The Staffmod Grail

Pb_pal

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Mar 19, 2020
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Thread originally posted by @purplelocust on September 8, 2009


The Staffmod Grail

For those who think that the Cathan's Grail is too useful of a pursuit, I present the Staffmod Grail. Yet another task to occupy the Obsessive Collectors amoungst us.

The object is to have at least one object for every possible staffmod with +3 to the skill from a staffmod. Finally there will be a reason to be happy when finding a +3 Increased Stamina barb helm!

I've been thinking about the following restrictions:

1) Only items that have the staffmod as they drop from a monster count.

I've been thinking about this restriction for a while.

Advantage: It rules out shopping, which is actually a big source of good claw staffmods. But shopping is boring. Maybe there should be a separate "Shop until everything drops" grail but I'll leave that to someone else.

Disadvantage: This restriction also rules out the only way of getting certain staffmods. Claws with staffmods are generally too high ilvl, as they drop, to get low tier staffmods. This is a problem. There are methods using the cube to get lower tier staffmods on claws and other items, see Uzziah's excellent guide but those involve cubing and wouldn't count here. Or could count with an asterisk *.

Disadvantage: It makes it hard to comb through stashes to tabulate staffmods, as there aren't always easy ways to tell if old items were shopped, cubed, or dropped.

Disadvantage: It also rules out crafted or rerolled items, which is too bad since it's not like anyone has a zillion crafted items with staffmods to begin with.

Advantage: It makes it mostly pointless to comb through stashes, which is tedious anyway. Rare wands wouldn't generally have been shopped, so those probably dropped. Although they could have come from imbues or rerolls so it's hard to tell for sure.

2) Plain white base items, grey socketed items, magic, and rare items only.

Crafted items would have had to come through the cube, and uniques often have fixed staffmods. Yes, Rusthandle always has +3 Thorns but it wouldn't count. For runewords, the base item had to have the +3 staffmod in order to count.

3) 1.10+ items only

Advantage: the mechanics of staffmods changed somewhat so it seems only fair to limit it to 1.10+.

Disadvantage: there are some ridiculously hard to get staffmods (like Holy Shield) in 1.10+ that were routine in 1.07+.

4) Only +3 to a skill counts

I had thought about totaling bonuses to skills (1 point for +1 Raise Skeleton, etc.) but that was looking like it would be tedious to calculate. This way, for each staffmod, it's either yes or no: +3 or nothing.

5) LoD 1.10+ or Classic 1.10+ is fine.

As far as I know, the staffmod allocation process is the same. So it's no advantage to consider Classic items (and heads, pelts, barb helms and orbs can't drop in Classic anyway!) (Neither can tier 6 skills, I believe.)

Yes, I realize that a +2 summon tree +1 Iron Golem wand is more useful than a +3 Iron Golem wand. This grail is not about usefulness! It's about obsessive collection. Join if you are also interested!

Since orb and staves can both have staffmods, and wands and necro heads can both have staffmods, I plan on tallying them separately.

I'm not worrying about whether or not items are HC or SC, or ethereal or not. If I have a +3 item somewhere which meets the restrictions, I'll count it.

I'm of course open to suggestions, improvements, and so on!

Here is a blank table of all possible staffmods:

Code:
Sorc
Tier 1: Fire Bolt, Warmth, Charged Bolt, Ice Bolt, Frozen Armor
Tier 2: Inferno, Static Field, Telekinesis, Frost Nova, Ice Blast
Tier 3: Blaze, Fire Ball, Nova, Lightning, Shiver Armor
Tier 4: Fire Wall, Enchant, Chain Lightning, Teleport, Glacial Spike
Tier 5: Meteor, Thunder Storm, Energy Shield, Blizzard, Chilling Armor
Tier 6: Fire Mastery, Hydra, Lightning Mastery, Frozen Orb, Cold Mastery

Necro:
Tier 1: Amplify Damage, Teeth, Bone Armor, Skeleton Mastery, Raise Skeleton
Tier 2: Dim Vision, Weaken, Poison Dagger, Corpse Explosion, Clay Golem
Tier 3: Iron Maiden, Terror, Bone Wall, Golem Mastery, Raise Skeletal Mage
Tier 4: Confuse, Life Tap, Poison Explosion, Bone Spear, Blood Golem
Tier 5: Attract, Decrepify, Bone Prison, Summon Resist, Iron Golem
Tier 6: Lower Resist, Poison Nova, Bone Spirit, Fire Golem, Revive

Pal:
Tier 1: Sacrifice, Smite, Might, Prayer, Resist Fire
Tier 2: Holy Bolt, Holy Fire, Thorns, Defiance, Resist Cold
Tier 3: Zeal, Charge, Blessed Aim, Cleansing, Resist Lightning
Tier 4: Vengeance, Blessed Hammer, Concentration, Holy Freeze, Vigor
Tier 5: Conversion, Holy Shield, Holy Shock, Sanctuary, Meditation,
Tier 6: Fist of the Heavens, Fanaticism, Conviction, Redemption, Salvation

Dru:
Tier 1: Raven, Poison Creeper, Wearwolf, Lycanthropy, Firestorm
Tier 2: Oak Sage, Summon Spirit Wolf, Wearbear, Molten Boulder, Arctic Blast
Tier 3: Carrion Vine, Feral Rage, Maul, Fissure, Cyclone Armor
Tier 4: Heart of Wolverine, Summon Dire Wolf, Rabies, Fire Claws, Twister
Tier 5: Solar Creeper, Hunger, Shock Wave, Volcano, Tornado
Tier 6: Spirit of Barbs, Summon Grizzly, Fury, Armageddon, Hurricane

Assassin:
Tier 1: Fire Blast, Claw Mastery, Psychic Hammer, Tiger Strike, Dragon Talon
Tier 2: Shock Web, Blade Sentinel, Burst of Speed, Fists of Fire, Dragon Claw
Tier 3: Charged Bolt Sentry, Wake of Fire Sentry, Weapon Block, Cloak of Shadows, Cobra Strike
Tier 4: Blade Fury, Fade, Shadow Warrior, Claws of Thunder, Dragon Tail
Tier 5: Lightning Sentry, Wake of Inferno, Mind Blast, Blades of Ice, Dragon Flight
Tier 6: Death Sentry, Blade Shield, Venom, Shadow Master, Phoenix Strike

Bar:
Tier 1: Bash, Sword Mastery, Axe Mastery, Mace Mastery, Howl
Tier 2: Find Potion, Leap, Double Swing, Pole Arm Mastery, Throwing Mastery
Tier 3: Spear Mastery, Taunt, Shout, Stun, Double Throw
Tier 4: Increased Stamina, Find Item, Leap Attack, Concentrate, Iron Skin
Tier 5: Battle Cry, Frenzy, Increased Speed, Battle Orders, Grim Ward
Tier 6: Whirlwind, Berserk, Natural Resistance, War Cry, Battle Command

As far as keeping track, I plan to just keep a list of the ones I don't have. And the total number of missing +3 skills from staffmods.
 
Last edited:
Re: The Staffmod Grail

At this point, I've started tabulating staffmods I have. I haven't done a full scouring of stashes, partly because my stashes are a mess, but also because of the issues with not being able to tell if old items were dropped or shopped. But I do usually pick up potential staffmod items and there was an old scavenger hunt which involved staffmods, so I've already got a fair amount. I've got a couple of characters questing through the game and they've helped fill in some gaps.

My notation is: leave it on the list if I haven't found it. Put a * on it if I have it but it fails some of the restrictions (eg my 1.07 +3 Holy Shield +3 Combat Skills scepter I was so happy to find!)

Missing +3 staffmods:

Sorc staves:
Tier 1: Warmth, Charged Bolt, Ice Bolt, Frozen Armor
Tier 2: Static Field, Telekinesis, Frost Nova, Ice Blast
Tier 3: Nova, Lightning
Tier 4: Enchant, Glacial Spike
Tier 5: Meteor, Blizzard, Chilling Armor
Tier 6: Fire Mastery, Hydra, Lightning Mastery, Cold Mastery

Sorc orbs:
Tier 1: Fire Bolt, Warmth, Charged Bolt, Ice Bolt, Frozen Armor
Tier 2: Inferno, Static Field, Frost Nova
Tier 3: Blaze, Nova, Shiver Armor
Tier 4: Teleport, Glacial Spike
Tier 5: Thunder Storm
Tier 6: Hydra, Lightning Mastery, Frozen Orb

Necro wands:
Tier 1: Teeth, Raise Skeleton
Tier 2: Dim Vision, Poison Dagger, Clay Golem
Tier 3: Iron Maiden, Bone Wall, Raise Skeletal Mage
Tier 4:
Tier 5: Bone Prison, Iron Golem
Tier 6: Lower Resist, Poison Nova, Bone Spirit, Fire Golem, Revive

Necro heads:
Tier 1: Amplify Damage, Teeth, Bone Armor, Skeleton Mastery, Raise Skeleton
Tier 2: Weaken, Poison Dagger, Corpse Explosion, Clay Golem
Tier 3: Iron Maiden, Terror, Raise Skeletal Mage
Tier 4: Confuse, Bone Spear
Tier 5: Summon Resist
Tier 6: Lower Resist, Poison Nova, Bone Spirit, Fire Golem, Revive

Pal:
Tier 1: Smite
Tier 2: Holy Bolt, Holy Fire, Thorns, Defiance, Resist Cold
Tier 3: Charge
Tier 4: Vigor
Tier 5: Conversion, Holy Shield*, Sanctuary, Meditation,
Tier 6: Fanaticism, Redemption, Salvation

Dru:
Tier 1: Raven, Wearwolf, Lycanthropy, Firestorm
Tier 2: Summon Spirit Wolf, Wearbear, Molten Boulder, Arctic Blast
Tier 3: Carrion Vine, Fissure, Cyclone Armor
Tier 4: Heart of Wolverine
Tier 5: Solar Creeper, Shock Wave, Volcano, Tornado
Tier 6: Armageddon, Hurricane

Assassin:
Tier 1: Fire Blast, Claw Mastery, Psychic Hammer, Tiger Strike, Dragon Talon
Tier 2: Shock Web, Blade Sentinel, Burst of Speed, Fists of Fire, Dragon Claw
Tier 3: Charged Bolt Sentry, Wake of Fire Sentry, Weapon Block, Cloak of Shadows, Cobra Strike
Tier 4: Blade Fury, Fade, Shadow Warrior, Claws of Thunder, Dragon Tail
Tier 5: Lightning Sentry, Wake of Inferno, Blades of Ice, Dragon Flight
Tier 6: Death Sentry, Blade Shield, Venom, Shadow Master, Phoenix Strike

Barb helms:
Tier 1: Bash, Sword Mastery, Axe Mastery
Tier 2: Find Potion, Leap, Double Swing, Pole Arm Mastery, Throwing Mastery
Tier 3: Spear Mastery, Taunt, Shout, Stun, Double Throw
Tier 4: Increased Stamina, Leap Attack, Concentrate, Iron Skin
Tier 5: Battle Cry, Frenzy, Grim Ward
Tier 6: Berserk, War Cry

Remaining to be found:

19 sorc staff
17 sorc orb
15 necro wand
20 necro head
15 pal scepters
18 druid pelt
30 claw (haven't checked for these yet)
22 barb helms


One real highlight is this one, no asterisk on it:

Code:
Shadow Crest 
Lion Helm 
Defense: 151 
Durability: 18 of 18 
Required Level: 30 
Required Strength: 63 
Fingerprint: 0xfd154bbe 
Item Level: 84 
Version: Expansion 1.10+ 
+3 to Whirlwind (Barbarian Only) 
+33% Enhanced Defense 
+1 to Life 
Poison Length Reduced by 25% 
Repairs 1 Durability in 20 Seconds
Ethereal
Re: The Staffmod Grail

An update, after some sorting and some untwinked play:


Missing +3 staffmods:

Sorc staves:
Tier 1: Warmth, Charged Bolt, Ice Bolt, Frozen Armor
Tier 2: Static Field, Telekinesis, Frost Nova, Ice Blast
Tier 3: Nova, Lightning
Tier 4: Enchant, Glacial Spike
Tier 5: Chilling Armor
Tier 6: Fire Mastery, Hydra, Lightning Mastery, Cold Mastery

Sorc orbs:
Tier 1: Fire Bolt, Warmth, Charged Bolt, Ice Bolt, Frozen Armor
Tier 2: Inferno, Static Field, Frost Nova
Tier 3: Blaze, Nova, Shiver Armor
Tier 4: Glacial Spike
Tier 5: Thunder Storm
Tier 6: Hydra, Lightning Mastery, Frozen Orb

Necro wands:
Tier 1: Teeth, Raise Skeleton
Tier 2: Dim Vision, Poison Dagger, Clay Golem
Tier 3: Iron Maiden, Bone Wall, Raise Skeletal Mage
Tier 4:
Tier 5: Bone Prison, Iron Golem
Tier 6: Lower Resist, Poison Nova, Bone Spirit, Fire Golem, Revive

Necro heads:
Tier 1: Amplify Damage, Teeth, Bone Armor, Skeleton Mastery, Raise Skeleton
Tier 2: Weaken, Poison Dagger, Corpse Explosion, Clay Golem
Tier 3: Iron Maiden, Terror, Raise Skeletal Mage
Tier 4: Confuse, Bone Spear
Tier 5:
Tier 6: Lower Resist, Poison Nova, Bone Spirit, Fire Golem

Pal:
Tier 1: Smite
Tier 2: Holy Bolt, Holy Fire, Thorns, Defiance, Resist Cold
Tier 3:
Tier 4: Vigor
Tier 5: Conversion, Holy Shield*, Sanctuary
Tier 6: Fanaticism, Redemption, Salvation

Dru:
Tier 1: Raven, Wearwolf, Lycanthropy, Firestorm
Tier 2: Summon Spirit Wolf, Wearbear, Molten Boulder, Arctic Blast
Tier 3: Carrion Vine, Fissure, Cyclone Armor
Tier 4: Heart of Wolverine
Tier 5: Solar Creeper, Volcano, Tornado
Tier 6: Armageddon, Hurricane

Assassin:
Tier 1: Fire Blast, Claw Mastery, Psychic Hammer, Tiger Strike, Dragon Talon
Tier 2: Shock Web, Blade Sentinel, Burst of Speed, Fists of Fire, Dragon Claw
Tier 3: Charged Bolt Sentry, Wake of Fire Sentry, Weapon Block, Cloak of Shadows, Cobra Strike
Tier 4: Blade Fury, Fade, Shadow Warrior, Claws of Thunder, Dragon Tail
Tier 5: Wake of Inferno, Blades of Ice
Tier 6: Death Sentry, Blade Shield, Venom, Shadow Master, Phoenix Strike

Barb helms:
Tier 1: Bash, Sword Mastery, Axe Mastery
Tier 2: Find Potion, Leap, Double Swing, Pole Arm Mastery, Throwing Mastery
Tier 3: Spear Mastery, Taunt, Shout, Stun, Double Throw
Tier 4: Leap Attack, Concentrate, Iron Skin
Tier 5: Frenzy, Grim Ward
Tier 6: Berserk, War Cry

Remaining to be found:

17 sorc staff
16 sorc orb
15 necro wand
18 necro head
13 pal scepters
17 druid pelt
27 claw
12 barb helms
Re: The Staffmod Grail

Someone ban/burn/kill this before anyone else sees it...
Re: The Staffmod Grail

Interesting. You know what's really funny?

Every class specific item has individual skills as automods (ex. +3 to Frozen Orb), EXCEPT Amazons who get +1-3 to an entire tree. Blizzard just loves Amazons or what... Not that I'm complaining, lol. :p
Re: The Staffmod Grail

An update, with * on 1.07 items and cubed claws:

Code:
Missing +3 staffmods:

Sorc staves:
Tier 1: 
Tier 2: Static Field, Frost Nova
Tier 3:
Tier 4: 
Tier 5:
Tier 6: Fire Mastery, Hydra, Lightning Mastery, Cold Mastery

Sorc orbs:
Tier 1: Charged Bolt
Tier 2: Static Field, Frost Nova
Tier 3: Blaze, Nova, Shiver Armor
Tier 4: Glacial Spike
Tier 5:
Tier 6: Hydra, Lightning Mastery, Frozen Orb

Necro wands:
Tier 1: 
Tier 2: Poison Dagger
Tier 3: Iron Maiden, Bone Wall
Tier 4: 
Tier 5: 
Tier 6: Lower Resist, Poison Nova, Revive

Necro heads:   
Tier 1: 
Tier 2: Poison Dagger, Corpse Explosion
Tier 3: Raise Skeletal Mage
Tier 4: Confuse, Bone Spear
Tier 5: 
Tier 6: Poison Nova, 

Pal:
Tier 1: Smite
Tier 2: Holy Bolt, Thorns, Defiance
Tier 3: 
Tier 4: 
Tier 5: Conversion, Holy Shield*, Sanctuary
Tier 6: Fanaticism, Redemption, Salvation

Dru:
Tier 1: Wearwolf
Tier 2: Molten Boulder
Tier 3: Carrion Vine, Fissure, Cyclone Armor
Tier 4: Heart of Wolverine
Tier 5: 
Tier 6: Hurricane

Assassin claws:
Tier 1: Fire Blast, Claw Mastery, Psychic Hammer*, Tiger Strike, Dragon Talon
Tier 2: Shock Web, Blade Sentinel, Burst of Speed, Fists of Fire, Dragon Claw
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: Death Sentry, Shadow Master

Barb helms:
Tier 1: Bash,
Tier 2: Double Swing
Tier 3: Stun*, Double Throw
Tier 4: Leap Attack, Concentrate*
Tier 5: Frenzy*
Tier 6: Berserk*, War Cry

Remaining to be found:

6 sorc staff
10 sorc orb
6 necro wand
6 necro head
9/10 pal scepters
7 druid pelt
11/12 claw
5/9 barb helms

for 57 or 63 total missing +3 staffmods.
Re: The Staffmod Grail

Someone has way too much time on their hands.
Re: The Staffmod Grail

A much simpler staffmod grail would be one to get three +3 staff mods of any three skills on one each of the eight possible items:

Staves
Orbs
Scepters
Claws
Wands
Shrunken Heads
Barbarian Helms
Druid Animal Heads


That's it, eight items, each with three +3 skills of any combination. That's a grail worth collecting.
Re: The Staffmod Grail

HUGE respect to purplelocust for even attempting this! I have not the fortitude to attempt such a thing... but I'll cheer you on from over here! ;)
Re: The Staffmod Grail

I'm on this one (obviously, it's a grail)
For now I've only collected and thrown every +3 in a stash.
Gonna have to organize and count them sometime, but meh, too lazy atm.
Re: The Staffmod Grail

nepeta said:
Someone ban/burn/kill this before anyone else sees it...

Looks like this good piece of advice went unnoticed. ;)

Best of luck anyways, and like xxnothing, I'll be cheering you on from the sidelines.
Re: The Staffmod Grail

Lmao, this is the funniest grail I've ever heard of. It deserves one more run. The problem that its going to have imo is for people to understand it. Staffmods are one of the hardest aspects of the game to get one's head around. Anyhow, all the best to those that attempt it, respect +3 (pun intended).
Re: The Staffmod Grail

An update, after various questing characters found some missing staffmods, and after a rerolling spree of claws got me some that can't naturally drop:

Code:
Missing +3 staffmods:

Sorc staves:
Tier 1: 
Tier 2: Static Field, Frost Nova
Tier 3:
Tier 4: 
Tier 5:
Tier 6: Fire Mastery, Hydra, Lightning Mastery, Cold Mastery

Sorc orbs:
Tier 1: Charged Bolt
Tier 2: Static Field, Frost Nova
Tier 3: Nova, Shiver Armor
Tier 4: 
Tier 5:
Tier 6:  

Necro wands:
Tier 1: 
Tier 2: Poison Dagger
Tier 3: Bone Wall
Tier 4: 
Tier 5: 
Tier 6: 

Necro heads:   
Tier 1: 
Tier 2: Poison Dagger, Corpse Explosion
Tier 3: Raise Skeletal Mage
Tier 4: Confuse, Bone Spear
Tier 5: 
Tier 6:

Pal:
Tier 1: Smite
Tier 2: Holy Bolt, Thorns, Defiance
Tier 3: 
Tier 4: 
Tier 5: Holy Shield*,
Tier 6: Fanaticism

Dru:
Tier 1: Werewolf
Tier 2: Molten Boulder
Tier 3: Carrion Vine, Cyclone Armor
Tier 4: 
Tier 5: 
Tier 6:

***:
Tier 1: Fire Blast*, Claw Mastery*, Psychic Hammer*, Tiger Strike*, Dragon Talon*
Tier 2: Shock Web*, Blade Sentinel*, Burst of Speed, Fists of Fire*, Dragon Claw*
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: Shadow Master

Barb helms:
Tier 1: Bash,
Tier 2: Double Swing
Tier 3: Stun*, Double Throw
Tier 4: Leap Attack, Concentrate*
Tier 5: Frenzy*
Tier 6: Berserk*, War Cry

Remaining to be found:

6 sorc staff
5 sorc orb
2 necro wand
5 necro head
5/6 scepters
4 druid pelt
2/11 claw
5/9 barb helms


For a total of 34 missing staffmods, or 48 if I don't count cubed/1.07 ones. I still have more stashes to go through.

And now after that big claw-reroll, I've got almost all the tier 1 and 2 claw mods (still missing a +3 Burst of Speed one.)
Re: The Staffmod Grail

I've been plugging away, checking staffmods in various settings. Here is another update, in light of a milestone reached- I now have +3 for every possible sorc skill on orbs.

Still missing +3 staffmods:

Code:
Sorc staves:
Tier 1: 
Tier 2: Static Field
Tier 3:
Tier 4: 
Tier 5:
Tier 6: Fire Mastery, Hydra, Lightning Mastery

Sorc orbs:
Tier 1:
Tier 2: 
Tier 3: 
Tier 4: 
Tier 5:
Tier 6:  

Necro wands:
Tier 1: 
Tier 2: Poison Dagger
Tier 3: Bone Wall
Tier 4: 
Tier 5: 
Tier 6: 

Necro heads:   
Tier 1: 
Tier 2: Poison Dagger, Corpse Explosion
Tier 3: Raise Skeletal Mage
Tier 4: Confuse, Bone Spear
Tier 5: 
Tier 6:

Pal:
Tier 1: Smite
Tier 2: Defiance
Tier 3: 
Tier 4: 
Tier 5: Holy Shield*,
Tier 6: Fanaticism

Dru:
Tier 1: Werewolf
Tier 2: 
Tier 3: Cyclone Armor
Tier 4: 
Tier 5: 
Tier 6:

***:
Tier 1: Fire Blast*, Claw Mastery*, Psychic Hammer*, Tiger Strike*, Dragon Talon*
Tier 2: Shock Web*, Blade Sentinel*, Burst of Speed, Fists of Fire*, Dragon Claw*
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: Shadow Master

Barb helms:
Tier 1: Bash,
Tier 2: Double Swing
Tier 3: Stun*, Double Throw
Tier 4: Leap Attack, Concentrate*
Tier 5: Frenzy*
Tier 6: Berserk*, War Cry

Remaining to be found:

1 sorc staff
0 sorc orb
2 necro wand
5 necro head
3/4 scepters
2 druid pelt
2/11 claw
5/9 barb helms

For a total of 20 missing staffmods, or 34 if I don't count cubed/1.07 ones.
Re: The Staffmod Grail

I don't think Poison Dagger can spawn as a staffmod under normal circumstances in the current patch. I don't think it can spawn on a necro head either - there it could at least be slightly useful. But I do think that it may be possible, like Holy Shield and Smite, in earlier patches, or under unusual settings, like the barb melee staffmods that don't usually spawn.
Re: The Staffmod Grail

Been thinking about something like this myself, but I would do it like this:


* No looking at old stashes or characters. I pick a time when I decide to start and go from there.

* Any way to get or manipulate the item is fine (but I would stick with the two game versions I play currently: 1.11 and 1.13).

* +1 to a skill is enough
Re: The Staffmod Grail

@jianonz: That sounds like a great plan, particularly given that there are some staffmods that pretty much require some kind of manipulation! You should start now, it's a long-term project that is easy to do in parallel with just usual gameplay, and given how thorough you are already about looking at items, it should be no problem!

For me, the "no shopping" requirement meant that I couldn't comb through old stashes to tabulate staffmods, at least for shoppable items like claws, staves and wands. I also am not counting imbues, which is too bad since imbuing has the intrinsic bonus for getting staffmods and high bonuses as well...

My understanding of the distribution of staffmod bonuses is that about 60% are +1, 30% are +2, and 10% are +3, at least for naturally dropped magics and rares. So not requiring +3 definitely makes things more manageable. (It does make drops like your +9 total natural staffmod really quite impressive!)
Re: The Staffmod Grail

purplelocust said:
My understanding of the distribution of staffmod bonuses is that about 60% are +1, 30% are +2, and 10% are +3, at least for naturally dropped magics and rares.

Yes, I think this is correct. The game rolls a number 1-100. If it is an imbue, add ilvl/2 to the roll



And I think I´ve read somewhere that the number of staffmodded skills on the item is picked according to this:

30% for none (or was it 40?)
40% for one skill (or was it 30?)
20% for two skills
10% for three skills

Again, imbued items have a bonus: add ilvl to the roll. So if ilvl is at least 90 (imbued at clvl 86+), you are guaranteed three skills.


I think all items except imbues have the same rules. Dropped, shopped, rerolled or crafted shouldn´t matter. However, low quality items are capped at Tier 4 (level 18) skills.



WOW, this means that the chance to get +3/+3/+3 on a non-imbue is one in 10000!





EDIT: You are right about Classic not being able to produce Tier 6 items, at least not in v1.03 that I played back in the day. This is one aspect of the infamous 'n-1' bug.


EDIT 2: Holy smokes, 180 skills...:p
The Barbarian Combat skills will not be completed in a very long time. Leap is the only one that´s allowed to spawn under normal circustances. I have never seen any of the other combat skills, so that Shadow Crest is a cool find indeed.
I think Holy Shield works the same way in LoD. No idea if Poison Dagger is the same.




@zemaj: you want to know something else that is useless? Hexfire unique Shamshir boosts the assassin skill Fists of Fire +3, since it´s a fire skill. Much good that is doing...
Re: The Staffmod Grail

jiansonz said:
WOW, this means that the chance to get +3/+3/+3 on a non-imbue is one in 10000!

Indeed, I got the same 1 in 10,000 for the 3/3/3 staffmod item dropping as well! That was a very nice find!

There are a lot of skills- this isn't a short-term project but for me since I like looking at staffmods (I can't help myself, even when doing serious MFing runs, though I know it lowers my efficiency) this has given me a good means of keeping track of them along the way.

That +3 WW barb hat really was quite a drop. The sad thing is that one of its best possible applications was for levelling a wolfbarb in the 1.10 to 1.12 range of patches, and I had already levelled a barb for that purpose before I found that helm.
Re: The Staffmod Grail

Well, I made it easy for myself when I decided I only need +1 to the skill to count, and that I count all sorts of items. I only need to see the staffmods, so it´s fine in a shop even if I can´t afford the item. This makes it more than 10 times easier than it is for purplelocust.

I have played one character in late NM and one in Act II Normal (with a little session to Akara in Act I Normal) since the last post. This has let me see everything easily shoppable. I forgot to check Anya´s inventory after I saved her, so I haven´t done any window shopping for claws yet.

Here´s my standing of missing staffmods:

Sorceress: None!

Necromancer: 1
(Poison Dagger)
Paladin: 2 (Smite and Holy Shield)
- the hard ones

Barbarian: 16

Druid: 19

Assassin: 27
 
Re: The Staffmod Grail

Well done, jiansonz!

I've made some incremental progress on my project, here is how things currently stand:


Missing +3 staffmods:

Code:
Sorc staves:
Tier 1: 
Tier 2: 
Tier 3:
Tier 4: 
Tier 5:
Tier 6: Fire Mastery

Sorc orbs: complete

Necro wands:
Tier 1: 
Tier 2: Poison Dagger
Tier 3: Bone Wall
Tier 4: 
Tier 5: 
Tier 6: 

Necro heads:   
Tier 1: 
Tier 2: Poison Dagger
Tier 3: Raise Skeletal Mage
Tier 4: Confuse, Bone Spear
Tier 5: 
Tier 6:

Pal:
Tier 1: Smite
Tier 2: Defiance
Tier 3: 
Tier 4: 
Tier 5: Holy Shield*,
Tier 6: Fanaticism

Dru:
Tier 1: Werewolf
Tier 2: 
Tier 3:
Tier 4: 
Tier 5: 
Tier 6:

***:
Tier 1: Fire Blast*, Claw Mastery*, Psychic Hammer*, Tiger Strike*, Dragon Talon*
Tier 2: Shock Web*, Blade Sentinel*, Burst of Speed, Fists of Fire*, Dragon Claw*
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: Shadow Master

Barb helms:
Tier 1: Bash,
Tier 2: Double Swing
Tier 3: Stun*, Double Throw
Tier 4: Leap Attack, Concentrate*
Tier 5: Frenzy*
Tier 6: Berserk*

Remaining to be found:

1 sorc staff
0 sorc orb
2 necro wand
4 necro head
3/4 scepters
1 druid pelt
2/11 claw
4/8 barb helms

For a total of 17 missing staffmods, or 34 if I don't count cubed/1.07 ones.

I should have a Holy Fire pally walk through A1 to finish off druid pelts!
Re: The Staffmod Grail

A sorc found the last +3 pelt staffmod (Werewolf) on her way to get a leg for normal cows, so that closes pelts out. I've had some incremental progress on necro heads, and this is how things currently stand:

Missing +3 staffmods:

Code:
Sorc staves:
Tier 1: 
Tier 2: 
Tier 3:
Tier 4: 
Tier 5:
Tier 6: Fire Mastery

Sorc orbs:
Tier 1:
Tier 2: 
Tier 3: 
Tier 4: 
Tier 5:
Tier 6:  

Necro wands:
Tier 1: 
Tier 2: Poison Dagger
Tier 3: Bone Wall
Tier 4: 
Tier 5: 
Tier 6: 

Necro heads:   
Tier 1: 
Tier 2: Poison Dagger
Tier 3: 
Tier 4:  Bone Spear
Tier 5: 
Tier 6:

Pal:
Tier 1: Smite
Tier 2: Defiance
Tier 3: 
Tier 4: 
Tier 5: Holy Shield*,
Tier 6: Fanaticism

Dru:
Tier 1: 
Tier 2: 
Tier 3:
Tier 4: 
Tier 5: 
Tier 6:

***:
Tier 1: Fire Blast*, Claw Mastery*, Psychic Hammer*, Tiger Strike*, Dragon Talon*
Tier 2: Shock Web*, Blade Sentinel*, Burst of Speed, Fists of Fire*, Dragon Claw*
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: Shadow Master

Barb helms:
Tier 1: Bash,
Tier 2: Double Swing
Tier 3: Stun*, Double Throw
Tier 4: Leap Attack, Concentrate*
Tier 5: Frenzy*
Tier 6: Berserk*

Remaining to be found:

1 sorc staff
0 sorc orb
2 necro wand
2 necro head
3/4 scepters
0 druid pelt
2/11 claw
4/8 barb helms

For a total of 14 missing staffmods, or 28 if I don't count cubed/1.07 ones. I haven't been playing much 1.07 recently, and I wonder if Poison Dagger will spawn as a staffmod there. I don't remember seeing it there (I think it's set to spawn on daggers, but since daggers don't have staffmods, it may never exist.)
Re: The Staffmod Grail

purplelocust said:
1 sorc staff
0 sorc orb
2 necro wand
2 necro head
3/4 scepters
0 druid pelt
2/11 claw
4/8 barb helms

I do not quite understand the 'x/y' part of this table. If you mean to split things up in 'reasonably easy' and 'total', both necro lines should read 1/2, barb helms should be 0/8 (all the ones you are missing have the same status - 'near-impossible') and scepters should be 2/4 (Smite isn´t supposed to spawn either).


(HAHA, the word filter caught your Assassin abbreviation!)
Re: The Staffmod Grail

Sorry for the confusion: the x/y notation is:

x= the number of missing staffmod items using all permitted methods of obtaining items (cubing and earlier patch drops (meaning 1.07)) but still not shopping

y= the number of missing staffmod items using my original limitations: must drop from a monster, chest or rack in 1.11+

So the 4/8 Barb helms means I'm missing the 8 listed +3 staffmods dropping from monsters in 1.11+, but only the 4 missing staffmods if I allow the 1.07 dropped barb helms.

I should switch notation to something else like 4,8 so that it doesn't look like a fraction!
Re: The Staffmod Grail

I've made some progress, mostly with various tourney characters questing along. I found a +3 Werewolf pelt to finish off druid pelts, and various heads and wands to bascially finish off necro wands and heads (Poison Dagger remains, but it can't spawn ordinarily.) And I found the last of the tier 6 assassin staffmods. So now almost everything that remains is in the "impossible" category:


Missing +3 staffmods: (* indicates cubed or found in an earlier patch only)
Code:
Sorc staves:
Tier 1: 
Tier 2: 
Tier 3:
Tier 4: 
Tier 5:
Tier 6: Fire Mastery

Sorc orbs:
Tier 1:
Tier 2: 
Tier 3: 
Tier 4: 
Tier 5:
Tier 6:  

Necro wands:
Tier 1: 
Tier 2: Poison Dagger
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: 

Necro heads:   
Tier 1: 
Tier 2: Poison Dagger
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6:

Pal:
Tier 1: Smite
Tier 2: Defiance
Tier 3: 
Tier 4: 
Tier 5: Holy Shield*,
Tier 6: Fanaticism

Dru:
Tier 1: 
Tier 2: 
Tier 3:
Tier 4: 
Tier 5: 
Tier 6:

Assassin claws:
Tier 1: Fire Blast*, Claw Mastery*, Psychic Hammer*, Tiger Strike*, Dragon Talon*
Tier 2: Shock Web*, Blade Sentinel*, Burst of Speed, Fists of Fire*, Dragon Claw*
Tier 3: 
Tier 4: 
Tier 5: 
Tier 6: 

Barb helms:
Tier 1: Bash,
Tier 2: Double Swing
Tier 3: Stun*, Double Throw
Tier 4: Leap Attack, Concentrate*
Tier 5: Frenzy*
Tier 6: Berserk*

Remaining to be found, with () indicating those not dropped from monsters in 1.10+ patch

1 sorc staff: Fire Mastery, that is doable it's just that I haven't seen a +3 one yet

0 sorc orb: got all of those
1 necro wand, 1 necro head: both Poison Dagger, "impossible"

3(4) scepters: Defiance and Fanaticism doable, Holy Shield and Smite "impossible"

0 druid pelt: got all of those

0(10) claw: remaining ones need to be cubed and I only need Burst of Speed to finish those off

4(8) barb helms: all remaining ones are combat skills that spawn occasionally but are at least more likely than the other "impossible" ones.

So there really are just 3 remaining findable ones: Fire Mastery staff, and then Defiance and Fanaticism scepters. (I have several +3 Fanaticism scepters in stashes but those were all rares and I can't rule out the possibility that those were imbues.)
 
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