Three Way Dance: V - Signup Thread
Well, I'm back and of course with my return comes the return of the Three Way Dance Hardcore tournament. I'm glad to see familiar faces and also newer ones that will now get a glimpse at a challenging, yet extremely fun tourney to play in.
Remember please that there are only 15 slots opening up for each division (Vanilla 1.12a and FAM), and a 6 month limit on this tournament beginning a week from now when signups are closed. Consider the time limit wisely - this is a tournament for those that are in for the long haul. If for any reason you don't think you'll be able to hold your interest long enough to complete the tournament or foresee a long break from Diablo II in the next 6 months, then do the right thing and don't register for a spot.
By all means, you may play alongside this tournament in a 'Showcase' capacity - even utilising the future game thread if you wish, but leave the 15 slots open for serious contenders who will complete the tournament's 6 month trek.
Enough jibber-jabber from me, let's get onto the rules
-------------------------------------------------------
Tournament Rules
Character Restrictions
Choose three characters - all characters MUST be of a different class
ALL characters are to be Hardcore
Living characters must stay within ONE Act of each other
Characters can ONLY utilise two skill trees, not all three
Character Restriction Additions
Vanilla 1.12a and FAM divisions will be run separately. Please state in your posts what division you will be participating in.
Players must specify whether or not they are participating in a 'Self-found Grail' or if they prohibit themselves from trading with other players. If that is the case prize stashes from these players will not be collected but they may not receive prizes either.
Item Restrictions
Items can be bought from ALL Acts and difficulties
Items used may ONLY be Normal, Magic and Rare
Crafted, Runic, Set and Unique items CANNOT be used on characters or mercenaries at any point except outlined by the 'Character Rewards' section, below
Skills granted by an item for a skill tree that you do not use CANNOT be used if that item is equipped (IE: if a Sorc is using Fire and Cold skills and picks up an Orb with +1 Teleport on it, the Orb can be equipped but the Sorc may not use Teleport). This also includes inherent skills from socketed items made into Runic items and 'for-all-character' skills present on such Runewords as 'Enigma'.
Items with Passive skills for the Skill Tree you have NOT chosen that provide an ACTIVE bonus to your character may not be equipped (IE: if a Sorc is using Fire and Cold skills and finds an Orb with +1 Lightning Mastery on it, the Orb can be equipped as Lightning Mastery provides no bonus to Cold or Fire skills. However if a Sorc using Cold and Lightning skills and picks up an Orb with +1 Warmth, the Orb cannot be equipped as Warmth provides a Passive bonus to Mana Regeneration).
Charges are perfectly acceptable
Character Rewards
Players are given the option of equipping Unique, Runic, Set and Crafted items in an item slot of their choice when they:
Have made Destroyer
And again when they've made Conqueror
The rule of thumb for muling items is that once an item is muled off into/onto a prize stash/stash character it may not be muled back onto your tournament character. If you intend to use any Unique, Runic, Set or Crafted item or any Gem, Charm, Rune or Jewel at a later date for your tournament character it must stay on one of your living tournament characters.
The item slots available are as follows:
1. Headgear (includes Primal Helms and Animal Pelts)
2. Body Armour
3. Belts
4. Gloves
5. Boots
6. Shields (includes Paladin Shields and Necromancer Trophies)
7. Weapons (includes Sorceress Orbs and Amazon Bows/Javelins/Pikes)
8. Jewellery 1 (Amulet)
9. Jewellery 2 (Single Ring)
Or if you wish you may decide to forego ALL character rewards in exchange for this at Conqueror:
10. The Mercenary Package (Headgear - including Primal Helms for Act V Barbarians, Weapons and Armour - includes Shields for Act III Eastern Sorcerers)
There are two milestones that will allow you to equip Unique, Runic, Set or Crafted items onto your character and that is when reaching Destroyer and Conqueror status. You may only choose ONE DEDICATED ITEM SLOT per milestone. Not only that but the two item slots you plan to use must be decided BEFORE playing that character. For example:
A player using a Barbarian decides to choose '7. Weapons' as his slot reward for making Destroyer and '2. Body Armour' when he has become Conqueror. This now CANNOT be changed once he has commenced playing the Barbarian. If this player happens to find a Unique or Set Body Armour for his Barbarian (or creates a Runic/Crafted weapon), he MUST leave it on his Barbarian character or give it to one of his other tournament characters for temporary storage. It CANNOT be muled off onto his tournament stash and then put back on once he has made Destroyer with that Barbarian.
Play Restrictions
All quests MUST be completed before moving onto the next Act
Quests MUST be completed in order
Visiting previous difficulties is NOT allowed unless to socket, imbue or engrave items and change map seeds
Trading is NOT allowed between different players in this tournament, but it IS allowed between your own three characters
You may visit previous difficulties to change map seeds however buying items and gambling items from previous difficulties is still off limits. All quests must be completed in order (or as "in order" as Act II and III allow us to be). Yes, that means Nihlathak must be killed before Baal in ALL difficulties.
Special notes
Returning the Horadric Malus to Charsi, defeating Shenk the Overseer and killing Nihlathak are sufficient for completing those quests in Act I and Act V. It is up to you whether or not to use the imbue, engrave and socket rewards immediately or to save them for a later date
You CANNOT 'Save and Exit' if you are in trouble (or any other variation such as 'Alt-F4' and 'Slam my fist into the reset button'). If you find yourself in any kind of trouble at all fight to the death or fight your way out and Portal to Town but do not avoid dying honourably by saving and exiting or by any other dishonourable means.
Rewards
1 point per completed quest
3 points for finishing Normal Difficulty (making Destroyer)
5 points for finishing Nightmare Difficulty (making Conqueror)
11 points for finishing Hell Difficulty (making Guardian)
1 item slot granted for finishing Normal Difficulty (making Destroyer)
1 item slot granted for finishing Nightmare Difficulty (making Conqueror)
Or with regards to item slots one can forego their item slot rewards for Nightmare and Hell and choose to equip their Mercenary entirely once making Conqueror.
Helpful Numbers
30 points per character that has made Destroyer
62 points per character that has made Conqueror
100 points per character that has made Guardian
Your Contribution
All players must maintain a stash or stash character/s to store items for this tournament. All items that are found with your tournament characters must end up in one of the following places:
1. On your characters (dead or alive - self, inventory and in-game chest)
2. On your mercenary (dead or alive - within the confines of the character rewards section)
3. In/On your Prize Stash/Stash Character (via the accepted means such as Atma etc.)
4. Sold off or left on the ground
For this tournament I will be employing a 'Minimum Item Requirement' for prize stashes. In other words the only items that all participants should worry about putting into/onto their Prize Stashes/Stash Characters are:
TC3 items - if you do not know what they are, a list can be found via this thread; along with a very good explanation of where to find them: http://www.purediablo.com/forums/showthread.php?t=585846
Semi-Rare runes and above: Sol, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um, Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham and Zod.
Exceptional Unique and all Elite Unique and Set items.
If you don't think you can part with finding a very rare Elite Unique item then either state you wish to play 'Self-found' or do not enter the tournament at all. In previous tournaments we've given away some very nice items due to players' honesty (two that come to mind are the Grandfather and Cranium Basher), so once again I ask; if you cannot part with it, be honest from the very beginning and play as 'Self-found' or do not play at all.
A special note here about dead characters and items. When your tournament character dies you are NEVER to take items off that character for use on your other tournament characters or to transfer into your prize stash. Once a character is dead all items on that character are considered lost. If you cannot fathom losing items in such a manner then perhaps Hardcore is not for you. Please do not join this tournament if you cannot abide by that mandate.
In conclusion...
A time limit of 6 months applies in this tournament once the main playing thread has been created. Only two divisions will be available (Vanilla 1.12a and FAM mods), so register early - 15 slots will be available for each division (16 for Vanilla, including my own), to limit scoreboard hassles and walls of text.
Please state, along with your team name and characters, what division you will be playing in and whether or not you have opted to play as part of a 'Self-found Grail'; and whether or not you trade within the SP forum. If you do not have trade status you may still partake in this tournament but may not contribute a prize stash and may not receive prizes once the tournament is over.
Remember to also include your choice of rewards for every character, for Nightmare and Hell or if you wish to exchange them for Mercenary outfitting in Hell BEFORE commencing play. Remember that these cannot be changed once you have started playing your characters! Please be respectful and polite to other people in this tournament thread.
Well, I'm back and of course with my return comes the return of the Three Way Dance Hardcore tournament. I'm glad to see familiar faces and also newer ones that will now get a glimpse at a challenging, yet extremely fun tourney to play in.
Remember please that there are only 15 slots opening up for each division (Vanilla 1.12a and FAM), and a 6 month limit on this tournament beginning a week from now when signups are closed. Consider the time limit wisely - this is a tournament for those that are in for the long haul. If for any reason you don't think you'll be able to hold your interest long enough to complete the tournament or foresee a long break from Diablo II in the next 6 months, then do the right thing and don't register for a spot.
By all means, you may play alongside this tournament in a 'Showcase' capacity - even utilising the future game thread if you wish, but leave the 15 slots open for serious contenders who will complete the tournament's 6 month trek.
Enough jibber-jabber from me, let's get onto the rules
-------------------------------------------------------
Tournament Rules
Character Restrictions
Choose three characters - all characters MUST be of a different class
ALL characters are to be Hardcore
Living characters must stay within ONE Act of each other
Characters can ONLY utilise two skill trees, not all three
Character Restriction Additions
Vanilla 1.12a and FAM divisions will be run separately. Please state in your posts what division you will be participating in.
Players must specify whether or not they are participating in a 'Self-found Grail' or if they prohibit themselves from trading with other players. If that is the case prize stashes from these players will not be collected but they may not receive prizes either.
Item Restrictions
Items can be bought from ALL Acts and difficulties
Items used may ONLY be Normal, Magic and Rare
Crafted, Runic, Set and Unique items CANNOT be used on characters or mercenaries at any point except outlined by the 'Character Rewards' section, below
Skills granted by an item for a skill tree that you do not use CANNOT be used if that item is equipped (IE: if a Sorc is using Fire and Cold skills and picks up an Orb with +1 Teleport on it, the Orb can be equipped but the Sorc may not use Teleport). This also includes inherent skills from socketed items made into Runic items and 'for-all-character' skills present on such Runewords as 'Enigma'.
Items with Passive skills for the Skill Tree you have NOT chosen that provide an ACTIVE bonus to your character may not be equipped (IE: if a Sorc is using Fire and Cold skills and finds an Orb with +1 Lightning Mastery on it, the Orb can be equipped as Lightning Mastery provides no bonus to Cold or Fire skills. However if a Sorc using Cold and Lightning skills and picks up an Orb with +1 Warmth, the Orb cannot be equipped as Warmth provides a Passive bonus to Mana Regeneration).
Charges are perfectly acceptable
Character Rewards
Players are given the option of equipping Unique, Runic, Set and Crafted items in an item slot of their choice when they:
Have made Destroyer
And again when they've made Conqueror
The rule of thumb for muling items is that once an item is muled off into/onto a prize stash/stash character it may not be muled back onto your tournament character. If you intend to use any Unique, Runic, Set or Crafted item or any Gem, Charm, Rune or Jewel at a later date for your tournament character it must stay on one of your living tournament characters.
The item slots available are as follows:
1. Headgear (includes Primal Helms and Animal Pelts)
2. Body Armour
3. Belts
4. Gloves
5. Boots
6. Shields (includes Paladin Shields and Necromancer Trophies)
7. Weapons (includes Sorceress Orbs and Amazon Bows/Javelins/Pikes)
8. Jewellery 1 (Amulet)
9. Jewellery 2 (Single Ring)
Or if you wish you may decide to forego ALL character rewards in exchange for this at Conqueror:
10. The Mercenary Package (Headgear - including Primal Helms for Act V Barbarians, Weapons and Armour - includes Shields for Act III Eastern Sorcerers)
There are two milestones that will allow you to equip Unique, Runic, Set or Crafted items onto your character and that is when reaching Destroyer and Conqueror status. You may only choose ONE DEDICATED ITEM SLOT per milestone. Not only that but the two item slots you plan to use must be decided BEFORE playing that character. For example:
A player using a Barbarian decides to choose '7. Weapons' as his slot reward for making Destroyer and '2. Body Armour' when he has become Conqueror. This now CANNOT be changed once he has commenced playing the Barbarian. If this player happens to find a Unique or Set Body Armour for his Barbarian (or creates a Runic/Crafted weapon), he MUST leave it on his Barbarian character or give it to one of his other tournament characters for temporary storage. It CANNOT be muled off onto his tournament stash and then put back on once he has made Destroyer with that Barbarian.
Play Restrictions
All quests MUST be completed before moving onto the next Act
Quests MUST be completed in order
Visiting previous difficulties is NOT allowed unless to socket, imbue or engrave items and change map seeds
Trading is NOT allowed between different players in this tournament, but it IS allowed between your own three characters
You may visit previous difficulties to change map seeds however buying items and gambling items from previous difficulties is still off limits. All quests must be completed in order (or as "in order" as Act II and III allow us to be). Yes, that means Nihlathak must be killed before Baal in ALL difficulties.
Special notes
Returning the Horadric Malus to Charsi, defeating Shenk the Overseer and killing Nihlathak are sufficient for completing those quests in Act I and Act V. It is up to you whether or not to use the imbue, engrave and socket rewards immediately or to save them for a later date
You CANNOT 'Save and Exit' if you are in trouble (or any other variation such as 'Alt-F4' and 'Slam my fist into the reset button'). If you find yourself in any kind of trouble at all fight to the death or fight your way out and Portal to Town but do not avoid dying honourably by saving and exiting or by any other dishonourable means.
Rewards
1 point per completed quest
3 points for finishing Normal Difficulty (making Destroyer)
5 points for finishing Nightmare Difficulty (making Conqueror)
11 points for finishing Hell Difficulty (making Guardian)
1 item slot granted for finishing Normal Difficulty (making Destroyer)
1 item slot granted for finishing Nightmare Difficulty (making Conqueror)
Or with regards to item slots one can forego their item slot rewards for Nightmare and Hell and choose to equip their Mercenary entirely once making Conqueror.
Helpful Numbers
30 points per character that has made Destroyer
62 points per character that has made Conqueror
100 points per character that has made Guardian
Your Contribution
All players must maintain a stash or stash character/s to store items for this tournament. All items that are found with your tournament characters must end up in one of the following places:
1. On your characters (dead or alive - self, inventory and in-game chest)
2. On your mercenary (dead or alive - within the confines of the character rewards section)
3. In/On your Prize Stash/Stash Character (via the accepted means such as Atma etc.)
4. Sold off or left on the ground
For this tournament I will be employing a 'Minimum Item Requirement' for prize stashes. In other words the only items that all participants should worry about putting into/onto their Prize Stashes/Stash Characters are:
TC3 items - if you do not know what they are, a list can be found via this thread; along with a very good explanation of where to find them: http://www.purediablo.com/forums/showthread.php?t=585846
Semi-Rare runes and above: Sol, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um, Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham and Zod.
Exceptional Unique and all Elite Unique and Set items.
If you don't think you can part with finding a very rare Elite Unique item then either state you wish to play 'Self-found' or do not enter the tournament at all. In previous tournaments we've given away some very nice items due to players' honesty (two that come to mind are the Grandfather and Cranium Basher), so once again I ask; if you cannot part with it, be honest from the very beginning and play as 'Self-found' or do not play at all.
A special note here about dead characters and items. When your tournament character dies you are NEVER to take items off that character for use on your other tournament characters or to transfer into your prize stash. Once a character is dead all items on that character are considered lost. If you cannot fathom losing items in such a manner then perhaps Hardcore is not for you. Please do not join this tournament if you cannot abide by that mandate.
In conclusion...
A time limit of 6 months applies in this tournament once the main playing thread has been created. Only two divisions will be available (Vanilla 1.12a and FAM mods), so register early - 15 slots will be available for each division (16 for Vanilla, including my own), to limit scoreboard hassles and walls of text.
Please state, along with your team name and characters, what division you will be playing in and whether or not you have opted to play as part of a 'Self-found Grail'; and whether or not you trade within the SP forum. If you do not have trade status you may still partake in this tournament but may not contribute a prize stash and may not receive prizes once the tournament is over.
Remember to also include your choice of rewards for every character, for Nightmare and Hell or if you wish to exchange them for Mercenary outfitting in Hell BEFORE commencing play. Remember that these cannot be changed once you have started playing your characters! Please be respectful and polite to other people in this tournament thread.