@zticazzy - Thanks! Although I'm almost positive Nanomist will win our little race, I'll still try to give him a run for his money, or at least keep the pressure on.
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Eleanor has done some running of the three main targets in full killing/survival gear, and gathered some data on the various paths she can take to 99. Keep in mind none of these runs include XP shrine hunting, so are just a base XP value for the run. Because of this, Nihlathak (maybe not, due to aborting runs) and Diablo completion times will actually be lower than shown here, but I feel it still gives a pretty good baseline.
All times include muling, potion buying, etc etc, as per usual. Alright, let's get to it.
p1 Waves, p3 Baal:
55513 XP/run
run time: ~2:30,
22205.20 XP/min (1.33M/hour)
completion time: ~218 hours (5243 runs)
Easily the least dangerous of the three targets. Ample time between waves to pick up loot, pots, gold etc. Can pretty much turn brain off and go, especially due to all the practice from the MFO.
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p1 Seals, p7 Diablo:
52078 XP/run
run time: ~1:40 (as low as 1:30 though, depending mostly on De Seis)
31246.80 XP/min (1.87M/hour)
completed time: 155.25 hours (5589 runs)
Overall quite safe, although can get nasty very quickly depending mostly on De Seis' spawn. He of course is the main variable in the runs, sometimes he goes down almost instantly, other times we're chasing him around for 10-15 seconds. Could probably lower the run-time to about 1:30 consistently with more practice.
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p8 Nihlathak
22164 XP/run
run time: ~0:28 (Could easily be lower if I could figure out how to shorten to ~10sec S+E/loading time)
XP/min: 47494.29 (2.8M/hour)
completion time: 102 hours (13123 runs)
Easily the most dangerous of the three, NDEs abound all over the place. Still very manageable though, you just have to be a little extra wary of the Vipers as we all know. Eleanor has to be a little extra careful as her life is pretty low (IMO) for Nihl runs, hovering around 2k depending on my charms at the time. That might actually be a good thing, however, as it keeps me from getting lax about her safety.
Blova has turned out to be quite an efficient Nihl runner, for a couple reasons. All of his Ice Boar friends are unbreakable CI, which means it's very obvious when Nihl dies even if I dont have a good visual/namelock on him. Nova (and the merc) is also strong enough to take him out pretty well if he himself is unbreakable CI, and it's strong enough to stun-lock the boars and kill them quickly, rendering them harmless if and when we jump in (Nature's Peace handles the corpses). The single most frustrating thing about the runs is that the loading times are 1/3 of the run, but that would most likely be lower on other peoples' computers (mine is not exactly a shining beacon of computational power).
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So basically our plan is to do Nihl runs until we run out of Full Rejuvs, and the switch to Diablo (or Baal if I feel like it) to restock them. Rinse and repeat until 99.
On that note, any success with the 3-shrine map
@NanoMist? I'm hesitant to re-roll my current one as it has a 2-shrine Nihl, 3 shrine CS, and a very quick Baal map.
Finds:
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Jah (this leaves only Cham for her to complete the runedrop grail)
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Sur (poppable right by the WP that we hit each CS run)
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Ohm
-Sparking (+1 light skills) Grand Charm of Sustenance (23 Life)