'Three Way Dance II' - H.C 1.10 Tournament

My entire family have now killed Countess.
So far I have found a Green Quilted Armor. When I killed countess with my amazon she dropped a Ral rune and one third of a Ancient Pledge Shield for my Paladin. He already have found a 3s shield to use.

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Daddy_Ploppy lvl 16 Black Marsh WP
Mother_Ploppy lvl 16 Black Marsh WP
Baby_Ploppy lvl 16 Black Marsh WP
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Congratz Crazy Sorc to your destroyer

DX
 
Alright, many of you have probably looked at my last post and gone 'What the flaming hell...?!'. Yes, a Destroyer already. You think I'm either insane or illegitimate.

Team Tolkien: 66 points
Destroyer Galadriel: Level 27 Fire/Lightning sorc (Act V, 30 points)
Arwen: Level 23 Shadow/Martial arts Assy (Act IV, 18 points)
Boromir: Level 23 Warcry/Combat skills Barb (Act IV, 18 points)

Answer = insane.
Well, sort of. Tuesday was my day off University, and I got an enormous amount of D2ing done - a total of 13 hours! I wanted the honors of 1st to Destroyer, so I left my sorceress where she was (in the middle of Act II) and proceeded with the barbarian and assassin. They would each kill Meph, taking the portal to Act IV, and then I would nail four consecutive acts with the sorceress over the following 32 hours.
On tuesday, both characters cleared acts II and III. Mephisto proved to be no real drama. Duriel proved a slight problem for the barb, who could tank but provided no real damage. Sadly, no uniques of note, but there's plenty of time for that in Nightmare. Late Tuesday night, my sorceress also cleared Duriel with Blaze and Fireball, and I crafted a leaf staff and Stealth armour to help her out.

Psycho is quite familiar with my laptop. I carry it everywhere. I use it at Uni, at Psycho's house, at home, at the burger shop in the Broadway Shopping Centre. On the train to and from Sydney - a 1 hour train trip. My laptop doesn't like running D2 without direct power, as it's forced to run on batteries and use a lower processor speed, but I've found a SC Arreat's Face and created a Patriarch on the train before. My fellow passengers thought it a bit strange when I started pumping my fists into the air when Arreat's Face dropped, but hey, what would they know about the joys of D2 unique finding?

Well, the laptop cleared Act III on my sorceress. Actually...I didn't get much done except teleport to every waypoint in Act III and find the important areas of the map, like the stairs to Sewers II. Dangerous, but the low processor speed actually helped. I had about a second to plan each teleport, and about three to decide whether or not to save & exit. Plenty of time to react.

At lunchtime in Uni, I plugged straight back in. My Uni friends are all either Bnet gimps or C-strikers, but they could appreciate what I was doing, and a small crowd grew around my seat at the cafeteria. I went back through Act III, completing quests and finding body parts, and nuked Meph for the grande finale before guzzling my cappacino and ham sandwich and running off to a Distributed Programming lecture.

I was far too tired to do anything on the trainride home, but once home I told my parents I had an exam tomorrow, locked myself in my room and booted D2 for what will be the final time this week. Month. Possibly year...
Act IV was frustrating as hell is supposed to be, because most monsters have some kind of inherant resistance to elemental damage. The pit lords, with their improved life and fire resistance, were the bane of my existance. Abyss Knights threatened instant death a few times, but proved no match for my now powered-up processor and coke-enhanced reflexes.
Chaos sanctuary was particularly difficult. The Grand Visier was, of course, immune to fire and lightning resistant. Damn, I'm going to have fun in Hell with him. Diablo died at 8pm to meteor.
Act IV was expensive, however. I began that day's play with a total of 80000 gold muled across from characters. I was down to 52000 by the time Diablo died, and I'd yet to face Act V.

A quick dinner, and it was on to the final leg of my marathon. I dumped my useless Act II merc for a barbarian at the earliest oppertunity, arming him with a rare basterd sword Meph had dropped. I got lucky with the waypoints, particularly with the Ancients Way...thank God! I hadn't found the Frozen Tundra WP, as I just teleported through (with the aid of 3 mana potions). I found the waypoint early...and was almost immedietly after forced to save & exit to moon lords. Damn, they hit hard! 3 hits diced my merc into pizza salami, and it doesn't take long for a frenzied Moon Lord to get in 3 hits. I was forced to save and exit 3 more times in the Ancient's Way alone.

The Ancients themselves proved frustrating. My merc showed early promise in tanking, but eventually died...and I realised I'd used most of my healing potions on him and half my mana potions! Whoops. Talic and Madawc dropped to Meteor, and I sat back for what looked to be a long haul with Korlic.
Damn me. His health bar barely shook after I dropped five meteors on his head. I wasted most of the rest of my mana potions, before I switched to Nova just to see what would happen. Sure enough...Korlic had been fire-resistant all this time.
What is it with that? Is it an inherant bonus, or do the Ancients spawn with random equipment?
Anyway, Korlic eventually fell to Nova, and I was free to run to Baal.

BAAL
Baal's minions dropped, predictably, like lead balloons. Except Lister. Damn that horny brown oversized toad. My merc didn't stand a chance. I eventually stranded him down near the entrance.

I hate blood mana. There, I've said it. Damn, Baal kicks caster arse. If he cast Iron Maiden, I would say 'fair enough', but no. You barbs and palys don't have to worry your little heads about Baal. Only us sorcs. Damn you all.

But I was saved, again, by pure chance. My mana bar was only 11 points ahead of my health. I dropped a +9 to energy rare helmet, and I was back in business, with only that worthless -defence curse...I think my sorc only had 110 defence to begin with.
At 11 pm, Baal finally died, summoning a clone right in my face which flashed blue and disappeared an instant later as my level 3 rock hurtled down through the roof of the Worldstone Keep and gave Baal a third eyesocket. Goldcount = 37000. Item count = nothing worth mentioning...Isenhart's Lightbrand, anyone? Rune count = two Amns, one in Ancient's Way, one in WS3. I also found a 2 socket Quhab (spelling?).

Anyway, at level 27 Galadiel is officially the youngest Destroyer I've ever made. I didn't even beat it with that Necro who killed Diablo with a level 1 Bone Spear. He finished Act V on level 32, I believe. Galadriel was level 22 after killing Duriel, level 23 after Meph, level 24 after Diablo, level 26 at the Ancients and level 27 at Baal. And damn, was that scary.

Good luck for the rest of you, and farewell for about a month as I take a vacation from D2.
 
[highlight]Team Gems (My_Immortal6) [/highlight] – 15 points
Sapphire - (Assassin – Shadow/Trap) – lvl 18 – Act I Nml
Skull - (Necro - P&B/Curse) – lvl 18 – Act I Nml
Diamond - (Druid - Summon/Elem.) – lvl 18 – Act I Nml

I'd like to take a moment to say that Twister is the dumbest spell ever created. :grrr: Go 7-8 damage!
 
Shoot... I'm such an idiot!

Realized I had been playing my Necro in SC instead of HC (go me) so I deleted him and started over. Luckily, I wasn't so far in that it mattered, but right when I had my Necro up to where he had been, my game crashed!

Oh fun! Restart Comp! Restart Game! Click Single Player! NO HC NECRO... AGH!! Just that bloody level 14 SC Necro!

I think the game is out to get me!

Anyways, I'm back to zero points, fun fun!
 
My_Immortal6 I'd like to take a moment to say that Twister is the dumbest spell ever created. :grrr: Go 7-8 damage![/QUOTE said:
I've found Twister very useful indeed with elemental druids, particularly with Armageddon. It's not about damage, it's the stun, which prevents many many hits on your character, minions and merc.
 
If muling is allowed between characters are you allowed to mule quest items like the horadric cube? So I could get the cube 3 times with one character, and the others can start in act 1 with the cube?

Also, since I'm a bit ahead in my other tournament, update time. I've played almost completely with Rasputin, he's my item gatherer:

Team History Class: 7 points

Rasputin (Summon/Curse Necro) - Lvl 20, Now on Act 2 Q 1
Cleopatra (Cold/Lit Sorc) - Lvl 7, Now on Act 1 Q 2
Ieyasu_Tokugawa - Lvl 1, Now on Act 1 Q 1

Only 1 set so far, arctic binding. Andy was nice enough to drop all rares and charms, so screw you prize stash :lol: But seriously, there'll probably be plenty to contribute before long.
 
madmaxxam said:
If muling is allowed between characters are you allowed to mule quest items like the horadric cube? So I could get the cube 3 times with one character, and the others can start in act 1 with the cube?

I was planning on doing this too. It appears to be allowed within the rules (please correct me if I'm wrong). This would also apply, I should think, to things like the Staff of Kings, the Viper Amulet, and Khalim's relics.
 
And then there were seven...

I think that now that I only have seven SimCities, seven short days in a week, seven classes in school and seven D2 characters (including those that I'm enrolling in this tournament), now's the perfect time to, in the classic American fashion, overstuff myself at Labor Day (or is that Thanksgiving?).

So...meet Team Ghostly! Named after PacMan's (or Puck-Man, as he was originally named) ghosts.

Inky -Barbarian, Warcries and Combat Skills Destroyer: Body Armor Conqueror: Weapon
Blinky -Sorceress, Fire/Lightning, Destroyer: Weapon Conqueror (yeah right):Jewelry
Pinky -Amazon, Bows/Passives, Destroyer:Jewelry Conqueror: Weapon

If I get Destroyer with all of these I'll have four consecutive HC characters finish normal...not a bad streak for someone who has had the game for 4 1/2 months, if I may say so myself.
 
Team Toasted_Nuts

Hazelnut - (Amazon - Passive/Bow) – lvl 6 – Act I Nml
Last Quest completed: Den of Evil

Walnut - (Druid - Summon/Elem.) – lvl 14 – Act I Nml
Last Quest completed: Rescued Cain

Peanut - (Sorc - Cold/Light.) – lvl 25 – Act II Nml
Last Quest completed: Killed the Summoner

Well, I decided to charge the sorc ahead, and did a pile of countess runs to collect some low level runes. Made 'Stealth' armour, and have the runes for another stealth and an Ancients Pledge. I'm finding the CL doesn't match FB/Meteor early in the game for pure damage output, and it's very mana intensive. Not having a 'Leaf' staff sure hurts too. But it is improving now as the levels come up. A couple of Tirs in a +3 CL staff helped. Anyway, now I can't decide what to do with Hazelnut... strafe, multi or magezon.... Lastly, Walnut is going to be a Fire/Summoner after the mold of AE's successfull build. So far, molten boulder rocks!

edit: found my first unique, a Leadcrow, and a couple of set items too... Civerb's Icon anyone?
 
Team Subheroes (Vildecor) – 30 points
Stick_Tosser - (Amazon – Jav./Passive) – lvl 24 – Act III Nml (12 pts)
Mr_Bone - (Necro - P&B/Curse) – lvl 24 – Act III Nml (12 pts)
The_Weathergirl - (Sorc - Light./Cold) – lvl 16 – Act II Nml (6 pts)

Mr_Bone made easy work of the rest of Act II with his Bone Spear and Bone Wall. Not fully satisfied with his +2 Bone Spear wand, he looked at Drognan's wares every time he went back to town. It payed off. He found a Bone Wand with +3 to Bone Spear AND two sockets. It was quite a beautiful moment. All he needs now are the runes. Hmm...I wonder what NM Countess's top rune drop is. Mr_Bone's fight with Duriel was quite anti-climactic. He'd gotten to lvl 24 just before reaching him and Bone Prison kept Duriel in one spot the entire fight.

The_Weathergirl went through Act I more quickly than I thought. I've never been good at HC sorceresses, but she's holding up well. I debated whether or not to enter the Cave and face Coldcrow. I decided to risk it, and the battle wasn't as hard as imagined. I'd gotten to lvl 6 and had Static Field, Ice Blast, and Frost Nova at my disposal. Her pack was mostly killed with a combo of Ice Blasts and Charged Bolts, then I spammed Charged Bolts at Coldcrow at a safe distance until she fell.

Lightning made The_Weathergirl's life even easier. She could now roast her enemies; not to mention wear a shield, since she had an orb with +2 to Lightning in her stash.

Mr_Bone did not find any more sets/uniques finishing up Act II, but The_Weathergirl found Lenymo (!) from the Smith and another Nagelring (27%) from Andariel.

Now, time to play for another 12-20 hours.

And wow...this tourney's getting quite a turnout. Will be nice to hear how all these participants do, especially those who are new to hardcore.

Edit: And hey, what tag do you use to get that Gold text?
 
Vildecor said:
Edit: And hey, what tag do you use to get that Gold text?
Use {highlight} text {/highlight} - using braces [] instead of brackets {}.
 
madmaxxam said:
If muling is allowed between characters are you allowed to mule quest items like the horadric cube? So I could get the cube 3 times with one character, and the others can start in act 1 with the cube?
I know I'm not in this tourney, but I was in the first, so will comment. Of course Psycho is the true judge on this...

I've never been involved in a SPF HC tourney where muling quest items was allowed. If anyone did it in the last 3-way tourney, they didn't admit it :) The idea is that HC untwinked is difficult. Muling the cube or other quest artifacts (e.g. Kalim's Will) doesn't seem in the spirit of these events.

Just my opinion...
 
Arctic-Siren Amazon (Bow Skills/Passive Magic)
Level: 16 Act: II Current Quest: Radament Points: 6

Whisper-Wind Druid (Summoning/Elemental)
Level 23 Act: II Current Quest: Horadric Gear Points: 7

Spirit-Storm Necro (Summoning/Curses)
Level: 28 Act: III Current Quest: Gibbin / Khalims Gear Points: 13

Total Points: 26

Notable finds : Hsaurs belt, Ceglaws shield and the blood crescent.

This zon, is by far the toughest to work on in the three, I wishing I had of gone with the trappassin now, shes already had 3 NDE, but that was mostly due to me playing her this morning with the sun glaring out the life orb... not a good move.

The other two characters are progressing nicely, the skeeliemancer has his pets each doing around 65 damage.

Oh, and Congrats to crazy sorc, I wish his train trips were alot more bumpy so hed have more trouble playing. :)

Well, thats me for the next few days...
 
Vildecor said:
...
And wow...this tourney's getting quite a turnout. Will be nice to hear how all these participants do, especially those who are new to hardcore...

Im one of them. All what I can tell: Its going sllow :)

Team Petro: 6 pts
Haron - Necro Sumon/Curse - lvl 17 - 4 pts,
Athena - Amazon Bow/Pasive - lvl 11 - 2 pts,
Hera - Sorc Cold/Lightnihg - lvl 1 - 0 pts.

Haron is going first with his little army. Hi used 3 sock bow with chippies first, but find wonderful wand (+3 to SM and + 2 to SS), so Hi is reall necto now. Second is my Zon. Using bow is her life, so no problem right now. I fear Sorc can be very fragile in early levels, so I wait and colect some items to twink her and make her live easier.
Best Find - Green Small Shield. I leawe it unided.
Piotr
BTW Congrats on the first Destroyer CraZySorc! And her level is only 27 :worship:
 
AlterEgo said:
I know I'm not in this tourney, but I was in the first, so will comment. Of course Psycho is the true judge on this...

I've never been involved in a SPF HC tourney where muling quest items was allowed. If anyone did it in the last 3-way tourney, they didn't admit it :) The idea is that HC untwinked is difficult. Muling the cube or other quest artifacts (e.g. Kalim's Will) doesn't seem in the spirit of these events.

Just my opinion...

I mostly just care about the cube, so that I don't have to pass all those gems back and forth during the early game to cube up, so whatever Psycho says is fine. I don't really see too much of a problem in artifact gathering with any of my characters.
 
Er... just noticed that by changing the Destroyer reward for my Amazon her rewards are Belt and...Belt. So, if I may, I'll change the Conqueror reward to Own Weapon (I still haven't started her - must do so soon).

Good luck to all (and boy are there a lot of us) in the Tourney.
 
madmaxxam said:
I mostly just care about the cube, so that I don't have to pass all those gems back and forth during the early game to cube up, so whatever Psycho says is fine. I don't really see too much of a problem in artifact gathering with any of my characters.

Basically: no, it is not allowed. Since most quest items have a slight golden sheen over them, they get counted as unique. Since you haven't reached destroyer, you're not allowed the use of uniques yet.

Oh well, just a bit more trouble muling gems over.

Gouda

P.S. still no updates.

Team the matrix II - zero points
 
Gouda said:
Basically: no, it is not allowed. Since most quest items have a slight golden sheen over them, they get counted as unique. Since you haven't reached destroyer, you're not allowed the use of uniques yet.

Oh well, just a bit more trouble muling gems over.

Gouda

P.S. still no updates.

Team the matrix II - zero points

Actually, in an earlier post about the staff it was discussed that they are quest, not unique items. Anyway, muling the uniques over would be different from using them. You're certainly allowed to mule uniques around between chars before you get to destroyer when you can use them.

Edit: I mean, according to your logic, no one could get past A3 normal. Try to smash the compelling orb without using/equipping the "unique" Khalim's will.
 
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