Multipliers
Thank you corax.
For those whose build isn't evaluated yet. Or those who've died and started a new build, your multiplier will be up ASAP. For the others here are your multipliers:
Reid Flemming: x1.6
Very hard without a weapon + shield or an armor for that matter. Although I have no experience with barbs so far, I don't think this build will see nightmare (I'd be mighty impressed if it did).
corax: x1.4
This build looks more viable then the one of Flemming, but if I'm correct, the leap skills aren't the most powerfull skills. But for this build goes the same as for Flemming's one, I've never played a barb.....
XDoomasX: x0.8
A plain berserker, should be viable, even in hell.
Cattleya: x1.2
If I'm correct, Tankazons are quite capable characters in comparison to other builds in this tourney (I'll find out later this tourney wether that is true). But this zon will be using a staff so no defence and the other reguations don't make this character any easier.
Sint Nikolaas: x1.4
A not to easy character to play with. Because of no aura back-up and the fact that it is quite hard to combine the skills. I think the start of this chara will be doable but that he will get into trouble at the end.
LordMay: x1.2
Seems like a viable character, I have one question though, why SW, and not SM. The second seems more powerfull. And the bow as back-up seems nice but not too powerfull.
Goltar25: x1.2
Not to much skill restrictions, but without any kind of assistence (no merc or summons), it could get quite nasty later on. And because of no weapon use the killing speed won't be very high.
AlterEgo:x1.4
Quite a viable build, but with a lot of restrictions. But because he'll have a good tank I think he can get quite far.
farting bob: x1.2
The character seems quite viable, but not very much information given. FB, if you could give a rough idea of the skill-point placement, then the multiplier might change.
JicamaEater: x1.6
No really powerfull attack (lack of synergies). But a lot of different elemental damage. I think you might make it past nightmare but Hell will be Hell. Especially without any kind of tank/merc. And the same comment as with AE, no comunicating with townsfolk means no-repair and little quest rewards.
Amidala: x1.4
No really strong attack (nothing maxed), and little synergies make this build hard. I wish you good luck with this character sis.
Vildecor: x1.2
Maxxed blizzard makes a powerfull skill. I think this build is capable in progressing trough hell altough it won't be easy.
poopie_pants: x1.0
Concentrate Barb is quite viable if I'm correct. And with little restrictions I think this build has the potential to progress the furthest.
water_moon: x?.?
You haven't specified any skills (except Valkyrie). And I can't seem to find the post you made for your char in the first thread (if you made such a post). So would you please be so kind to post some skill-placement (again, if placed before). Thanks a lot.
atigdng: x0.8
Same as XDoomasX
#endgame:x1.0
Looks very viable, you might get into trouble early on because of lack of skills. But when you get 3 or more revives I'd say you should be save. Another problem that you probably will come across are bossfight wich last longer then 30 seconds wich would instantly kill your revives.
Horobi: x1.2
Almost same build as Cattleya, so same multiplier, but it is up to corax to decide that. (Corax agreed)
Slothman: x1.2
Another Tankazon, same as myself and Cattleya
----------------------------------------
Multipliers are not up for discussion, I've given them and they had a second opinion by corax (thanks for that). So they stay as they are, if you don't agree, sign out. (Sorry if I sound harsh, but I'd like this clear)
I hope everyone is still having fun. And for those who've died, your deeds of valor will be remembered, and you will be avenged

. Have fun
~Horobi