Time for my first update; I don´t like to be stuck at the bottom of the scoreboard.
Team jiansonz - 6 points
Herne (Druid, Shapeshifting/Summoning) - level 18 - Outer Cloister - 4 points
I am a druid noob, I admit that. This build will be heavy on the summoning, with some werewolf skills thrown in. Final merc will be a Might guard. Herne is my front runner in Normal since I felt like plaing a druid.
Newsflash: werewolves are UGLY! :lol:
Odysseus (Paladin, Offensive/Defensive) - level 7 - Cold Plains - 1 point
I am even more of a noob with paladins than with druids, heh.
This is, you guessed it, a Ranger. He will meet up with a HF guard in act 2 NM. Most pumped skills will be Fanaticism, Holy Shock and Resist Lightning. Even without any combat skills, I hope he will be a decent tank when he needs to be. His good DEX will give him decent blocking, especially since he´s a Paladin...
Elayna (Assassin, Martial Arts/Shadow Disciplines) - level 6 - Cold Plains - 1 point
The avenger of Diana, my Skillz Tourney amazon, who died to FE Madawc in NM. Dragon Talon and Cloak of Shadows will get many points. Diana wasn´t allowed level 18+ skills. Elayna will ease up on some of the skills Diana maxed and instead put several points into Shadow Master and Venom. She will have a Barbarian merc, just like Diana.
The muling allows me to avoid wasting rings, amulets and gems. Yay!
Herne currently uses the other two characters as mules for said items. I have decided to cube all the surplus rings and amulets when he is level 24. That opens up the Cobalt/Coral/Garnet prefixes, as well as allowing "of Fortune".
A ring that gets both would rock! It will probably be carried almost into Hell.