Theme-Based Tourney; Signup & In Progress

Ok, my build is finalized.

Princess Zelda/Sheik
Since neither is ever seen using a weapon (except in a few special cases), I will not be using a weapon. To meet the special cases (Sheik using a whip and throwing daggers in SSMB, and the reborn Zelda using a bow in Wind Waker), I will allow either throwing knives or a bow on switch. Sheik is highly capable of blocking attacks, but this requires a shield, so I will allow a shield, though only the smaller shields (buckler and small shield, and their exceptional/elite versions). As for armor: body armor, only up to studded leather; headgear, only caps and circlets; gloves, up to heavy gloves; boots, up to heavy boots; and belts, up to heavy belt. I am allowed to use exceptional/elite versions of any acceptable armor types. Rings and amulets are fully allowed, as are charms.
All skills are allowed except for the following: Shadow Warrior, Shadow Master, and Venom. Some skills will be useless without a weapon, so I won't be putting more points in them than necessary as pre-requisites.
The only ally Sheik had was Link, and the closest to Link is either an Act 1 or Act 5 Mercenary. However, Link is male, so that cuts out a Rogue, and he wasn't very muscular, so no Barbarian either. So I will be going with no mercenary. If I accidentally acquire a mercenary from a quest reward, that mercenary will be killed and not revived.
 
I must have been tired when I thought of the skill placement, I doubt I will be leaving BO out. It will be more like this:

Sword Mastery 20
Berserk 20
Howl/War Cry?
BO 20
all one point wonders...
Then late I would be maxing any synergies for berserk obviously.

I have never used War cry before any thoughts? is it better than to have howl and the synergy? Is it hard to use war cry? The stun length is not even that long is it still ok for hell?
 
atigdng im not too sure on the warcry but i seem to recall that it does last ok in hell (maybe thats based on a synergy though.. nightfish's berserker guide might have some good info on it)

Anyway i was hoping to join the tournament as well :)


Theme: Vlad the Impaler's (Dracula) wife

Mrs_Impaler stalks the land hunting those who claim to be more evil than her husband with the added benefit of maybe picking up some wardrobe accesories that Vlad would just adore her in.

Name: Mrs_Impaler (any Dracula fans know of a better suiting one?)
Gear: Blood, blood and more blood (crafted gear that is)*
Skills: Impale, Valk, passives and if i make it to hell (highly unlikely) invest in FA for some survivability

*if i find a nosferatu's coil i must wear it (nosferatu is another name for dracula or something i think) and also dracul's grasps (although im yet to find a pair MF'ing consistently! hehe)
any other vampire/dracula gear anyone can think of? (not trang oul's)

EDIT: just saw that blood weopon says it can be only axes? does this still stand in 1.10? well thats ok as it frees me to use better spears (and the impaler if i find it hehe)
 
I'm still in - essentially a repost from last thread...
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Bip, Marcel Marceau's famous mime character
Let's see, pasty-white face, thin, weak-looking...yup, a necromancer.

Bip, the Mime Necromancer
Major restriction: Bip is a mime, so no interaction with NPCs. Maybe they do the talking, but my theme counts any interaction as a conversation. So no shopping, gambling, repairs, merc, imbue, +resists, etc. To finish the game I will be forced to break my rule. I must talk with Warriv (caravan), Jehryn (palace), Meshif (ship), and Tyreal (A5 portal).

This theme will cost me dearly in terms of completing quests and waypoints. No rescuing Cain or Anya, so no Nihlathak portal, etc. This will make my mime a collector of useless artifacts - scrolls, hammers, statues, and such. :lol: I will count many quests completed upon finding the artifact, just not delivering it. (Maybe I can make up for lost points here with a decent thematic grade :uhhuh: ).

No skill restrictions, as I think I've done enough to make this a challenging character. I've done an overlord before, so will go with a bonemancer (black and white theme) with golem and revives for tanks. I will consider using poison nova if I cannot make progress in Hell (green doesn't really fit the theme).

Bip has no need for gold, so will carry none. He must find ID/tele scrolls, and tomes in the barracks (I predict ID scroll runs...). He will only wear cloth armor, black where possible - caps will simulate the bowler hat. Can carry black or white weapons, and only necro heads or bone-type shields.

From the page linked above: "Marceau's character Bip would become so closely connected with the artist as to be called his alter-ego." I think my playing an alter-ego is also quite thematic. :D
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This is shaping up to be a good tourney :thumbsup:
 
AE, I think that it's not really talking when you're telling them to send you on your way. I bet it's a lot easier to mime, "Let me on your boat so we can sail" than it is to mime, "Here Hratli, let me sell you this Ethereal Herald of Zakarum that I recieved after slaying the monster named Mephisto." :thumbsup: I personally can't think of any reason that Samus would talk to the people in charge of inter-act transportation, which hurts the theme, but only a small amount (I guess this part will have to be like Fusion, where they keep you out of areas until you have fulfilled whatever requirements there are in your current zone. I still don't like it).
 
"Flesh. Bone. Bound together with the oddest magickal incantation. This wretched book is where is all began, so long ago. I am Dr. Edward Roivas. I am a clinical psychologist. I am also dead."

My build will be inspired by the GameCube game "Eternal Darkness: Sanity's requiem". The greater forces in the plot are driven by Ancients who exist beyond human perception, although their power does get used on occasion. Each ancient is aligned with some theme and colour. There is Cha'turrgha (raw power, red), Ulyaoth (intellect, blue), Xel'lotath (insanity, green) and Mantorok (keeper of the ancients, the corpse god, purple).

Build
Name: Edward_Roivas
Class: Necromancer
Skills:
Curses:
11 Amplify Damage
1 Dim Vision
20 Confuse

Summoning:
1 Raise Skeleton
20 Skeleton Mastery
1 Raise Skeletal Mage
20 Revives
Maybe:
1 Clay Golem
1 Golem Mastery
1 Summon Resist

Poison and Bone:
1 Teeth
13 Corpse Explosion

Explanation:
Confuse should be obvious, since Xel'lotath is the ancient of insanity. Amplify Damage from Cha'turrgha, Corpse Explosion from Mantorok, Summoning from Ulyaoth (this one's a bit of a stretch, all the ancients have their own zombies, which the characters (Edward included) could summon).

Restrictions:
Must not use any items unless connected with the ancients (i.e. gemmed so that it is red, green, blue or purple). This includes the starting wand.

Eternal Darkness has a bit of a rock-paper-scissors thing going with the ancients. Cha'turrgha > Ulyaoth > Xel'lotath > Cha'turrgha. Mantorok is an exception, sometimes always beating, sometimes always beaten by the ancients.
An item may only be replaced if replaced by something that would 'defeat' it. (i.e. a ruby gemmed wand must be replaced by as sapphire gemmed wand). (Mantorok's (purple) gear can replace and be replaced by anything).

No Mercenary. I'll just kill off the ones I get from quests (not that they need much help dying).

Must always carry the Tome of Eternal Darkness on his person if possible (i.e. always carrying at least one kind of book. Once I get past Radamant, I'll restrict this further to "Always carry a unique book" (i.e. Tome of Skill, Lam Esen's(sp?) Tome). This means I won't be able to get a full clear on act 3 quests until act 2 NM).

Cannot use any skills apart from normal attack and throw until acquiring a tome. (Characters in eternal darkess can't cast spells without the tome).

No non-revived summons (skellies/golems don't seem to fit the theme).

On gear: I'll be stashing anything good I find, never muling off. Any and all items on my d2s file when I die will be donated to the prize pool.

Can't wait to start!

Comments on the other builds:
To the vampire one, the Nosferatu are a vampire family in Vampire: The Masquerade.
To the Samus one, the seeking beam was the wave beam in prime, and the charged light beam in echoes. I don't think seeking weapons were in any other Metroid games. Any thoughts on how to do powerbombs?

This (tournament) should be good.
 
atigdng said:
I must have been tired when I thought of the skill placement, I doubt I will be leaving BO out. It will be more like this:

Sword Mastery 20
Berserk 20
Howl/War Cry?
BO 20
all one point wonders...
Then late I would be maxing any synergies for berserk obviously.

I have never used War cry before any thoughts? is it better than to have howl and the synergy? Is it hard to use war cry? The stun length is not even that long is it still ok for hell?

I'm currently playing a HC Berzerker with WarCry as crowd control. If you want to play without a shield (like I do) you need a way to keep monsters from hiting you. My build looks like Berzerk 20, WarCry 20, BO 20, Howl 20 (because I cannot place skill points into the masteries tab, I use Howl as a synergy for both Berzek and WarCry). The normal playstyle against melee monsters is: WarCry to Stun and then kill them. Ranged attackers get Taunted and then stunned.
But be carefull. WarCry requires a lot of mana. The best compromise is to pump WarCry to stun for 5 seconds. That is level 20 (+1 from Battle Command) and costs 30 mana per cast. I currently have ~500 mana and need to trink a blue pot from time to time.
Going 2-handed gives you insane damage. I'm currently running around with .9k-4.6k, 6.2k AR and 2.3k life at level 70. But going without a shield has its disadvantages: Don't even think to Berzerk while there are un-Taunted ranged attackers on the screen or un-stunned melee monsters in attack range.

And don't forget to check out Nightfish's Berzerker guide here
 
#endgame said:
On gear: I'll be stashing anything good I find, never muling off. Any and all items on my d2s file when I die will be donated to the prize pool.
While the ultimate decision is Horobi's, many people on this forum do not loot dead HC bodies with ATMA and would not accept any items obtained in such a way in a prize stash.

It looks like everyone else is reposting their builds from the other thread, so I will as well to keep things easier to keep track of.
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So, introducing Gabrielle, the staff wielding Amazon! I'll be going the Tankazon/Valkazon route with her. (Okay, I'll admit it, I have a thing for that P&M tree. )

*******************************
Name: Gabrielle
Theme: Xena: Warrior Princess
Build: Staff Wielding Tankazon (Max Valk and Decoy, rest in other Passives)
*******************************

So, now for the rules, restrictions, and justifications.

The Valk gets to be cast a Xena, which makes sense as the Valk will definately be stronger than Gabrielle. A spear is the wrong weapon for her, but then again, Xena was good with any weapon available to her, so I'm okay with the spear. The mercenary is a little harder. I could just go without, but what is the fun in that? I'll be going with "Joxer" the fire mage: someone who carries a sword, but doesn't know how to use it, and tends to cause chaos (in this case in the form of exploding fireballs and setting things on fire with infeno. It's certainly not like he will kill anything with them...)

She is restricted to staves for weapons and cloth and leather armor, except for the helm, which will be circlet type. Yes, this means all armor including boots, gloves, and belts. Jewelry is unrestricted. She may not use a non-staff weapon/shield on switch to prebuff the Valk.
 
Cattleya said:
While the ultimate decision is Horobi's, many people on this forum do not loot dead HC bodies with ATMA and would not accept any items obtained in such a way in a prize stash.

I agree with Cattleya on this one. No muling of dead characters, if this means you won't be able to send in anything then so be it. In my opinion dead HC characters should not be tempered with in any way, it would completely defeat the purpose of HC playing.
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For those who'd like to get started, it's now Friday 10:32 AM. I think I'll have the Multipliers' distrubuted around 15:00 this afternoon, wich is about 4 hours and 30 minutes from now. Just to let you know how long it'll take.
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BTW: corax, did you get my PM?
 
you got a PM Horobi.

also letting you know i'm still in this tourney :D

and we start once you get the multipliers done?
 
Well, since everyone is eager to start with this tourney and I can't seem to find a reason to stop you, yes corax, you can start with the tourney when I have posted the multipliers.

Corax, you've got mail. x2
 
Horobi said:
I agree with Cattleya on this one. No muling of dead characters, if this means you won't be able to send in anything then so be it. In my opinion dead HC characters should not be tempered with in any way, it would completely defeat the purpose of HC playing.

OK, I understand. First HC build, first SP Tourney, etc etc. A simple misinterpretation of this line in the opening post:

"-When your character dies I'd like some good items found by the character send to me to become part of the prize stash."

Change of plan then: After each session (assuming I live), I'll be chucking all my worthwile finds (i.e. set/uniques) into an ATMA vault. I'll just forward the lot onto Horobi when I cark it.

Also, at work today I discovered an error in my earlier post:
I had listed Cha'turrgha > Ulyaoth > Xel'lotath > Cha'turrgha. This is in error. It's meant to be Cha'turrgha < Ulyaoth < Xel'lotath < Cha'turrgha. Look at the themes and you'll see that this makes sense (intellect defeats raw power, insanity defeats intellect, raw power defeats insanity). So items will be cycling Red->Blue->Green->Red (With Mantorok (Purple) still as a wildcard).

To further clarify on this restriction: all that is necessary is that the colour of the item be set to be red/green/blue/purple. After that, doesn't matter what gets put in the remaining sockets. I noticed an interesting additional restriction, that I didn't plan:
Must not use any items unless connected with the ancients (i.e. gemmed so that it is red, green, blue or purple). This includes the starting wand.

This has the additional effect of disallowing charms, rings, amulets, boots, gloves and belts. Note that potions are already red/blue/purple (well, the important ones anyway), and so I'm going to allow them to prevent myself from going insane, along with town portal scrolls (blue) and identify scrolls (red).

A clarification on the tome: basically I won't be casting anything until I can afford a book from Akara, or can find one somewhere.

So, yeah. Let's get our multipliers!
 
#endgame: Simple mistake, mistakes happen. So no hard feelings. And as soon as I get my mail back from corax you'll get your multipliers....
 
Ready, set............GO!

The multipliers take a little longer then expected, but don't let that stop you. As far as I'm conserned you can start playing anytime you like now since everyone seemed eager to get started. The multipliers for the people who have already signed in will be posted as soon as possible.

As for the updates, in any update I'd like at least the following:
-the amount of points before multiplied with the multiplier
-the amount of points multiplied with the multiplier
-your progress (last quest/waypoint)

The rest is up to you. Good luck to all and me the best person win........
 
Gogo folks! last one to guardian is teh suxx0r!
Neo is now lvl 5 and has got 2 points (den of evil and cold plains WP)
so that means im top of the leaderborad, and thats where im predicting i'll end up. :p
 
I am so in on this.

Name: Van Helsing
Theme: yeah..Van Helsing

Vampire hunting Paladin

Unsure of skills yet, but I plan on using a big honking crossbow.
 
ron said:
I am so in on this.

Name: Van Helsing
Theme: yeah..Van Helsing

Vampire hunting Paladin

Unsure of skills yet, but I plan on using a big honking crossbow.
Obviosuly the holy skills will be used. For the aura, Fanat is the obvious choice, and for killing skills, zeal (if it works with bows?) and holy bolt would be more in theme than FoH (he only attacks the undead, if you dont count Mr. hyde at the beginning). Then add synergies, and a bit of vigor/defiance.
 
I honestly don't know jack about Paladins but I'm pretty sure that Zeal is not a poor man's Strafe on ranged weapons. Paladins aren't designed for ranged fighting, just be glad you can equip bows (stupid WoW, where you can't even throw knives or shoot stuff as a Paladin), just like Amazons have little place in melee (Fend does NOT count in my book, much less Jab or Impale). I've decided to add a No Melee restriction to Samus which will make it that much harder (I wonder what I'll do if I run out of javelins before I get my hands on a ranged weapon).
 
Glad to know we can start the toury. I'll begin right away. Is there anyway we could get one of those tables up that show everyones progress? That would be super helpful. I would if I knew how.
 
Code:
ForumName       Character    Theme                    Progress     Points
-------------------------------------------------------------------------
Reid Flemming    Barbarian    Rocky Balboa             Act1/Norm    ?
corax            Barbarian    Transformers             Act1/Norm    ?
XDoomasX         Barbarian    Berserk Anime            Act1/Norm    ?
Cattleya         Amazon       Xena:Warrior Princess    Act1/Norm    ?   
Sint Nikolaas    Paladin      Star Wars                Act1/Norm    ?
Lordmay          Assasin      Starcraft                Act1/Norm    ?
goltar25         Barbarian    Drunken Brawler          Act1/Norm    ?
AlterEgo         Necromancer  Bip (Mime Character)     Act1/Norm    ?
farting bob      Assasin      Matrix                   Act1/Norm    ?
JicamaEater      Amazon       Metroid                  Act1/Norm    ?
Amidala          Assasin      Krondor-Series           Act1/Norm    ?
Vildecor         Sorceress    X-Men                    Act1/Norm    ?
Horobi           Amazon       Norse Mythology          Act1/Norm    ?
water_moon       Amazon       WoT                      Act 1/Norm   ?
-------------------------------------------------------------------------

quote me, then remove the quotes but not the code, update as needed.
BTW, I know I missed most everybody, just put yourself in.
 
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