JohnofTesh
New member
I have a cb/fo sorcey at lvl 80. I have been through the whole game and am soloing the pit for a while before I go back and do the endless baal runs to get to lvl 91 or so.
This is my first char on the new ladder. I build a sorcey to mf and fuel my other builds later. I am playing her with a mix of uber and not-so-uber equipment.
Shako - traded a fire skillz charm I found for it.
Vipermagi - cost a p gem I think
magefist - traded a pair of deaths hand gloves for em - not much good for my elements other than for the fast cast.
arachnids belt - nm council dropped a HoZ that I traded for it.
demon stride boots - If I had better I would wear better
Sigons shield - block and +1 skillz, and if I had better I would wear better
suicide branch wand - This is a fine wand, and if it had more to + skills I could see it carrying me a long time, but when i find/trade for something better yippee
runeword lear staff on the switch with +3 frozen armor - I tried chilling and shiver and I like frozen the best
rare fast cast ring with some mana and not much else
another rare ring with some res and mana and not much else
+1 sorc ammy with mana and some life
Decent equipment, but I not going to go into the hall of fame with it right? I do not use energy shield but am going to have max block from my shield.
I have 1 point in static field. With all the pluses from my gear I am at about skill level 7 or 8. I anticipate that as I improve gear I will be able to get it to level 10 or 11. If I go past 91 I may add additonal points into it to get the extra range
If you are playing a cb sorc, I think that it is a given that you are going to get up close and personal with monsters. It is the nature of cb that it is at its strongest the closer things are to you. I have made a cb/hydra sorc and it held true for that build also that things get up close and personal. That works well with having static at a lower number as things are going to be in its reduced range whether you like it or not. I throw out an orb, then a couple of doses of static and then cbcbcbcborbcbcbcborb etc. Static is excellent because it decreases the amount of time that things are going to be alive once they have invaded my personal space. For me this means the difference between killing everything then and there or having to teleport out and repeating. You can kill either way, but static makes it faster and safer.
This is my first char on the new ladder. I build a sorcey to mf and fuel my other builds later. I am playing her with a mix of uber and not-so-uber equipment.
Shako - traded a fire skillz charm I found for it.
Vipermagi - cost a p gem I think
magefist - traded a pair of deaths hand gloves for em - not much good for my elements other than for the fast cast.
arachnids belt - nm council dropped a HoZ that I traded for it.
demon stride boots - If I had better I would wear better
Sigons shield - block and +1 skillz, and if I had better I would wear better
suicide branch wand - This is a fine wand, and if it had more to + skills I could see it carrying me a long time, but when i find/trade for something better yippee
runeword lear staff on the switch with +3 frozen armor - I tried chilling and shiver and I like frozen the best
rare fast cast ring with some mana and not much else
another rare ring with some res and mana and not much else
+1 sorc ammy with mana and some life
Decent equipment, but I not going to go into the hall of fame with it right? I do not use energy shield but am going to have max block from my shield.
I have 1 point in static field. With all the pluses from my gear I am at about skill level 7 or 8. I anticipate that as I improve gear I will be able to get it to level 10 or 11. If I go past 91 I may add additonal points into it to get the extra range
If you are playing a cb sorc, I think that it is a given that you are going to get up close and personal with monsters. It is the nature of cb that it is at its strongest the closer things are to you. I have made a cb/hydra sorc and it held true for that build also that things get up close and personal. That works well with having static at a lower number as things are going to be in its reduced range whether you like it or not. I throw out an orb, then a couple of doses of static and then cbcbcbcborbcbcbcborb etc. Static is excellent because it decreases the amount of time that things are going to be alive once they have invaded my personal space. For me this means the difference between killing everything then and there or having to teleport out and repeating. You can kill either way, but static makes it faster and safer.