.
- "XX number of Tokens of Absolution have been sold to merchants." It would be great to have a legit means of enabling the Pandemonium event. Assuming that duping is fixed (HA!), it is likely that no one will ever see an Anni again. How on earth will you ever get an organized group of people to sell 80-120 legit SOJ on the same server? Tokens are another story though. Renegade runs could be popular again. Tokens would have good trade value. The light would shine down from the heavens upon the people and they would rejoice. Of course it couldn't shine on nerds locked in their nerd caves playing diablo, but it would shine on someone...
Obviously you can tell which one I favor...